mirror of https://github.com/aap/librw.git
Merge pull request #24 from madebr/premake_original
Add travis and appveyor support + SDL2
This commit is contained in:
commit
a72c28275b
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@ -0,0 +1,36 @@
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image: Visual Studio 2017
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configuration: Release
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environment:
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GLEW_BASE: glew-2.1.0
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GLEW_URL: https://github.com/nigels-com/glew/releases/download/glew-2.1.0/%GLEW_BASE%-win32.zip
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GLFW_BASE: glfw-3.2.1.bin.WIN64
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GLFW_URL: https://github.com/glfw/glfw/releases/download/3.2.1/%GLFW_BASE%.zip
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SDL2_BASE: SDL2-devel-2.0.8-VC
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SDL2_URL: https://www.libsdl.org/release/%SDL2_BASE%.zip
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SDL2_DIRAME: SDL2-2.0.8
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PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-windows.zip
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matrix:
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- PLATFORM: win-amd64-null
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- PLATFORM: win-amd64-gl3
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PREMAKE5_EXTRA_ARGS: --gfxlib=glfw
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- PLATFORM: win-amd64-gl3
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PREMAKE5_EXTRA_ARGS: --gfxlib=sdl2
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- PLATFORM: win-amd64-d3d9
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install:
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- appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip"
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- 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip"
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- appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%.zip"
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- 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%.zip"
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- appveyor DownloadFile %SDL2_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%SDL2_BASE%.zip"
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- 7z x "%APPVEYOR_BUILD_FOLDER%/%SDL2_BASE%.zip"
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- appveyor DownloadFile %PREMAKE5_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/premake5.zip"
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- mkdir "%APPVEYOR_BUILD_FOLDER%/bin" && cd "%APPVEYOR_BUILD_FOLDER%/bin" && 7z x "%APPVEYOR_BUILD_FOLDER%/premake5.zip"
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- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH%
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before_build:
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- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
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- cd "%APPVEYOR_BUILD_FOLDER%"
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- premake5 vs2017 --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE% --sdl2dir=%APPVEYOR_BUILD_FOLDER%/%SDL2_DIRAME% %PREMAKE5_EXTRA_ARGS%
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build:
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project: c:\projects\librw\build\librw.sln
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verbosity: minimal
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@ -0,0 +1,43 @@
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language: cpp
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matrix:
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include:
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- os: linux
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env: TARGET=release_linux-amd64-null
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script:
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- mkdir -p "$TRAVIS_BUILD_DIR/build"
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#- docker build -t librw "$TRAVIS_BUILD_DIR"
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#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
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- docker pull librw/librw
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- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
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- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"
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- os: linux
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env: TARGET=release_linux-amd64-gl3 GFXLIB=glfw
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services: docker
