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little cleanup and mousewheel support for skeleton
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@@ -1596,7 +1596,7 @@ startSDL2(void)
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return 0;
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}
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printf("OpenGL version: %s\n", glGetString(GL_VERSION));
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// printf("OpenGL version: %s\n", glGetString(GL_VERSION));
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glGlobals.window = win;
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glGlobals.glcontext = ctx;
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@@ -1763,7 +1763,7 @@ startSDL3(void)
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return 0;
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}
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printf("OpenGL version: %s\n", glGetString(GL_VERSION));
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// printf("OpenGL version: %s\n", glGetString(GL_VERSION));
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glGlobals.window = win;
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glGlobals.glcontext = ctx;
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@@ -1929,7 +1929,7 @@ startGLFW(void)
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return 0;
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}
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printf("OpenGL version: %s\n", glGetString(GL_VERSION));
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// printf("OpenGL version: %s\n", glGetString(GL_VERSION));
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glGlobals.window = win;
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*glGlobals.pWindow = win;
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