mirror of
https://github.com/aap/librw.git
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ci: don't use conan for ci
This commit is contained in:
57
.github/workflows/build-cmake-conan.yml
vendored
57
.github/workflows/build-cmake-conan.yml
vendored
@@ -1,57 +0,0 @@
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name: Conan
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-cmake:
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strategy:
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matrix:
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os: [windows-latest, ubuntu-latest, macos-latest]
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platform: ['null', 'gl3', 'd3d9']
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gl3_gfxlib: ['glfw', 'sdl2']
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exclude:
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- os: ubuntu-latest
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platform: d3d9
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- os: macos-latest
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platform: d3d9
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- platform: 'null'
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gl3_gfxlib: sdl2
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- platform: d3d9
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gl3_gfxlib: sdl2
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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with:
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python-version: '3.x'
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- name: "Setup conan"
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run: |
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python -m pip install conan
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conan config init
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- name: "Create host profile"
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shell: bash
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run: |
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cp ~/.conan/profiles/default host_profile
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- name: "Download/build dependencies (conan install)"
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run: |
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conan install ${{ github.workspace }} librw/master@ -if build -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib }} --build missing -pr:h ./host_profile -pr:b default
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env:
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CONAN_SYSREQUIRES_MODE: enabled
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- name: "Build librw (conan build)"
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run: |
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conan build ${{ github.workspace }} -if build -bf build -pf package
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- name: "Package librw (conan package)"
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run: |
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conan package ${{ github.workspace }} -if build -bf build -pf package
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "${{ matrix.os }}-${{ matrix.platform }}"
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path: build/*.tar.xz
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if-no-files-found: error
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29
.github/workflows/build-ps2.yml
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29
.github/workflows/build-ps2.yml
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@@ -1,29 +0,0 @@
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name: Playstation 2 (by ps2dev)
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-playstation-2:
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runs-on: ubuntu-latest
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container: ps2dev/ps2dev
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steps:
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- uses: actions/checkout@v2
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- name: "Install dependencies"
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run: |
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apk add build-base cmake
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- name: "Build files"
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run: |
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cmake -S. -Bbuild -DLIBRW_INSTALL=ON -DLIBRW_PLATFORM=PS2 -DCMAKE_TOOLCHAIN_FILE=cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake
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cmake --build build --parallel
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "ps2"
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path: build/*.tar.xz
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if-no-files-found: error
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26
.github/workflows/build-switch.yml
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26
.github/workflows/build-switch.yml
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@@ -1,26 +0,0 @@
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name: Nintendo Switch (by devkitPro)
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-nintendo-switch:
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runs-on: ubuntu-latest
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container: devkitpro/devkita64:latest
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steps:
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- uses: actions/checkout@v2
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- name: "Build files"
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run: |
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/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DLIBRW_INSTALL=True
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cmake --build build --parallel
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "switch-gl3"
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path: build/*.tar.xz
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if-no-files-found: error
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77
.github/workflows/build.yml
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Normal file
77
.github/workflows/build.yml
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Normal file
@@ -0,0 +1,77 @@
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name: Build
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-cmake:
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name: ${{ matrix.case.name }}
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runs-on: ${{ matrix.case.os }}
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container: ${{ matrix.case.container }}
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strategy:
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fail-fast: false
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matrix:
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case:
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- { name: 'Windows (DirectX 9)', os: 'windows-latest', platform: 'D3D9' }
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- { name: 'Windows (GL3, glfw)', os: 'windows-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' }
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- { name: 'Windows (GL3, SDL2)', os: 'windows-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' }
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- { name: 'Windows (null)', os: 'windows-latest', platform: 'NULL' }
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- { name: 'macOS (GL3, glfw)', os: 'macos-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' }
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- { name: 'macOS (GL3, SDL2)', os: 'macos-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' }
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- { name: 'macOS (null)', os: 'macos-latest', platform: 'NULL' }
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- { name: 'Ubuntu (GL3, glfw)', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' }
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- { name: 'Ubuntu (GL3, SDL2)', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' }
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- { name: 'Ubuntu (null)', os: 'ubuntu-latest', platform: 'NULL' }
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- { name: 'PlayStation 2', os: 'ubuntu-latest', platform: 'PS2', ps2: true, container: 'ps2dev/ps2dev:latest', cmake-toolchain-file: 'cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake' }
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- { name: 'Nintendo Switch', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'GLFW', glfw-nobuild: true, container: 'devkitpro/devkita64:latest', cmake-toolchain-file: '/opt/devkitpro/cmake/Switch.cmake' }
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-python@v4
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with:
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python-version: '3.x'
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- name: 'Install PS2 dependencies'
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if: ${{ matrix.case.ps2 }}
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run: |
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apk add cmake gmp mpc1 mpfr4 make pkgconf git
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- name: 'Setup SDL2'
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if: ${{ matrix.case.gl3_gfxlib == 'SDL2' }}
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uses: libsdl-org/setup-sdl@main
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with:
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version: 2-latest
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install-linux-dependencies: true
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cmake-toolchain-file: ${{ matrix.case.cmake-toolchain-file }}
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- name: 'Setup GLFW'
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if: ${{ matrix.case.gl3_gfxlib == 'GLFW' && !matrix.case.glfw-nobuild }}
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shell: sh
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run: |
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${{ (runner.os == 'Linux' && 'sudo apt-get update -y && sudo apt-get install -y libwayland-dev libxkbcommon-dev xorg-dev') || '' }}
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git clone "https://github.com/glfw/glfw.git" glfw-source --depth 1
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cmake -S glfw-source -B glfw-build -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF -DGLFW_INSTALL=ON -DCMAKE_INSTALL_PREFIX=glfw-prefix -DCMAKE_TOOLCHAIN_FILE="${{ matrix.case.cmake-toolchain-file }}" -DCMAKE_BUILD_TYPE=Release
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cmake --build glfw-build --config Release
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cmake --install glfw-build --config Release
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echo "glfw3_ROOT=${{ github.workspace}}/glfw-prefix" >${GITHUB_ENV}
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- name: 'Configure (CMake)'
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shell: sh
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run: |
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cmake -S . -B build \
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-DLIBRW_PLATFORM=${{ matrix.case.platform }} \
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-DLIBRW_GL3_GFXLIB=${{ matrix.case.gl3_gfxlib }} \
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-DCMAKE_TOOLCHAIN_FILE=${{ matrix.case.cmake-toolchain-file }} \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_POLICY_DEFAULT_CMP0074=NEW
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- name: 'Build (CMake)'
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run: |
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cmake --build build --config Release --verbose
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- name: 'Create binary package (CPack)'
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run: |
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cd build
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cpack . -C Release
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- name: 'Archive binary package (GitHub artifacts)'
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uses: actions/upload-artifact@v4
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with:
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name: ${{ matrix.case.os }}-${{ matrix.case.platform }}${{ (matrix.case.gl3_gfxlib != '' && format('-{0}', matrix.case.gl3_gfxlib)) || '' }}
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path: build/*.tar.xz
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if-no-files-found: error
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