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script:
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- mkdir -p "$TRAVIS_BUILD_DIR/build"
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#- docker build -t librw "$TRAVIS_BUILD_DIR"
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#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
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- docker pull librw/librw
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- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
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- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 --gfxlib=$GFXLIB gmake && cd /librw/build && make config=$TARGET verbose=1"
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- os: linux
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env: TARGET=release_linux-amd64-gl3 GFXLIB=sdl2
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services: docker
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||||||
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script:
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||||||
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- mkdir -p "$TRAVIS_BUILD_DIR/build"
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#- docker build -t librw "$TRAVIS_BUILD_DIR"
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#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
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||||||
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- docker pull librw/librw
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||||||
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- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
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||||||
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- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 --gfxlib=$GFXLIB gmake && cd /librw/build && make config=$TARGET verbose=1"
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||||||
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- os: linux
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env: TARGET=release_ps2
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||||||
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services: docker
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||||||
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script:
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||||||
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- mkdir -p "$TRAVIS_BUILD_DIR/build"
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||||||
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#- docker build -t librw "$TRAVIS_BUILD_DIR"
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||||||
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#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
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||||||
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- docker pull librw/librw
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||||||
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- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
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||||||
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- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"
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@ -0,0 +1,61 @@
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FROM ubuntu:rolling
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ENV PS2DEV /ps2dev
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ENV PS2SDK $PS2DEV/ps2sdk
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ENV PATH $PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
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||||||
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ENV DEBIAN_FRONTEND noninteractive
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||||||
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ENV TOOLCHAIN_GIT_URL git://github.com/ps2dev/ps2toolchain.git
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ENV TOOLCHAIN_GIT_BRANCH master
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||||||
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||||||
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ENV PREMAKE5_URL=https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-linux.tar.gz
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||||||
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||||||
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RUN mkdir -p "$PS2DEV" "$PS2SDK" \
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||||||
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&& apt-get update \
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||||||
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&& apt-get upgrade -y \
|
||||||
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&& apt-get install -y \
|
||||||
