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implemented GS alpha test emu for gl3
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@@ -55,9 +55,11 @@ void *createVertexDeclaration(VertexElement *elements);
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void destroyVertexDeclaration(void *delaration);
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uint32 getDeclaration(void *declaration, VertexElement *elements);
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void drawInst(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst);
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void drawInst_simple(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst);
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// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer
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void drawInst_GSemu(d3d9::InstanceDataHeader *header, InstanceData *inst);
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// This one switches between the above two depending on render state;
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void drawInst(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst);
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