fixed more bugs and implemented better lcs conversion

This commit is contained in:
aap
2015-12-20 01:04:31 +01:00
parent b7ec874b25
commit 90b2d98b97
8 changed files with 365 additions and 21 deletions

View File

@@ -114,19 +114,7 @@ Frame::updateLTM(void)
Frame *parent = (Frame*)this->parent;
if(parent){
parent->updateLTM();
// TODO: replace with platform optimized code
#define L(i,j) this->ltm[i*4+j]
#define A(i,j) parent->ltm[i*4+j]
#define B(i,j) this->matrix[i*4+j]
for(int i = 0; i < 4; i++)
for(int j = 0; j < 4; j++)
L(i,j) = A(0,j)*B(i,0)
+ A(1,j)*B(i,1)
+ A(2,j)*B(i,2)
+ A(3,j)*B(i,3);
#undef L
#undef A
#undef B
matrixMult(this->ltm, parent->ltm, this->matrix);
this->dirty = false;
}else{
memcpy(this->ltm, this->matrix, 16*4);

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@@ -338,7 +338,7 @@ ObjPipeline::uninstance(Atomic *atomic)
if(inst->minVert == 0)
memcpy(mesh->indices, &indices[inst->startIndex], inst->numIndex*2);
else
for(int32 j = 0; j < inst->numIndex; j++)
for(uint32 j = 0; j < inst->numIndex; j++)
mesh->indices[j] = indices[inst->startIndex+j] + inst->minVert;
mesh++;
inst++;

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@@ -260,7 +260,7 @@ convertRslMesh(Geometry *g, RslGeometry *rg, Mesh *m, RslMesh *rm)
for(int j = 0; j < 4; j++){
((uint32*)v.w)[j] = vuSkin[j] & ~0x3FF;
v.i[j] = vuSkin[j] >> 2;
if(v.i[j]) v.i[j]--;
//if(v.i[j]) v.i[j]--;
if(v.w[j] == 0.0f) v.i[j] = 0;
}
}

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@@ -1205,9 +1205,9 @@ static int
debugadc(Geometry *g, MeshHeader *mh, ADCData *adc)
{
int n = 0;
for(int i = 0; i < mh->numMeshes; i++){
for(uint32 i = 0; i < mh->numMeshes; i++){
uint16 *idx = mh->mesh[i].indices;
for(int j = 0; j < mh->mesh[i].numIndices-2; j++){
for(uint32 j = 0; j < mh->mesh[i].numIndices-2; j++){
if(!validFace(g, idx, j, i) && !isdegenerate(idx+j)){
n++;
// printf("> %d %d %d %d\n", i, idx[j+0], idx[j+1], idx[j+2]);