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build-essential \
|
||||||
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cmake \
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||||||
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autoconf \
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||||||
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bzip2 \
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||||||
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gcc \
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||||||
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git \
|
||||||
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libucl-dev \
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||||||
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make \
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||||||
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patch \
|
||||||
|
vim \
|
||||||
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wget \
|
||||||
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zip \
|
||||||
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zlib1g-dev \
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||||||
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libglew-dev \
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||||||
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libglfw3-dev \
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||||||
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libsdl2-dev \
|
||||||
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&& git clone -b $TOOLCHAIN_GIT_BRANCH $TOOLCHAIN_GIT_URL /toolchain \
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||||||
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&& cd /toolchain \
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||||||
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&& ./toolchain.sh \
|
||||||
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&& git clone git://github.com/ps2dev/ps2eth.git /ps2dev/ps2eth \
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||||||
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&& make -C /ps2dev/ps2eth \
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||||||
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&& git clone git://github.com/ps2dev/ps2-packer.git /ps2-packer \
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||||||
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&& make install -C /ps2-packer \
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||||||
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&& rm -rf \
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||||||
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/ps2-packer \
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||||||
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/ps2dev/ps2eth/.git \
|
||||||
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/ps2dev/ps2sdk/test.tmp \
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||||||
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/ps2dev/test.tmp \
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||||||
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/toolchain \
|
||||||
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&& rm -rf /var/lib/apt/lists/* \
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||||||
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&& wget "$PREMAKE5_URL" -O /tmp/premake5.tar.gz \
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||||||
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&& tar xf /tmp/premake5.tar.gz -C /usr/bin/ \
|
||||||
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&& rm /tmp/premake5.tar.gz \
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||||||
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&& groupadd 1000 -g 1000 \
|
||||||
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&& groupadd 1001 -g 1001 \
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||||||
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&& groupadd 2000 -g 2000 \
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||||||
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&& groupadd 999 -g 999 \
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||||||
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&& useradd -ms /bin/bash builder -g 1001 -G 1000,2000,999 \
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||||||
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&& printf "builder:builder" | chpasswd \
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||||||
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&& adduser builder sudo \
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||||||
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&& printf "builder ALL= NOPASSWD: ALL\\n" >> /etc/sudoers
|
||||||
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|
||||||
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USER builder
