xbox raster to image

This commit is contained in:
aap 2018-01-05 16:53:16 +01:00
parent c60cecbd02
commit 9b56671186
3 changed files with 171 additions and 10 deletions

View File

@ -3,6 +3,9 @@ namespace xbox {
void registerPlatformPlugins(void); void registerPlatformPlugins(void);
extern int v3dFormatMap[6];
extern int v2dFormatMap[6];
struct InstanceData struct InstanceData
{ {
uint32 minVert; uint32 minVert;

View File

@ -5,6 +5,7 @@ void rasterCreate(Raster *raster);
uint8 *rasterLock(Raster *raster, int32 level); uint8 *rasterLock(Raster *raster, int32 level);
void rasterUnlock(Raster*, int32); void rasterUnlock(Raster*, int32);
int32 rasterNumLevels(Raster *raster); int32 rasterNumLevels(Raster *raster);
Image *rasterToImage(Raster *raster);
} }
} }

View File

@ -28,7 +28,7 @@ driverOpen(void *o, int32, int32)
engine->driver[PLATFORM_XBOX]->rasterLock = rasterLock; engine->driver[PLATFORM_XBOX]->rasterLock = rasterLock;
engine->driver[PLATFORM_XBOX]->rasterUnlock = rasterUnlock; engine->driver[PLATFORM_XBOX]->rasterUnlock = rasterUnlock;
engine->driver[PLATFORM_XBOX]->rasterNumLevels = rasterNumLevels; engine->driver[PLATFORM_XBOX]->rasterNumLevels = rasterNumLevels;
// TODO: from image engine->driver[PLATFORM_XBOX]->rasterToImage = rasterToImage;
return o; return o;
} }
@ -187,14 +187,14 @@ registerNativeDataPlugin(void)
getSizeNativeData); getSizeNativeData);
} }
enum {
D3DPT_TRIANGLELIST = 5,
D3DPT_TRIANGLESTRIP = 6,
};
static void static void
instance(rw::ObjPipeline *rwpipe, Atomic *atomic) instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
{ {
enum {
D3DPT_TRIANGLELIST = 5,
D3DPT_TRIANGLESTRIP = 6,
};
ObjPipeline *pipe = (ObjPipeline*)rwpipe; ObjPipeline *pipe = (ObjPipeline*)rwpipe;
Geometry *geo = atomic->geometry; Geometry *geo = atomic->geometry;
// TODO: allow for REINSTANCE (or not, xbox can't render) // TODO: allow for REINSTANCE (or not, xbox can't render)
@ -214,7 +214,8 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
header->data = rwNewT(uint8, header->size + 0x18, MEMDUR_EVENT | ID_GEOMETRY); header->data = rwNewT(uint8, header->size + 0x18, MEMDUR_EVENT | ID_GEOMETRY);
header->serialNumber = 0; header->serialNumber = 0;
header->numMeshes = meshh->numMeshes; header->numMeshes = meshh->numMeshes;
header->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST; header->primType = meshh->flags == MeshHeader::TRISTRIP ?
D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST;
header->numVertices = geo->numVertices; header->numVertices = geo->numVertices;
header->vertexAlpha = 0; header->vertexAlpha = 0;
// set by the instanceCB // set by the instanceCB
@ -251,13 +252,25 @@ uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
return; return;
assert(geo->instData != nil); assert(geo->instData != nil);
assert(geo->instData->platform == PLATFORM_XBOX); assert(geo->instData->platform == PLATFORM_XBOX);
geo->numTriangles = geo->meshHeader->guessNumTriangles();
geo->allocateData();
geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0);
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
InstanceData *inst = header->begin; InstanceData *inst = header->begin;
Mesh *mesh = geo->meshHeader->getMeshes(); Mesh *mesh = geo->meshHeader->getMeshes();
// For some reason numIndices in mesh and instance data are not always equal
// And primitive isn't always correct either. Maybe some internal conversion...
geo->meshHeader->totalIndices = 0;
for(uint32 i = 0; i < header->numMeshes; i++){
mesh[i].numIndices = inst[i].numIndices;
