mirror of
https://github.com/aap/librw.git
synced 2024-11-25 05:05:42 +00:00
implemented matfx and cleaned up some whitespace
This commit is contained in:
parent
d3cff5c06c
commit
ad1ea4ca53
@ -59,7 +59,7 @@ Animation::destroy(void)
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{
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uint8 *c = (uint8*)this->keyframes;
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delete[] c;
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free(this);
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free(this);
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}
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Animation*
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176
src/base.cpp
176
src/base.cpp
@ -141,7 +141,7 @@ Matrix::isIdentity(void)
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return matrixIsIdentity((float32*)this);
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}
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void
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void
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Matrix::mult(Matrix *m1, Matrix *m2, Matrix *m3)
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{
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matrixMult((float32*)m1, (float32*)m2, (float32*)m3);
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@ -338,101 +338,101 @@ matrixInvert(float32 *out, float32 *m)
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float32 inv[16], det;
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int i;
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inv[0] = m[5] * m[10] * m[15] -
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m[5] * m[11] * m[14] -
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m[9] * m[6] * m[15] +
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inv[0] = m[5] * m[10] * m[15] -
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m[5] * m[11] * m[14] -
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m[9] * m[6] * m[15] +
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m[9] * m[7] * m[14] +
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m[13] * m[6] * m[11] -
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m[13] * m[6] * m[11] -
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m[13] * m[7] * m[10];
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inv[4] = -m[4] * m[10] * m[15] +
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m[4] * m[11] * m[14] +
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m[8] * m[6] * m[15] -
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m[8] * m[7] * m[14] -
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m[12] * m[6] * m[11] +
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inv[4] = -m[4] * m[10] * m[15] +
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m[4] * m[11] * m[14] +
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m[8] * m[6] * m[15] -
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m[8] * m[7] * m[14] -
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m[12] * m[6] * m[11] +
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m[12] * m[7] * m[10];
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inv[8] = m[4] * m[9] * m[15] -
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m[4] * m[11] * m[13] -
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m[8] * m[5] * m[15] +
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m[8] * m[7] * m[13] +
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m[12] * m[5] * m[11] -
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inv[8] = m[4] * m[9] * m[15] -
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m[4] * m[11] * m[13] -
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m[8] * m[5] * m[15] +
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m[8] * m[7] * m[13] +
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m[12] * m[5] * m[11] -
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m[12] * m[7] * m[9];
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inv[12] = -m[4] * m[9] * m[14] +
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inv[12] = -m[4] * m[9] * m[14] +
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m[4] * m[10] * m[13] +
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m[8] * m[5] * m[14] -
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m[8] * m[6] * m[13] -
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m[12] * m[5] * m[10] +
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m[8] * m[5] * m[14] -
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m[8] * m[6] * m[13] -
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m[12] * m[5] * m[10] +
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m[12] * m[6] * m[9];
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inv[1] = -m[1] * m[10] * m[15] +
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m[1] * m[11] * m[14] +
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m[9] * m[2] * m[15] -
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m[9] * m[3] * m[14] -
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m[13] * m[2] * m[11] +
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inv[1] = -m[1] * m[10] * m[15] +
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m[1] * m[11] * m[14] +
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m[9] * m[2] * m[15] -
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m[9] * m[3] * m[14] -
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m[13] * m[2] * m[11] +
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m[13] * m[3] * m[10];
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inv[5] = m[0] * m[10] * m[15] -
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m[0] * m[11] * m[14] -
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m[8] * m[2] * m[15] +
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m[8] * m[3] * m[14] +
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m[12] * m[2] * m[11] -
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inv[5] = m[0] * m[10] * m[15] -
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m[0] * m[11] * m[14] -
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m[8] * m[2] * m[15] +
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m[8] * m[3] * m[14] +
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m[12] * m[2] * m[11] -
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m[12] * m[3] * m[10];
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inv[9] = -m[0] * m[9] * m[15] +
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m[0] * m[11] * m[13] +
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m[8] * m[1] * m[15] -
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m[8] * m[3] * m[13] -
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m[12] * m[1] * m[11] +