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||||||
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WORKDIR /home/builder
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@ -0,0 +1,22 @@
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||||||
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#!/bin/bash
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||||||
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|
||||||
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TARGET=release_ps2
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||||||
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|
||||||
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set -e
|
||||||
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|
||||||
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LIBRWDIR=$(dirname "$(readlink -f "$0")")
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||||||
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echo "LIBRWDIR is $LIBRWDIR"
|
||||||
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|
||||||
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cd "$LIBRWDIR"
|
||||||
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|
||||||
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premake5 gmake
|
||||||
|
|
||||||
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docker rm librw_instance -f >/dev/null 2>&1 || true
|
||||||
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docker stop librw_instance -t 0 >/dev/null 2>&1 || true
|
||||||
|
|
||||||
|
docker pull librw/librw
|
||||||
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docker run -v "$LIBRWDIR:/librw:rw,z" --name librw_instance -d librw/librw sleep infinity
|
||||||
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docker exec -u builder librw_instance /bin/bash -c "cd /librw/build && make clean config=$TARGET && make config=$TARGET verbose=1"
|
||||||
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|
||||||
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docker rm librw_instance -f >/dev/null 2>&1 || true
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||||||
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docker stop librw_instance -t 0 >/dev/null 2>&1 || true
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69
premake5.lua
69
premake5.lua
|
@ -1,5 +1,34 @@
|
||||||
GLEWdir = "C:/Users/aap/src/glew-2.1.0"
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newoption {
|
||||||
GLFW64dir = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64"
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trigger = "glewdir",
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||||||
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value = "PATH",
|
||||||
|
description = "Directory of GLEW",
|
||||||
|
default = "C:/Users/aap/src/glew-2.1.0",
|
||||||
|
}
|
||||||
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|
||||||
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newoption {
|
||||||
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trigger = "gfxlib",
|
||||||
|
value = "LIBRARY",
|
||||||
|
description = "Choose a particular development library",
|
||||||
|
default = "glfw",
|
||||||
|
allowed = {
|
||||||
|
{ "glfw", "GLFW" },
|
||||||
|
{ "sdl2", "SDL2" },
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
newoption {
|
||||||
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trigger = "glfwdir",
|
||||||
|
value = "PATH",
|
||||||
|
description = "Directory of glfw",
|
||||||
|
default = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64",
|
||||||
|
}
|
||||||
|
|
||||||
|
newoption {
|
||||||
|
trigger = "sdl2dir",
|
||||||
|
value = "PATH",
|
||||||
|
description = "Directory of sdl2",
|
||||||
|
default = "C:/Users/aap/src/SDL2-2.0.8",
|
||||||
|
}
|
||||||
|
|
||||||
workspace "librw"
|
workspace "librw"
|
||||||
location "build"
|
location "build"
|
||||||
|
@ -14,6 +43,9 @@ workspace "librw"
|
||||||
platforms { "linux-x86-null", "linux-x86-gl3",
|
platforms { "linux-x86-null", "linux-x86-gl3",
|
||||||
"linux-amd64-null", "linux-amd64-gl3",
|
"linux-amd64-null", "linux-amd64-gl3",
|
||||||
"ps2" }
|
"ps2" }
|
||||||
|
if _OPTIONS["gfxlib"] == "sdl2" then
|
||||||
|
includedirs { "/usr/include/SDL2" }
|
||||||
|
end
|
||||||
filter {}
|
filter {}
|
||||||
|
|
||||||
filter "configurations:Debug"
|
filter "configurations:Debug"
|
||||||
|
@ -29,6 +61,9 @@ workspace "librw"
|
||||||
defines { "RW_NULL" }
|
defines { "RW_NULL" }
|
||||||
filter { "platforms:*gl3" }
|
filter { "platforms:*gl3" }
|
||||||
defines { "RW_GL3" }
|
defines { "RW_GL3" }
|
||||||
|
if _OPTIONS["gfxlib"] == "sdl2" then
|
||||||
|
defines { "LIBRW_SDL2" }
|
||||||
|
end
|
||||||
filter { "platforms:*d3d9" }
|
filter { "platforms:*d3d9" }
|
||||||
defines { "RW_D3D9" }
|
defines { "RW_D3D9" }
|
||||||
filter { "platforms:ps2" }
|
filter { "platforms:ps2" }
|
||||||
|
@ -37,6 +72,7 @@ workspace "librw"
|
||||||
gccprefix 'ee-'
|
gccprefix 'ee-'
|
||||||
buildoptions { "-nostdlib", "-fno-common" }
|
