started work on LCS dffs

This commit is contained in:
aap 2015-12-18 01:10:42 +01:00
parent 66e67d5aff
commit 9f9c36a4ef
9 changed files with 401 additions and 14 deletions

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@ -193,6 +193,7 @@
<ClCompile Include="src\geometry.cpp" />
<ClCompile Include="src\gtaplg.cpp" />
<ClCompile Include="src\image.cpp" />
<ClCompile Include="src\mdl.cpp" />
<ClCompile Include="src\ogl.cpp" />
<ClCompile Include="src\pipeline.cpp" />
<ClCompile Include="src\plugins.cpp" />
@ -202,6 +203,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\gtaplg.h" />
<ClInclude Include="src\mdl.h" />
<ClInclude Include="src\rwbase.h" />
<ClInclude Include="src\rwd3d.h" />
<ClInclude Include="src\rwd3d8.h" />

1
rw.h
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@ -8,3 +8,4 @@
#include "src/rwd3d8.h"
#include "src/rwd3d9.h"
#include "src/rwogl.h"
#include "src/mdl.h"

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@ -157,7 +157,7 @@ sizeCB(Frame *f, void *size)
return f;
}
static Frame**
Frame**
makeFrameList(Frame *frame, Frame **flist)
{
*flist++ = frame;

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@ -12,6 +12,7 @@
#include "rwps2.h"
#include "rwd3d.h"
#include "rwxbox.h"
#include "mdl.h"
#include "gtaplg.h"
using namespace std;
@ -81,6 +82,8 @@ attachPlugins(void)
gta::register2dEffectPlugin();
gta::registerPipelinePlugin();
registerRslPlugin();
rw::Atomic::init();
}

