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https://github.com/aap/librw.git
synced 2024-11-25 05:05:42 +00:00
fixed handling of NATIVE flag
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parent
0d8dc5d799
commit
8fc446f13b
@ -529,6 +529,25 @@ Atomic::getPipeline(void)
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engine->driver[platform]->defaultPipeline;
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}
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void
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Atomic::instance(void)
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{
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if(this->geometry->flags & Geometry::NATIVE)
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return;
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this->getPipeline()->instance(this);
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this->geometry->flags |= Geometry::NATIVE;
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}
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void
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Atomic::uninstance(void)
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{
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if(!(this->geometry->flags & Geometry::NATIVE))
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return;
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this->getPipeline()->uninstance(this);
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// this should be done by the CB already, just make sure
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this->geometry->flags &= ~Geometry::NATIVE;
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}
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void
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Atomic::defaultRenderCB(Atomic *atomic)
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{
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@ -248,9 +248,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->flags & Geometry::NATIVE)
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// TODO: allow for REINSTANCE
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if(geo->instData)
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return;
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geo->flags |= Geometry::NATIVE;
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InstanceDataHeader *header = new InstanceDataHeader;
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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@ -328,7 +328,8 @@ render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->flags & Geometry::NATIVE) == 0)
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// TODO: allow for REINSTANCE
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if(geo->instData == nil)
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pipe->instance(atomic);
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_D3D8);
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@ -313,9 +313,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->flags & Geometry::NATIVE)
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// TODO: allow for REINSTANCE
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if(geo->instData)
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return;
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geo->flags |= Geometry::NATIVE;
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InstanceDataHeader *header = new InstanceDataHeader;
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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@ -399,7 +399,8 @@ render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->flags & Geometry::NATIVE) == 0)
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// TODO: allow for REINSTANCE
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if(geo->instData == nil)
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pipe->instance(atomic);
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_D3D9);
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@ -197,9 +197,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->flags & Geometry::NATIVE)
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// TODO: allow for REINSTANCE (or not, xbox can't render)
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if(geo->instData)
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return;
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geo->flags |= Geometry::NATIVE;
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InstanceDataHeader *header = new InstanceDataHeader;
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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@ -19,6 +19,7 @@ PluginList Material::s_plglist = { sizeof(Material), sizeof(Material), nil, nil
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SurfaceProperties defaultSurfaceProps = { 1.0f, 1.0f, 1.0f };
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// TODO: allocate everything in one chunk
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Geometry*
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Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
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{
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@ -321,6 +322,7 @@ Geometry::hasColoredMaterial(void)
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return 0;
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}
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// TODO: allocate as one chunk
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void
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Geometry::allocateData(void)
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{
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@ -475,7 +477,7 @@ Geometry::correctTristripWinding(void)
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{
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MeshHeader *header = this->meshHeader;
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if(header == nil || header->flags != MeshHeader::TRISTRIP ||
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this->flags & NATIVE)
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this->instData)
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return;
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MeshHeader *newhead = new MeshHeader;
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newhead->flags = header->flags;
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@ -27,9 +27,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->flags & Geometry::NATIVE)
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// TODO: allow for REINSTANCE
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if(geo->instData)
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return;
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geo->flags |= Geometry::NATIVE;
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InstanceDataHeader *header = new InstanceDataHeader;
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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@ -87,7 +87,8 @@ render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->flags & Geometry::NATIVE) == 0)
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// TODO: allow for REINSTANCE
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if(geo->instData == nil)
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pipe->instance(atomic);
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_GL3);
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@ -322,7 +322,8 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->flags & Geometry::NATIVE)
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// TODO: allow for REINSTANCE (or not, wdgl can't render)
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if(geo->instData)
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return;
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InstanceDataHeader *header = new InstanceDataHeader;
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geo->instData = header;
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@ -441,7 +442,6 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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}
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a++;
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}
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geo->flags |= Geometry::NATIVE;
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}
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static void
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@ -85,8 +85,9 @@ TexDictionary::streamRead(Stream *stream)
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return nil;
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}
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int32 numTex = stream->readI16();
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stream->readI16(); // some platform id (1 = d3d8, 2 = d3d9, 5 = opengl,
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// 6 = ps2, 8 = xbox)
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stream->readI16(); // device id (0 = unknown, 1 = d3d8, 2 = d3d9,
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// 3 = gcn, 4 = null, 5 = opengl,
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// 6 = ps2, 7 = softras, 8 = xbox, 9 = psp)
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TexDictionary *txd = TexDictionary::create();
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if(txd == nil)
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return nil;
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@ -749,7 +749,8 @@ objInstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->flags & Geometry::NATIVE)
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// TODO: allow for REINSTANCE
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if(geo->instData)
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return;
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InstanceDataHeader *header = new InstanceDataHeader;
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geo->instData = header;
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@ -770,7 +771,6 @@ objInstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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m->instance(geo, instance, mesh);
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instance->material = mesh->material;
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}
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geo->flags |= Geometry::NATIVE;
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}
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/*
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@ -403,6 +403,7 @@ struct MaterialList
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uint32 streamGetSize(void);
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};
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// TODO: implement locking
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struct Geometry
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{
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PLUGINBASE
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@ -451,6 +452,10 @@ struct Geometry
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LIGHT = 0x20,
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MODULATE = 0x40,
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TEXTURED2 = 0x80,
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// When this flag is set the geometry has
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// native geometry. When streamed out this geometry
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// is written out instead of the platform independent data.
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// When streamed in with this flag, the geometry is mostly empty.
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NATIVE = 0x01000000,
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// Just for documentation: RW sets this flag
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// to prevent rendering when executing a pipeline,
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@ -507,6 +512,8 @@ struct Atomic
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void setGeometry(Geometry *geo, uint32 flags);
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Sphere *getWorldBoundingSphere(void);
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ObjPipeline *getPipeline(void);
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void instance(void);
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void uninstance(void);
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void render(void) { this->renderCB(this); }
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void setRenderCB(RenderCB renderCB){
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this->renderCB = renderCB;
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