buildoptions { "-nostdlib", "-fno-common" }
|
||||||
includedirs { "$(PS2SDK)/ee/include", "$(PS2SDK)/common/include" }
|
includedirs { "$(PS2SDK)/ee/include", "$(PS2SDK)/common/include" }
|
||||||
|
optimize "Off"
|
||||||
|
|
||||||
filter { "platforms:*amd64*" }
|
filter { "platforms:*amd64*" }
|
||||||
architecture "x86_64"
|
architecture "x86_64"
|
||||||
|
@ -50,8 +86,9 @@ workspace "librw"
|
||||||
|
|
||||||
filter { "platforms:win*gl3" }
|
filter { "platforms:win*gl3" }
|
||||||
defines { "GLEW_STATIC" }
|
defines { "GLEW_STATIC" }
|
||||||
includedirs { path.join(GLEWdir, "include") }
|
includedirs { path.join(_OPTIONS["glewdir"], "include") }
|
||||||
includedirs { path.join(GLFW64dir, "include") }
|
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
|
||||||
|
includedirs { path.join(_OPTIONS["sdl2dir"], "include") }
|
||||||
|
|
||||||
filter "action:vs*"
|
filter "action:vs*"
|
||||||
buildoptions { "/wd4996", "/wd4244" }
|
buildoptions { "/wd4996", "/wd4244" }
|
||||||
|
@ -79,16 +116,28 @@ project "dumprwtree"
|
||||||
|
|
||||||
function findlibs()
|
function findlibs()
|
||||||
filter { "platforms:linux*gl3" }
|
filter { "platforms:linux*gl3" }
|
||||||
links { "GL", "GLEW", "glfw" }
|
links { "GL", "GLEW" }
|
||||||
|
if _OPTIONS["gfxlib"] == "glfw" then
|
||||||
|
links { "glfw" }
|
||||||
|
else
|
||||||
|
links { "SDL2" }
|
||||||
|
end
|
||||||
filter { "platforms:win*gl3" }
|
filter { "platforms:win*gl3" }
|
||||||
defines { "GLEW_STATIC" }
|
defines { "GLEW_STATIC" }
|
||||||
filter { "platforms:win-amd64-gl3" }
|
filter { "platforms:win-amd64-gl3" }
|
||||||
libdirs { path.join(GLEWdir, "lib/Release/x64") }
|
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
|
||||||
libdirs { path.join(GLFW64dir, "lib-vc2015") }
|
libdirs { path.join(_OPTIONS["glfwdir"], "lib-vc2015") }
|
||||||
|
libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") }
|
||||||
filter { "platforms:win-x86-gl3" }
|
filter { "platforms:win-x86-gl3" }
|
||||||
libdirs { path.join(GLEWdir, "lib/Release/Win32") }
|
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
||||||
|
libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x86") }
|
||||||
filter { "platforms:win*gl3" }
|
filter { "platforms:win*gl3" }
|
||||||
links { "glew32s", "glfw3", "opengl32" }
|
links { "glew32s", "opengl32" }
|
||||||
|
if _OPTIONS["gfxlib"] == "glfw" then
|
||||||
|
links { "glfw3" }
|
||||||
|
else
|
||||||
|
links { "SDL2" }
|
||||||
|
end
|
||||||
filter { "platforms:*d3d9" }
|
filter { "platforms:*d3d9" }
|
||||||
links { "d3d9", "Xinput9_1_0" }
|
links { "d3d9", "Xinput9_1_0" }
|
||||||
filter {}
|
filter {}
|
||||||
|
@ -157,7 +206,7 @@ project "ps2test"
|
||||||
libdirs { "$(PS2SDK)/ee/lib" }
|
libdirs { "$(PS2SDK)/ee/lib" }
|
||||||
links { "librw" }
|
links { "librw" }
|
||||||
-- "c -lc" is a hack because we need -lc twice for some reason
|
-- "c -lc" is a hack because we need -lc twice for some reason
|
||||||
links { "c -lc", "kernel", "mf" }
|
links { "c", "kernel", "mf" }
|
||||||
|
|
||||||
--project "ps2rastertest"
|
--project "ps2rastertest"
|
||||||
-- kind "ConsoleApp"
|
-- kind "ConsoleApp"
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
#ifndef LIBRW_SDL2
|
||||||
|
|
||||||
#include <rw.h>
|
#include <rw.h>
|
||||||
#include "skeleton.h"
|
#include "skeleton.h"
|
||||||
|
|
||||||
|
@ -257,3 +259,4 @@ SetMousePosition(int x, int y)
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
#endif
|
||||||
|
|
|
@ -0,0 +1,325 @@
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
|
||||||
|
#include <rw.h>
|
||||||
|
#include "skeleton.h"
|
||||||
|
|
||||||
|
using namespace sk;
|
||||||
|
using namespace rw;
|
||||||
|
|
||||||
|
#ifdef RW_OPENGL
|
||||||
|
|
||||||
|
SDL_Window *window;
|
||||||
|
|
||||||
|
static int keyCodeToSkKey(SDL_Keycode keycode) {
|
||||||
|
switch (keycode) {
|
||||||
|
case SDLK_SPACE: return ' ';
|
||||||
|
case SDLK_QUOTE: return '\'';
|
||||||
|
case SDLK_COMMA: return ',';
|
||||||
|
case SDLK_MINUS: return '-';
|
||||||
|
case SDLK_PERIOD: return '.';
|
||||||
|
case SDLK_SLASH: return '/';
|
||||||
|
|
||||||
|
case SDLK_0: return '0';
|
||||||
|
case SDLK_1: return '1';
|
||||||
|
case SDLK_2: return '2';
|
||||||
|
case SDLK_3: return '3';
|
||||||
|
case SDLK_4: return '4';
|
||||||
|
case SDLK_5: return '5';
|
||||||
|
case SDLK_6: return '6';
|
||||||
|
case SDLK_7: return '7';
|
||||||
|
case SDLK_8: return '8';
|
||||||
|
case SDLK_9: return '9';
|
||||||
|
|
||||||
|
case SDLK_SEMICOLON: return ';';
|
||||||
|
case SDLK_EQUALS: return '=';
|
||||||
|
|
||||||
|
case SDLK_a: return 'A';
|
||||||
|
case SDLK_b: return 'B';
|
||||||
|
case SDLK_c: return 'C';
|
||||||
|
case SDLK_d: return 'D';
|
||||||
|
case SDLK_e: return 'E';
|
||||||
|
case SDLK_f: return 'F';
|
||||||
|
case SDLK_g: return 'G';
|
||||||
|
case SDLK_h: return 'H';
|
||||||
|
case SDLK_i: return 'I';
|
||||||
|
case SDLK_j: return 'J';
|
||||||
|
case SDLK_k: return 'K';
|
||||||
|
case SDLK_l: return 'L';
|
||||||
|
case SDLK_m: return 'M';
|
