mirror of
https://github.com/aap/librw.git
synced 2025-12-19 17:09:51 +00:00
implemented d3d9 skin pipe
This commit is contained in:
@@ -49,7 +49,7 @@ lightingCB(bool32 normals)
|
||||
|
||||
world = (World*)engine->currentWorld;
|
||||
// only unpositioned lights right now
|
||||
FORLIST(lnk, world->directionalLights){
|
||||
FORLIST(lnk, world->globalLights){
|
||||
Light *l = Light::fromWorld(lnk);
|
||||
if(normals &&
|
||||
l->getType() == Light::DIRECTIONAL &&
|
||||
|
||||
Reference in New Issue
Block a user