implemented d3d9 skin pipe

This commit is contained in:
aap
2020-04-21 01:26:33 +02:00
parent d0d34f7327
commit a2b79a71aa
11 changed files with 1932 additions and 7 deletions

View File

@@ -49,7 +49,7 @@ lightingCB(bool32 normals)
world = (World*)engine->currentWorld;
// only unpositioned lights right now
FORLIST(lnk, world->directionalLights){
FORLIST(lnk, world->globalLights){
Light *l = Light::fromWorld(lnk);
if(normals &&
l->getType() == Light::DIRECTIONAL &&