implemented matfx and cleaned up some whitespace

This commit is contained in:
aap
2016-06-29 12:53:02 +02:00
parent d3cff5c06c
commit ad1ea4ca53
20 changed files with 342 additions and 201 deletions

View File

@@ -591,9 +591,9 @@ registerNativeRaster(void)
{
nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster),
ID_RASTERD3D9,
createNativeRaster,
destroyNativeRaster,
copyNativeRaster);
createNativeRaster,
destroyNativeRaster,
copyNativeRaster);
}
}

View File

@@ -534,7 +534,7 @@ defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
int i;
for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++)
;
uninstV3d(vertFormatMap[dcl[i].type],
uninstV3d(vertFormatMap[dcl[i].type],
geo->morphTargets[0].vertices,
verts[dcl[i].stream] + dcl[i].offset,
header->totalNumVertex,

View File

@@ -614,9 +614,9 @@ registerNativeRaster(void)
{
nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster),
ID_RASTERXBOX,
createNativeRaster,
destroyNativeRaster,
copyNativeRaster);
createNativeRaster,
destroyNativeRaster,
copyNativeRaster);
}
Texture*

View File

@@ -115,8 +115,8 @@ skinInstanceCB(Geometry *geo, InstanceDataHeader *header)
{
defaultInstanceCB(geo, header);
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
if(skin == nil)
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
if(skin == nil)
return;
NativeSkin *natskin = new NativeSkin;
skin->platformData = natskin;
@@ -169,8 +169,8 @@ skinUninstanceCB(Geometry *geo, InstanceDataHeader *header)
{
defaultUninstanceCB(geo, header);
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
if(skin == nil)
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
if(skin == nil)
return;
NativeSkin *natskin = (NativeSkin*)skin->platformData;