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added Atomic;set\getFlags
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@ -487,6 +487,8 @@ struct Atomic
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if(this->renderCB == nil)
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this->renderCB = defaultRenderCB;
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};
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void setFlags(uint32 flags) { this->object.object.flags = flags; }
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uint32 getFlags(void) { return this->object.object.flags; }
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static Atomic *streamReadClump(Stream *stream,
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FrameList_ *frameList, Geometry **geometryList);
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bool streamWriteClump(Stream *stream, FrameList_ *frmlst);
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