||||||
|
case SDLK_n: return 'N';
|
||||||
|
case SDLK_o: return 'O';
|
||||||
|
case SDLK_p: return 'P';
|
||||||
|
case SDLK_q: return 'Q';
|
||||||
|
case SDLK_r: return 'R';
|
||||||
|
case SDLK_s: return 'S';
|
||||||
|
case SDLK_t: return 'T';
|
||||||
|
case SDLK_u: return 'U';
|
||||||
|
case SDLK_v: return 'V';
|
||||||
|
case SDLK_w: return 'W';
|
||||||
|
case SDLK_x: return 'X';
|
||||||
|
case SDLK_y: return 'Y';
|
||||||
|
case SDLK_z: return 'Z';
|
||||||
|
|
||||||
|
case SDLK_LEFTBRACKET: return '[';
|
||||||
|
case SDLK_BACKSLASH: return '\\';
|
||||||
|
case SDLK_RIGHTBRACKET: return ']';
|
||||||
|
case SDLK_BACKQUOTE: return '`';
|
||||||
|
case SDLK_ESCAPE: return KEY_ESC;
|
||||||
|
case SDLK_RETURN: return KEY_ENTER;
|
||||||
|
case SDLK_TAB: return KEY_TAB;
|
||||||
|
case SDLK_BACKSPACE: return KEY_BACKSP;
|
||||||
|
case SDLK_INSERT: return KEY_INS;
|
||||||
|
case SDLK_DELETE: return KEY_DEL;
|
||||||
|
case SDLK_RIGHT: return KEY_RIGHT;
|
||||||
|
case SDLK_DOWN: return KEY_DOWN;
|
||||||
|
case SDLK_UP: return KEY_UP;
|
||||||
|
case SDLK_PAGEUP: return KEY_PGUP;
|
||||||
|
case SDLK_PAGEDOWN: return KEY_PGDN;
|
||||||
|
case SDLK_HOME: return KEY_HOME;
|
||||||
|
case SDLK_END: return KEY_END;
|
||||||
|
case SDLK_CAPSLOCK: return KEY_CAPSLK;
|
||||||
|
case SDLK_SCROLLLOCK: return KEY_NULL;
|
||||||
|
case SDLK_NUMLOCKCLEAR: return KEY_NULL;
|
||||||
|
case SDLK_PRINTSCREEN: return KEY_NULL;
|
||||||
|
case SDLK_PAUSE: return KEY_NULL;
|
||||||
|
|
||||||
|
case SDLK_F1: return KEY_F1;
|
||||||
|
case SDLK_F2: return KEY_F2;
|
||||||
|
case SDLK_F3: return KEY_F3;
|
||||||
|
case SDLK_F4: return KEY_F4;
|
||||||
|
case SDLK_F5: return KEY_F5;
|
||||||
|
case SDLK_F6: return KEY_F6;
|
||||||
|
case SDLK_F7: return KEY_F7;
|
||||||
|
case SDLK_F8: return KEY_F8;
|
||||||
|
case SDLK_F9: return KEY_F9;
|
||||||
|
case SDLK_F10: return KEY_F10;
|
||||||
|
case SDLK_F11: return KEY_F11;
|
||||||
|
case SDLK_F12: return KEY_F12;
|
||||||
|
case SDLK_F13: return KEY_NULL;
|
||||||
|
case SDLK_F14: return KEY_NULL;
|
||||||
|
case SDLK_F15: return KEY_NULL;
|
||||||
|
case SDLK_F16: return KEY_NULL;
|
||||||
|
case SDLK_F17: return KEY_NULL;
|
||||||
|
case SDLK_F18: return KEY_NULL;
|
||||||
|
case SDLK_F19: return KEY_NULL;
|
||||||
|
case SDLK_F20: return KEY_NULL;
|
||||||
|
case SDLK_F21: return KEY_NULL;
|
||||||
|
case SDLK_F22: return KEY_NULL;
|
||||||
|
case SDLK_F23: return KEY_NULL;
|
||||||
|
case SDLK_F24: return KEY_NULL;
|
||||||
|
|
||||||
|
case SDLK_KP_0: return KEY_NULL;
|
||||||
|
case SDLK_KP_1: return KEY_NULL;
|
||||||
|
case SDLK_KP_2: return KEY_NULL;
|
||||||
|
case SDLK_KP_3: return KEY_NULL;
|
||||||
|
case SDLK_KP_4: return KEY_NULL;
|
||||||
|
case SDLK_KP_5: return KEY_NULL;
|
||||||
|
case SDLK_KP_6: return KEY_NULL;
|
||||||
|
case SDLK_KP_7: return KEY_NULL;
|
||||||
|
case SDLK_KP_8: return KEY_NULL;
|
||||||
|
case SDLK_KP_9: return KEY_NULL;
|
||||||
|
case SDLK_KP_DECIMAL: return KEY_NULL;
|
||||||
|
case SDLK_KP_DIVIDE: return KEY_NULL;
|
||||||
|
case SDLK_KP_MULTIPLY: return KEY_NULL;
|
||||||
|
case SDLK_KP_MINUS: return KEY_NULL;
|
||||||
|
case SDLK_KP_PLUS: return KEY_NULL;
|
||||||
|
case SDLK_KP_ENTER: return KEY_NULL;
|
||||||
|
case SDLK_KP_EQUALS: return KEY_NULL;
|
||||||
|
|
||||||
|
case SDLK_LSHIFT: return KEY_LSHIFT;
|
||||||
|
case SDLK_LCTRL: return KEY_LCTRL;
|
||||||
|
case SDLK_LALT: return KEY_LALT;
|
||||||
|
case SDLK_LGUI: return KEY_NULL;
|
||||||
|
case SDLK_RSHIFT: return KEY_RSHIFT;
|
||||||
|
case SDLK_RCTRL: return KEY_RCTRL;
|
||||||
|
case SDLK_RALT: return KEY_RALT;
|
||||||
|
case SDLK_RGUI: return KEY_NULL;
|
||||||
|
case SDLK_MENU: return KEY_NULL;
|
||||||
|
}
|
||||||
|
return KEY_NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
static void
|
||||||
|
keypress(SDL_Window *window, int key, int scancode, int action, int mods)
|
||||||
|
{
|
||||||
|
if(key >= 0 && key <= GLFW_KEY_LAST){
|
||||||
|
if(action == GLFW_RELEASE) KeyUp(keymap[key]);
|
||||||
|
else if(action == GLFW_PRESS) KeyDown(keymap[key]);
|
||||||
|
else if(action == GLFW_REPEAT) KeyDown(keymap[key]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
charinput(GLFWwindow *window, unsigned int c)
|
||||||
|
{
|
||||||
|
EventHandler(CHARINPUT, (void*)(uintptr)c);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
resize(GLFWwindow *window, int w, int h)
|
||||||
|
{
|
||||||
|
rw::Rect r;
|
||||||
|
r.x = 0;
|
||||||
|
r.y = 0;
|
||||||
|
r.w = w;
|
||||||
|
r.h = h;
|
||||||
|
EventHandler(RESIZE, &r);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
mousebtn(GLFWwindow *window, int button, int action, int mods)
|
||||||
|
{
|
||||||
|
static int buttons = 0;
|
||||||
|
sk::MouseState ms;
|
||||||
|
|
||||||
|
switch(button){
|
||||||
|
case GLFW_MOUSE_BUTTON_LEFT:
|
||||||
|
if(action == GLFW_PRESS)
|
||||||
|
buttons |= 1;
|
||||||
|
else
|
||||||
|
buttons &= ~1;
|
||||||
|
break;
|
||||||
|
case GLFW_MOUSE_BUTTON_MIDDLE:
|
||||||
|
if(action == GLFW_PRESS)
|
||||||
|
buttons |= 2;
|
||||||