358
src/mdl.cpp Normal file
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@ -0,0 +1,358 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include "rwbase.h"
#include "rwplugin.h"
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwps2.h"
#include "rwogl.h"
#include "rwxbox.h"
#include "rwd3d8.h"
#include "rwd3d9.h"
#include "mdl.h"
using namespace std;
using namespace rw;
enum {
ID_RSL = 0xf00d0000
};
int32 rslPluginOffset;
struct RslMesh
{
float32 bound[4]; // ?
float32 uvOff[2]; // ?
uint32 unknown;
uint32 dmaOffset;
uint16 numTriangles;
uint16 matID;
float32 pos[3]; // ?
};
struct RslGeometry
{
float32 bound[4];
uint32 size;
int32 type;
int32 unknown[4];
float32 scale[3];
float32 pos[3];
uint32 numMeshes;
RslMesh *meshes;
uint32 dataSize;
uint8 *data;
};
static uint32
unpackSize(uint32 unpack)
{
if((unpack&0x6F000000) == 0x6F000000)
return 2;
static uint32 size[] = { 32, 16, 8, 16 };
return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8;
}
void
analyzeData(uint8 *p)
{
uint32 *w = (uint32*)p;
uint32 *end;
end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10); // TODO: find out real mask
printf("start: %p end: %p\n", w, end);
w += 4;
while(w < end){
if((w[0] & 0x60000000) == 0x60000000){
printf("UNPACK %x %x\n", w[0], unpackSize(w[0]));
int32 n = (w[0] >> 16) & 0xFF;
p = (uint8*)(w+1);
p += n*unpackSize(w[0]);
w = (uint32*)p;
continue;
}
switch(w[0] & 0x7FFFFFFF){
case 0x20000000: // STMASK
printf("STMASK %x\n", w[1]);
w++;
break;
case 0x30000000:
printf("STROW %x %x %x %x\n", w[1], w[2], w[3], w[4]);
w+=4;
break;
case 0x31000000:
printf("STCOL %x %x %x %x\n", w[1], w[2], w[3], w[4]);
w+=4;
break;
case 0:
break;
default:
printf("vif: %x\n", w[0]);
break;
}
w++;
}
}
void
convertRslGeometry(Geometry *g)
{
RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
assert(rg != NULL);
RslMesh *m = rg->meshes;
for(int32 i = 0; i < rg->numMeshes; i++, m++)
analyzeData(rg->data + m->dmaOffset);
}
Geometry*
geometryStreamReadRsl(Stream *stream)
{
RslGeometry *rg = new RslGeometry;
stream->read(rg, 0x40);
rg->numMeshes = rg->size >> 20;
rg->size &= 0xFFFFF;
rg->meshes = new RslMesh[rg->numMeshes];
rg->dataSize = rg->size - 0x40;
stream->read(rg->meshes, rg->numMeshes*sizeof(RslMesh));
rg->dataSize -= rg->numMeshes*sizeof(RslMesh);
rg->data = new uint8[rg->dataSize];
stream->read(rg->data, rg->dataSize);
Geometry *g = new Geometry(0, 0, 0);
*PLUGINOFFSET(RslGeometry*, g, rslPluginOffset) = rg;
assert(findChunk(stream, ID_MATLIST, NULL, NULL));
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
g->numMaterials = stream->readI32();
g->materialList = new Material*[g->numMaterials];
stream->seek(g->numMaterials*4); // unused (-1)
for(int32 i = 0; i < g->numMaterials; i++){
assert(findChunk(stream, ID_MATERIAL, NULL, NULL));
g->materialList[i] = Material::streamRead(stream);
}
g->streamReadPlugins(stream);
return g;
}
bool
geometryStreamWriteRsl(Stream *stream, Geometry *g)
{
uint32 buf[3] = { ID_GEOMETRY, geometryStreamGetSizeRsl(g), 0xf00d };
stream->write(&buf, 12);
RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
assert(rg != NULL);
rg->size |= rg->numMeshes << 20;
stream->write(rg, 0x40);
rg->numMeshes = rg->size >> 20;
rg->size &= 0xFFFFF;
stream->write(rg->meshes, rg->numMeshes*sizeof(RslMesh));
stream->write(rg->data, rg->dataSize);
uint32 size = 12 + 4;
for(int32 i = 0; i < g->numMaterials; i++)
size += 4 + 12 + g->materialList[i]->streamGetSize();
writeChunkHeader(stream, ID_MATLIST, size);
writeChunkHeader(stream, ID_STRUCT, 4 + g->numMaterials*4);
stream->writeI32(g->numMaterials);
for(int32 i = 0; i < g->numMaterials; i++)
stream->writeI32(-1);
for(int32 i = 0; i < g->numMaterials; i++)
g->materialList[i]->streamWrite(stream);
g->streamWritePlugins(stream);
return true;
}
uint32
geometryStreamGetSizeRsl(Geometry *g)
{
RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
assert(rg != NULL);
uint32 size = rg->size;
size += 12 + 12 + 4;