geo->meshHeader->totalIndices += mesh[i].numIndices;
}
geo->meshHeader->flags = header->primType == D3DPT_TRIANGLESTRIP ?
MeshHeader::TRISTRIP : 0;
geo->numTriangles = geo->meshHeader->guessNumTriangles();
geo->allocateData();
geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0);
mesh = geo->meshHeader->getMeshes();
for(uint32 i = 0; i < header->numMeshes; i++){ for(uint32 i = 0; i < header->numMeshes; i++){
uint16 *indices = (uint16*)inst->indexBuffer; uint16 *indices = (uint16*)inst->indexBuffer;
memcpy(mesh->indices, indices, inst->numIndices*2); memcpy(mesh->indices, indices, inst->numIndices*2);
@ -587,6 +600,149 @@ rasterNumLevels(Raster *raster)
return levels->numlevels; return levels->numlevels;
} }
static void
unswizzle(uint8 *dst, uint8 *src, int32 w, int32 h, int32 bpp)
{
uint32 maskU = 0;
uint32 maskV = 0;
int32 i = 1;
int32 j = 1;
int32 c;
do{
c = 0;
if(i < w){
maskU |= j;
j <<= 1;
c = j;
}
if(i < h){
maskV |= j;
j <<= 1;
c = j;
}
i <<= 1;
}while(c);
int32 x, y, u, v;
v = 0;
for(y = 0; y < h; y++){
u = 0;
for(x = 0; x < w; x++){
memcpy(&dst[(y*w + x)*bpp], &src[(u|v)*bpp], bpp);
u = (u - maskU) & maskU;
}
v = (v - maskV) & maskV;
}
}
Image*
rasterToImage(Raster *raster)
{
int32 depth;
Image *image;
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
if(natras->format){
image = Image::create(raster->width, raster->height, 32);
image->allocate();
uint8 *pix = raster->lock(0);
switch(natras->format){
case D3DFMT_DXT1:
image->setPixelsDXT(1, pix);
// TODO: is this correct?
if(!natras->hasAlpha)
image->removeMask();
break;
case D3DFMT_DXT3:
image->setPixelsDXT(3, pix);
break;
case D3DFMT_DXT5:
image->setPixelsDXT(5, pix);
break;
default:
assert(0 && "unknown format");
raster->unlock(0);
image->destroy();
return nil;
}
raster->unlock(0);
return image;
}
switch(raster->format & 0xF00){
case Raster::C1555:
depth = 16;
break;
case Raster::C8888:
depth = 32;
break;
case Raster::C888:
depth = 24;
break;
case Raster::C555:
depth = 16;
break;
default:
case Raster::C565:
case Raster::C4444:
case Raster::LUM8:
assert(0 && "unsupported raster format");
}
int32 pallength = 0;
if((raster->format & Raster::PAL4) == Raster::PAL4){
depth = 4;
pallength = 16;
}else if((raster->format & Raster::PAL8) == Raster::PAL8){
depth = 8;
pallength = 256;
}
uint8 *in, *out;
image = Image::create(raster->width, raster->height, depth);
image->allocate();
if(pallength){
out = image->palette;
in = (uint8*)natras->palette;
for(int32 i = 0; i < pallength; i++){
out[0] = in[2];
out[1] = in[1];
out[2] = in[0];
out[3] = in[3];
in += 4;
out += 4;
}
}
out = image->pixels;
in = raster->lock(0);
unswizzle(out, in, image->width, image->height, depth < 8 ? 1 : depth/8);
// Fix RGB order
// TODO: stride
uint8 tmp;
if(depth > 8)
for(int32 y = 0; y < image->height; y++)
for(int32 x = 0; x < image->width; x++)
switch(raster->format & 0xF00){
case Raster::C8888:
tmp = out[0];
out[0] = out[2];
out[2] = tmp;
out += 4;
break;
case Raster::C888:
tmp = out[0];
out[0] = out[2];
out[2] = tmp;
out += 3;
break;
}
raster->unlock(0);
return image;
}
int32 int32
getLevelSize(Raster *raster, int32 level) getLevelSize(Raster *raster, int32 level)
{ {
@ -675,6 +831,7 @@ readNativeTexture(Stream *stream)
int32 compression = stream->readU8(); int32 compression = stream->readU8();
int32 totalSize = stream->readI32(); int32 totalSize = stream->readI32();
// isn't this the cube map flag?
assert(unknownFlag == 0); assert(unknownFlag == 0);
Raster *raster; Raster *raster;
if(compression){ if(compression){