|
else
|
||||||
|
buttons &= ~2;
|
||||||
|
break;
|
||||||
|
case GLFW_MOUSE_BUTTON_RIGHT:
|
||||||
|
if(action == GLFW_PRESS)
|
||||||
|
buttons |= 4;
|
||||||
|
else
|
||||||
|
buttons &= ~4;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
sk::MouseState ms;
|
||||||
|
ms.buttons = buttons;
|
||||||
|
EventHandler(MOUSEBTN, &ms);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
enum mousebutton {
|
||||||
|
BUTTON_LEFT = 0x1,
|
||||||
|
BUTTON_MIDDLE = 0x2,
|
||||||
|
BUTTON_RIGHT = 0x4,
|
||||||
|
};
|
||||||
|
|
||||||
|
int
|
||||||
|
main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
args.argc = argc;
|
||||||
|
args.argv = argv;
|
||||||
|
|
||||||
|
if(EventHandler(INITIALIZE, nil) == EVENTERROR)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
engineStartParams.width = sk::globals.width;
|
||||||
|
engineStartParams.height = sk::globals.height;
|
||||||
|
engineStartParams.windowtitle = sk::globals.windowtitle;
|
||||||
|
engineStartParams.window = &window;
|
||||||
|
|
||||||
|
if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
float lastTime = SDL_GetTicks();
|
||||||
|
SDL_Event event;
|
||||||
|
int mouseButtons = 0;
|
||||||
|
|
||||||
|
SDL_StartTextInput();
|
||||||
|
|
||||||
|
while(!sk::globals.quit){
|
||||||
|
while(SDL_PollEvent(&event)){
|
||||||
|
switch(event.type){
|
||||||
|
case SDL_QUIT:
|
||||||
|
sk::globals.quit = true;
|
||||||
|
break;
|
||||||
|
case SDL_WINDOWEVENT:
|
||||||
|
switch (event.window.event) {
|
||||||
|
case SDL_WINDOWEVENT_RESIZED: {
|
||||||
|
rw::Rect r;
|
||||||
|
SDL_GetWindowPosition(window, &r.x, &r.y);
|
||||||
|
r.w = event.window.data1;
|
||||||
|
r.h = event.window.data2;
|
||||||
|
EventHandler(RESIZE, &r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SDL_KEYUP: {
|
||||||
|
int c = keyCodeToSkKey(event.key.keysym.sym);
|
||||||
|
EventHandler(KEYUP, &c);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDL_KEYDOWN: {
|
||||||
|
int c = keyCodeToSkKey(event.key.keysym.sym);
|
||||||
|
EventHandler(KEYDOWN, &c);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDL_TEXTINPUT: {
|
||||||
|
char *c = event.text.text;
|
||||||
|
while (int ci = *c) {
|
||||||
|
EventHandler(CHARINPUT, (void*)(uintptr)ci);
|
||||||
|
++c;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDL_MOUSEMOTION: {
|
||||||
|
sk::MouseState ms;
|
||||||
|
ms.posx = event.motion.x;
|
||||||
|
ms.posy = event.motion.y;
|
||||||
|
EventHandler(MOUSEMOVE, &ms);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDL_MOUSEBUTTONDOWN: {
|
||||||
|
switch (event.button.button) {
|
||||||
|
case SDL_BUTTON_LEFT: mouseButtons |= BUTTON_LEFT; break;
|
||||||
|
case SDL_BUTTON_MIDDLE: mouseButtons |= BUTTON_MIDDLE; break;
|
||||||
|
case SDL_BUTTON_RIGHT: mouseButtons |= BUTTON_RIGHT; break;
|
||||||
|
}
|
||||||
|
sk::MouseState ms;
|
||||||
|
ms.buttons = mouseButtons;
|
||||||
|
EventHandler(MOUSEBTN, &ms);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDL_MOUSEBUTTONUP: {
|
||||||
|
switch (event.button.button) {
|
||||||
|
case SDL_BUTTON_LEFT: mouseButtons &= ~BUTTON_LEFT; break;
|
||||||
|
case SDL_BUTTON_MIDDLE: mouseButtons &= ~BUTTON_MIDDLE; break;
|
||||||
|
case SDL_BUTTON_RIGHT: mouseButtons &= ~BUTTON_RIGHT; break;
|
||||||
|
}
|
||||||
|
sk::MouseState ms;
|
||||||
|
ms.buttons = mouseButtons;
|
||||||
|
EventHandler(MOUSEBTN, &ms);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
float currTime = SDL_GetTicks();
|
||||||
|
float timeDelta = (currTime - lastTime) * 0.001f;
|
||||||
|
|
||||||
|
EventHandler(IDLE, &timeDelta);
|
||||||
|
|
||||||
|
lastTime = currTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_StopTextInput();
|
||||||
|
|
||||||
|
EventHandler(RWTERMINATE, nil);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace sk {
|
||||||
|
|
||||||
|
void
|
||||||
|
SetMousePosition(int x, int y)
|
||||||
|
{
|
||||||
|
SDL_WarpMouseInWindow(*engineStartParams.window, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif
|
|
@ -12,7 +12,11 @@
|
||||||
#include "../rwobjects.h"
|
#include "../rwobjects.h"
|
||||||
#ifdef RW_OPENGL
|
#ifdef RW_OPENGL
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
#include <SDL.h>
|
||||||
|
#else
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
#endif
|
||||||
#include "rwgl3.h"
|
#include "rwgl3.h"
|
||||||
#include "rwgl3shader.h"
|
#include "rwgl3shader.h"
|
||||||
#include "rwgl3impl.h"
|
#include "rwgl3impl.h"
|
||||||
|
@ -24,7 +28,12 @@ namespace gl3 {
|
||||||
|
|
||||||
struct GlGlobals
|
struct GlGlobals
|
||||||
{
|
{
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
SDL_Window *window;
|
||||||
|
SDL_GLContext glcontext;
|
||||||
|
#else
|
||||||
GLFWwindow *window;
|
GLFWwindow *window;
|
||||||
|
#endif
|
||||||
int presentWidth, presentHeight;
|
int presentWidth, presentHeight;
|
||||||
} glGlobals;
|
} glGlobals;
|
||||||
|
|
||||||
|
@ -625,7 +634,11 @@ static void
|
||||||
showRaster(Raster *raster)
|
showRaster(Raster *raster)
|
||||||
{
|
{
|
||||||
// TODO: do this properly!
|
// TODO: do this properly!