for(int32 i = 0; i < g->numMaterials; i++)
size += 4 + 12 + g->materialList[i]->streamGetSize();
size += 12 + g->streamGetPluginSize();
return size;
}
static uint32 atomicRights[2];
Atomic*
atomicStreamReadRsl(Stream *stream, Frame **frameList)
{
int32 buf[4];
uint32 version;
assert(findChunk(stream, ID_STRUCT, NULL, &version));
stream->read(buf, 16);
Atomic *atomic = new Atomic;
atomic->frame = frameList[buf[0]];
assert(findChunk(stream, ID_GEOMETRY, NULL, &version));
assert(version == 0x00f00d00);
atomic->geometry = geometryStreamReadRsl(stream);
atomicRights[0] = 0;
atomic->streamReadPlugins(stream);
if(atomicRights[0])
atomic->assertRights(atomicRights[0], atomicRights[1]);
return atomic;
}
bool
atomicStreamWriteRsl(Stream *stream, Atomic *a, Frame **frameList, int32 numFrames)
{
int32 buf[4] = { 0, 0, 5, 0 };
Clump *c = a->clump;
if(c == NULL)
return false;
writeChunkHeader(stream, ID_ATOMIC, atomicStreamGetSizeRsl(a));
buf[0] = findPointer((void*)a->frame, (void**)frameList, numFrames);
writeChunkHeader(stream, ID_STRUCT, 16);
stream->write(buf, sizeof(buf));
geometryStreamWriteRsl(stream, a->geometry);
a->streamWritePlugins(stream);
return true;
}
uint32
atomicStreamGetSizeRsl(Atomic *a)
{
uint32 size = 12 + 12 + 12 + a->streamGetPluginSize();
size += 16 + geometryStreamGetSizeRsl(a->geometry);
return size;
}
Clump*
clumpStreamReadRsl(Stream *stream)
{
uint32 length, version;
int32 buf[3];
Clump *clump;
assert(findChunk(stream, ID_STRUCT, &length, &version));
clump = new Clump;
stream->read(buf, length);
clump->numAtomics = buf[0];
clump->numLights = 0;
clump->numCameras = 0;
// Frame list
Frame **frameList;
int32 numFrames;
clump->frameListStreamRead(stream, &frameList, &numFrames);
clump->parent = (void*)frameList[0];
Geometry **geometryList = 0;
// Atomics
if(clump->numAtomics)
clump->atomicList = new Atomic*[clump->numAtomics];
for(int32 i = 0; i < clump->numAtomics; i++){
assert(findChunk(stream, ID_ATOMIC, NULL, NULL));
clump->atomicList[i] = atomicStreamReadRsl(stream, frameList);
clump->atomicList[i]->clump = clump;
}
delete[] frameList;
clump->streamReadPlugins(stream);
return clump;
}
bool
clumpStreamWriteRsl(Stream *stream, Clump *c)
{
int size = clumpStreamGetSizeRsl(c);
writeChunkHeader(stream, ID_CLUMP, size);
int buf[3] = { c->numAtomics, 0, 0 };
writeChunkHeader(stream, ID_STRUCT, 4);
stream->write(buf, 4);
int32 numFrames = ((Frame*)c->parent)->count();
Frame **flist = new Frame*[numFrames];
makeFrameList((Frame*)c->parent, flist);
c->frameListStreamWrite(stream, flist, numFrames);
for(int32 i = 0; i < c->numAtomics; i++)
atomicStreamWriteRsl(stream, c->atomicList[i], flist, numFrames);
delete[] flist;
c->streamWritePlugins(stream);
return true;
}
static Frame*
sizeCB(Frame *f, void *size)
{
*(int32*)size += f->streamGetPluginSize();
f->forAllChildren(sizeCB, size);
return f;
}
uint32
clumpStreamGetSizeRsl(Clump *c)
{
uint32 size = 0;
size += 12; // Struct
size += 4; // numAtomics
// frame list
// TODO: make this into a function
int32 numFrames = ((Frame*)c->parent)->count();
size += 12 + 12 + 4 + numFrames*(56+12);
sizeCB((Frame*)c->parent, (void*)&size);
// atomics
for(int32 i = 0; i < c->numAtomics; i++)
size += 12 + atomicStreamGetSizeRsl(c->atomicList[i]);
size += 12 + c->streamGetPluginSize();
return size;
}
static void*
createRslGeo(void *object, int32 offset, int32)
{
*PLUGINOFFSET(RslGeometry*, object, offset) = NULL;
return object;
}
static void*
destroyRslGeo(void *object, int32 offset, int32)
{
RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, object, offset);
delete rg->data;
delete rg->meshes;
delete rg;
*PLUGINOFFSET(RslGeometry*, object, offset) = NULL;
return object;
}
static void*
copyRslGeo(void *dst, void *src, int32 offset, int32)
{
// TODO
return dst;
}
void
registerRslPlugin(void)
{
rslPluginOffset = Geometry::registerPlugin(sizeof(RslGeometry*), ID_RSL,
createRslGeo,
destroyRslGeo,
copyRslGeo);
}

