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https://github.com/aap/librw.git
synced 2026-01-11 13:35:15 +00:00
added some consts :(
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17
src/rwbase.h
17
src/rwbase.h
@@ -132,6 +132,7 @@ struct RGBA
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};
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inline RGBA makeRGBA(uint8 r, uint8 g, uint8 b, uint8 a) { RGBA c = { r, g, b, a }; return c; }
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inline bool32 equal(const RGBA &c1, const RGBA &c2) { return c1.red == c2.red && c1.green == c2.green && c1.blue == c2.blue && c1.alpha == c2.alpha; }
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#define RWRGBAINT(r, g, b, a) ((uint32)((((a)&0xff)<<24)|(((b)&0xff)<<16)|(((g)&0xff)<<8)|((r)&0xff)))
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struct RGBAf
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{
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@@ -207,8 +208,8 @@ struct V3d
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float32 x, y, z;
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void set(float32 x, float32 y, float32 z){
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this->x = x; this->y = y; this->z = z; }
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static void transformPoints(V3d *out, V3d *in, int32 n, Matrix *m);
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static void transformVectors(V3d *out, V3d *in, int32 n, Matrix *m);
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static void transformPoints(V3d *out, const V3d *in, int32 n, const Matrix *m);
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static void transformVectors(V3d *out, const V3d *in, int32 n, const Matrix *m);
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};
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inline V3d makeV3d(float32 x, float32 y, float32 z) { V3d v = { x, y, z }; return v; }
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@@ -318,9 +319,9 @@ struct Matrix
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void setIdentity(void);
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void optimize(Tolerance *tolerance = nil);
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void update(void) { flags &= ~(IDENTITY|TYPEMASK); }
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static Matrix *mult(Matrix *dst, Matrix *src1, Matrix *src2);
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static Matrix *invert(Matrix *m1, Matrix *m2);
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static Matrix *transpose(Matrix *m1, Matrix *m2);
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static Matrix *mult(Matrix *dst, const Matrix *src1, const Matrix *src2);
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static Matrix *invert(Matrix *dst, const Matrix *src);
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static Matrix *transpose(Matrix *dst, const Matrix *src);
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Matrix *rotate(V3d *axis, float32 angle, CombineOp op);
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Matrix *rotate(const Quat &q, CombineOp op);
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Matrix *translate(V3d *translation, CombineOp op);
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@@ -330,9 +331,9 @@ struct Matrix
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void lookAt(const V3d &dir, const V3d &up);
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// helper functions. consider private
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static void mult_(Matrix *dst, Matrix *src1, Matrix *src2);
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static void invertOrthonormal(Matrix *dst, Matrix *src);
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static Matrix *invertGeneral(Matrix *dst, Matrix *src);
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static void mult_(Matrix *dst, const Matrix *src1, const Matrix *src2);
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static void invertOrthonormal(Matrix *dst, const Matrix *src);
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static Matrix *invertGeneral(Matrix *dst, const Matrix *src);
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static void makeRotation(Matrix *dst, V3d *axis, float32 angle);
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static void makeRotation(Matrix *dst, const Quat &q);
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private:
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