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@@ -25,6 +25,134 @@ int build = 0xFFFF;
#endif
char *debugFile = NULL;
void
matrixMult(float32 *out, float32 *a, float32 *b)
{
// TODO: replace with platform optimized code
#define L(i,j) out[i*4+j]
#define A(i,j) a[i*4+j]
#define B(i,j) b[i*4+j]
for(int i = 0; i < 4; i++)
for(int j = 0; j < 4; j++)
L(i,j) = A(0,j)*B(i,0)
+ A(1,j)*B(i,1)
+ A(2,j)*B(i,2)
+ A(3,j)*B(i,3);
#undef L
#undef A
#undef B
}
void
matrixInvert(float32 *out, float32 *m)
{
float32 inv[16], det;
int i;
inv[0] = m[5] * m[10] * m[15] -
m[5] * m[11] * m[14] -
m[9] * m[6] * m[15] +
m[9] * m[7] * m[14] +
m[13] * m[6] * m[11] -
m[13] * m[7] * m[10];
inv[4] = -m[4] * m[10] * m[15] +
m[4] * m[11] * m[14] +
m[8] * m[6] * m[15] -
m[8] * m[7] * m[14] -
m[12] * m[6] * m[11] +
m[12] * m[7] * m[10];
inv[8] = m[4] * m[9] * m[15] -
m[4] * m[11] * m[13] -
m[8] * m[5] * m[15] +
m[8] * m[7] * m[13] +
m[12] * m[5] * m[11] -
m[12] * m[7] * m[9];
inv[12] = -m[4] * m[9] * m[14] +
m[4] * m[10] * m[13] +
m[8] * m[5] * m[14] -
m[8] * m[6] * m[13] -
m[12] * m[5] * m[10] +
m[12] * m[6] * m[9];
inv[1] = -m[1] * m[10] * m[15] +
m[1] * m[11] * m[14] +
m[9] * m[2] * m[15] -
m[9] * m[3] * m[14] -
m[13] * m[2] * m[11] +
m[13] * m[3] * m[10];
inv[5] = m[0] * m[10] * m[15] -
m[0] * m[11] * m[14] -
m[8] * m[2] * m[15] +
m[8] * m[3] * m[14] +
m[12] * m[2] * m[11] -
m[12] * m[3] * m[10];
inv[9] = -m[0] * m[9] * m[15] +
m[0] * m[11] * m[13] +
m[8] * m[1] * m[15] -
m[8] * m[3] * m[13] -
m[12] * m[1] * m[11] +
m[12] * m[3] * m[9];
inv[13] = m[0] * m[9] * m[14] -
m[0] * m[10] * m[13] -
m[8] * m[1] * m[14] +
m[8] * m[2] * m[13] +
m[12] * m[1] * m[10] -
m[12] * m[2] * m[9];
inv[2] = m[1] * m[6] * m[15] -
m[1] * m[7] * m[14] -
m[5] * m[2] * m[15] +
m[5] * m[3] * m[14] +
m[13] * m[2] * m[7] -
m[13] * m[3] * m[6];
inv[6] = -m[0] * m[6] * m[15] +
m[0] * m[7] * m[14] +
m[4] * m[2] * m[15] -
m[4] * m[3] * m[14] -
m[12] * m[2] * m[7] +
m[12] * m[3] * m[6];
inv[10] = m[0] * m[5] * m[15] -
m[0] * m[7] * m[13] -
m[4] * m[1] * m[15] +
m[4] * m[3] * m[13] +
m[12] * m[1] * m[7] -
m[12] * m[3] * m[5];
inv[14] = -m[0] * m[5] * m[14] +
m[0] * m[6] * m[13] +
m[4] * m[1] * m[14] -
m[4] * m[2] * m[13] -
m[12] * m[1] * m[6] +
m[12] * m[2] * m[5];
inv[3] = -m[1] * m[6] * m[11] +
m[1] * m[7] * m[10] +
m[5] * m[2] * m[11] -
m[5] * m[3] * m[10] -
m[9] * m[2] * m[7] +
m[9] * m[3] * m[6];
inv[7] = m[0] * m[6] * m[11] -
m[0] * m[7] * m[10] -
m[4] * m[2] * m[11] +
m[4] * m[3] * m[10] +
m[8] * m[2] * m[7] -
m[8] * m[3] * m[6];
inv[11] = -m[0] * m[5] * m[11] +
m[0] * m[7] * m[9] +
m[4] * m[1] * m[11] -
m[4] * m[3] * m[9] -
m[8] * m[1] * m[7] +
m[8] * m[3] * m[5];
inv[15] = m[0] * m[5] * m[10] -
m[0] * m[6] * m[9] -
m[4] * m[1] * m[10] +
m[4] * m[2] * m[9] +
m[8] * m[1] * m[6] -
m[8] * m[2] * m[5];
det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
if(det == 0)
return;
det = 1.0f / det;
for(i = 0; i < 16; i++)
out[i] = inv[i] * det;
}
int32
Stream::writeI8(int8 val)
{

View File

@@ -151,6 +151,9 @@ extern int build;
extern int platform;
extern char *debugFile;
void matrixMult(float32 *out, float32 *a, float32 *b);
void matrixInvert(float32 *out, float32 *in);
// 0x04000000 3.1
// 0x08000000 3.2
// 0x0C000000 3.3

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@@ -470,6 +470,7 @@ struct AnimInterpolatorInfo
};
void registerAnimInterpolatorInfo(AnimInterpolatorInfo *interpInfo);
AnimInterpolatorInfo *findAnimInterpolatorInfo(int32 id);
struct Animation
{