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some work on ps2 pipelines, d3d rasters
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@@ -218,6 +218,7 @@ struct Image
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void free(void);
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void setPixels(uint8 *pixels);
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void setPalette(uint8 *palette);
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bool32 hasAlpha(void);
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static void setSearchPath(const char*);
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static void printSearchPath(void);
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@@ -507,6 +508,7 @@ struct Geometry : PluginBase<Geometry>
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void allocateData(void);
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void generateTriangles(int8 *adc = NULL);
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void buildMeshes(void);
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void removeUnusedMaterials(void);
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enum Flags
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{
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