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
SDL_GL_SwapWindow(glGlobals.window);
|
||||||
|
#else
|
||||||
glfwSwapBuffers(glGlobals.window);
|
glfwSwapBuffers(glGlobals.window);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -701,7 +714,11 @@ beginUpdate(Camera *cam)
|
||||||
}
|
}
|
||||||
|
|
||||||
int w, h;
|
int w, h;
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
SDL_GetWindowSize(glGlobals.window, &w, &h);
|
||||||
|
#else
|
||||||
glfwGetWindowSize(glGlobals.window, &w, &h);
|
glfwGetWindowSize(glGlobals.window, &w, &h);
|
||||||
|
#endif
|
||||||
if(w != glGlobals.presentWidth || h != glGlobals.presentHeight){
|
if(w != glGlobals.presentWidth || h != glGlobals.presentHeight){
|
||||||
glViewport(0, 0, w, h);
|
glViewport(0, 0, w, h);
|
||||||
glGlobals.presentWidth = w;
|
glGlobals.presentWidth = w;
|
||||||
|
@ -709,6 +726,74 @@ beginUpdate(Camera *cam)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
static int
|
||||||
|
openSDL2(EngineStartParams *startparams)
|
||||||
|
{
|
||||||
|
if (!startparams){
|
||||||
|
RWERROR((ERR_GENERAL, "startparams invalid"));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLenum status;
|
||||||
|
SDL_Window *win;
|
||||||
|
SDL_GLContext ctx;
|
||||||
|
|
||||||
|
/* Init SDL */
|
||||||
|
if(SDL_InitSubSystem(SDL_INIT_VIDEO)){
|
||||||
|
RWERROR((ERR_ENGINEOPEN, SDL_GetError()));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
SDL_ClearHints();
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
|
|
||||||
|
int flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
|
||||||
|
if (startparams->fullscreen)
|
||||||
|
flags |= SDL_WINDOW_FULLSCREEN;
|
||||||
|
win = SDL_CreateWindow(startparams->windowtitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, startparams->width, startparams->height, flags);
|
||||||
|
if(win == nil){
|
||||||
|
RWERROR((ERR_ENGINEOPEN, SDL_GetError()));
|
||||||
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
ctx = SDL_GL_CreateContext(win);
|
||||||
|
|
||||||
|
/* Init GLEW */
|
||||||
|
glewExperimental = GL_TRUE;
|
||||||
|
status = glewInit();
|
||||||
|
if(status != GLEW_OK){
|
||||||
|
RWERROR((ERR_ENGINEOPEN, glewGetErrorString(status)));
|
||||||
|
SDL_GL_DeleteContext(ctx);
|
||||||
|
SDL_DestroyWindow(win);
|
||||||
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if(!GLEW_VERSION_3_3){
|
||||||
|
RWERROR((ERR_VERSION, "OpenGL 3.3 needed"));
|
||||||
|
SDL_GL_DeleteContext(ctx);
|
||||||
|
SDL_DestroyWindow(win);
|
||||||
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
glGlobals.window = win;
|
||||||
|
glGlobals.glcontext = ctx;
|
||||||
|
*startparams->window = win;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
closeSDL2(void)
|
||||||
|
{
|
||||||
|
SDL_GL_DeleteContext(glGlobals.glcontext);
|
||||||
|
SDL_DestroyWindow(glGlobals.window);
|
||||||
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
#else
|
||||||
static int
|
static int
|
||||||
openGLFW(EngineStartParams *startparams)
|
openGLFW(EngineStartParams *startparams)
|
||||||
{
|
{
|
||||||
|
@ -732,6 +817,14 @@ openGLFW(EngineStartParams *startparams)
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
if(startparams->fullscreen){
|
||||||
|
int nbmonitors;
|
||||||
|
auto monitors = glfwGetMonitors(&nbmonitors);
|
||||||
|
if (nbmonitors){
|
||||||
|
const GLFWvidmode* mode = glfwGetVideoMode(monitors[0]);
|
||||||
|
glfwSetWindowMonitor(win, monitors[0], 0, 0, mode->width, mode->height, mode->refreshRate);
|
||||||
|
}
|
||||||
|
}
|
||||||
glfwMakeContextCurrent(win);
|
glfwMakeContextCurrent(win);
|
||||||
|
|
||||||
/* Init GLEW */
|
/* Init GLEW */
|
||||||
|
@ -761,6 +854,7 @@ closeGLFW(void)
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
static int
|
static int
|
||||||
initOpenGL(void)
|
initOpenGL(void)
|
||||||
|
@ -836,9 +930,17 @@ deviceSystem(DeviceReq req, void *arg0)
|
||||||
{
|
{
|
||||||
switch(req){
|
switch(req){
|
||||||
case DEVICEOPEN:
|
case DEVICEOPEN:
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
return openSDL2((EngineStartParams*)arg0);
|
||||||
|
#else
|
||||||
return openGLFW((EngineStartParams*)arg0);
|
return openGLFW((EngineStartParams*)arg0);
|
||||||
|
#endif
|
||||||
case DEVICECLOSE:
|
case DEVICECLOSE:
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
return closeSDL2();
|
||||||
|
#else
|
||||||
return closeGLFW();
|
return closeGLFW();
|
||||||
|
#endif
|
||||||
|
|
||||||
case DEVICEINIT:
|
case DEVICEINIT:
|
||||||
return initOpenGL();
|
return initOpenGL();
|
||||||
|
|
|
@ -1,15 +1,24 @@
|
||||||
#ifdef RW_GL3
|
#ifdef RW_GL3
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
#include <SDL.h>
|
||||||
|
#else
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
#endif
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace rw {
|
namespace rw {
|
||||||
|
|
||||||
#ifdef RW_GL3
|
#ifdef RW_GL3
|
||||||
struct EngineStartParams
|
struct EngineStartParams
|
||||||
{
|
{
|
||||||
|
#ifdef LIBRW_SDL2
|
||||||
|
SDL_Window **window;
|
||||||
|
#else
|
||||||
GLFWwindow **window;
|
GLFWwindow **window;
|
||||||
|
#endif
|
||||||
int width, height;
|
int width, height;
|
||||||
|
bool32 fullscreen;
|
||||||
const char *windowtitle;
|
const char *windowtitle;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue