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Forgot dependencies.
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@@ -3,7 +3,9 @@ namespace Rw {
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struct OGLAttrib
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{
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// arguments to glVertexAttribPointer (should use OpenGL types here)
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// Vertex = 0, TexCoord, Normal, Color, Weight, Bone Index
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uint32 index;
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// float = 0, byte, ubyte, short, ushort
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int32 type;
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bool32 normalized;
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int32 size;
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