13
src/mdl.h Normal file
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@ -0,0 +1,13 @@
rw::Clump *clumpStreamReadRsl(rw::Stream *stream);
bool clumpStreamWriteRsl(rw::Stream *stream, rw::Clump *c);
rw::uint32 clumpStreamGetSizeRsl(rw::Clump *c);
rw::Atomic *atomicStreamReadRsl(rw::Stream *stream, rw::Frame **frameList);
rw::uint32 atomicStreamGetSizeRsl(rw::Atomic *a);
rw::Geometry *geometryStreamReadRsl(rw::Stream *stream);
rw::uint32 geometryStreamGetSizeRsl(rw::Geometry *g);
void convertRslGeometry(rw::Geometry *g);
void registerRslPlugin(void);

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@ -882,7 +882,8 @@ readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32)
*PLUGINOFFSET(MatFX*, object, offset) = matfx;
matfx->setEffects(stream->readU32());
for(int i = 0; i < 2; i++){
int32 n = matFXGlobals.hack ? 1 : 2;
for(int i = 0; i < n; i++){
uint32 type = stream->readU32();
switch(type){
case MatFX::BUMPMAP:
@ -907,7 +908,10 @@ readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32)
case MatFX::ENVMAP:
coefficient = stream->readF32();
fbAlpha = stream->readI32();
if(matFXGlobals.hack)
fbAlpha = 0;
else
fbAlpha = stream->readI32();
tex = NULL;
if(stream->readI32()){
assert(findChunk(stream, ID_TEXTURE,

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@ -33,6 +33,8 @@ struct Frame : PluginBase<Frame>, Object
void setDirty(void);
};
Frame **makeFrameList(Frame *frame, Frame **flist);
struct HAnimKeyFrame
{
HAnimKeyFrame *prev;
@ -268,6 +270,7 @@ struct MatFXGlobals
int32 atomicOffset;
int32 materialOffset;
ObjPipeline *pipelines[NUM_PLATFORMS];
bool32 hack;
};
extern MatFXGlobals matFXGlobals;
void registerMatFXPlugin(void);
@ -436,7 +439,6 @@ struct Clump : PluginBase<Clump>, Object
bool streamWrite(Stream *stream);
uint32 streamGetSize(void);
private:
void frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf);
void frameListStreamWrite(Stream *stream, Frame **flp, int32 nf);
};

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@ -21,6 +21,9 @@ main(int argc, char *argv[])
rw::platform = PLATFORM_D3D8;
// rw::version = 0x30200;
int lcs = 1;
matFXGlobals.hack = lcs;
gta::attachPlugins();
rw::Clump *c;
@ -62,10 +65,16 @@ main(int argc, char *argv[])
readChunkHeaderInfo(&in, &header);
}
assert(header.type == ID_CLUMP);
c = Clump::streamRead(&in);
if(lcs)
c = clumpStreamReadRsl(&in);
else
c = Clump::streamRead(&in);
assert(c != NULL);
}
if(lcs)
for(int32 i = 0; i < c->numAtomics; i++)
convertRslGeometry(c->atomicList[i]->geometry);
// rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
@ -76,14 +85,6 @@ main(int argc, char *argv[])
rw::writeTGA(tga, "out.tga");
*/
for(int32 i = 0; i < c->numAtomics; i++){
Geometry *g = c->atomicList[i]->geometry;
for(int32 j = 0; j < g->numMaterials; j++)
if(g->materialList[j]->texture)
g->materialList[j]->texture->filterAddressing =
(g->materialList[j]->texture->filterAddressing&~0xF) | 2;
}
// for(rw::int32 i = 0; i < c->numAtomics; i++)
// rw::Gl::Instance(c->atomicList[i]);
@ -106,7 +107,10 @@ main(int argc, char *argv[])
out.open(argv[2], "wb");
else
out.open("out.dff", "wb");
c->streamWrite(&out);
if(lcs)
clumpStreamWriteRsl(&out, c);
else
c->streamWrite(&out);
out.close();
}