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inv[9] = -m[0] * m[9] * m[15] +
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m[0] * m[11] * m[13] +
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m[8] * m[1] * m[15] -
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m[8] * m[3] * m[13] -
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m[12] * m[1] * m[11] +
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m[12] * m[3] * m[9];
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inv[13] = m[0] * m[9] * m[14] -
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m[0] * m[10] * m[13] -
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m[8] * m[1] * m[14] +
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m[8] * m[2] * m[13] +
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m[12] * m[1] * m[10] -
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inv[13] = m[0] * m[9] * m[14] -
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m[0] * m[10] * m[13] -
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m[8] * m[1] * m[14] +
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m[8] * m[2] * m[13] +
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m[12] * m[1] * m[10] -
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m[12] * m[2] * m[9];
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inv[2] = m[1] * m[6] * m[15] -
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m[1] * m[7] * m[14] -
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m[5] * m[2] * m[15] +
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m[5] * m[3] * m[14] +
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m[13] * m[2] * m[7] -
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inv[2] = m[1] * m[6] * m[15] -
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m[1] * m[7] * m[14] -
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m[5] * m[2] * m[15] +
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m[5] * m[3] * m[14] +
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m[13] * m[2] * m[7] -
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m[13] * m[3] * m[6];
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inv[6] = -m[0] * m[6] * m[15] +
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m[0] * m[7] * m[14] +
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m[4] * m[2] * m[15] -
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m[4] * m[3] * m[14] -
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m[12] * m[2] * m[7] +
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inv[6] = -m[0] * m[6] * m[15] +
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m[0] * m[7] * m[14] +
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m[4] * m[2] * m[15] -
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m[4] * m[3] * m[14] -
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m[12] * m[2] * m[7] +
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m[12] * m[3] * m[6];
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inv[10] = m[0] * m[5] * m[15] -
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m[0] * m[7] * m[13] -
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m[4] * m[1] * m[15] +
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m[4] * m[3] * m[13] +
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m[12] * m[1] * m[7] -
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inv[10] = m[0] * m[5] * m[15] -
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m[0] * m[7] * m[13] -
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m[4] * m[1] * m[15] +
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m[4] * m[3] * m[13] +
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m[12] * m[1] * m[7] -
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m[12] * m[3] * m[5];
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inv[14] = -m[0] * m[5] * m[14] +
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m[0] * m[6] * m[13] +
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m[4] * m[1] * m[14] -
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m[4] * m[2] * m[13] -
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m[12] * m[1] * m[6] +
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inv[14] = -m[0] * m[5] * m[14] +
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m[0] * m[6] * m[13] +
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m[4] * m[1] * m[14] -
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m[4] * m[2] * m[13] -
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m[12] * m[1] * m[6] +
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m[12] * m[2] * m[5];
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inv[3] = -m[1] * m[6] * m[11] +
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m[1] * m[7] * m[10] +
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m[5] * m[2] * m[11] -
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m[5] * m[3] * m[10] -
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m[9] * m[2] * m[7] +
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inv[3] = -m[1] * m[6] * m[11] +
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m[1] * m[7] * m[10] +
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m[5] * m[2] * m[11] -
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m[5] * m[3] * m[10] -
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m[9] * m[2] * m[7] +
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m[9] * m[3] * m[6];
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inv[7] = m[0] * m[6] * m[11] -
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m[0] * m[7] * m[10] -
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m[4] * m[2] * m[11] +
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m[4] * m[3] * m[10] +
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m[8] * m[2] * m[7] -
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inv[7] = m[0] * m[6] * m[11] -
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m[0] * m[7] * m[10] -
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m[4] * m[2] * m[11] +
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m[4] * m[3] * m[10] +
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m[8] * m[2] * m[7] -
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m[8] * m[3] * m[6];
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inv[11] = -m[0] * m[5] * m[11] +
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m[0] * m[7] * m[9] +
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m[4] * m[1] * m[11] -
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m[4] * m[3] * m[9] -
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m[8] * m[1] * m[7] +
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inv[11] = -m[0] * m[5] * m[11] +
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m[0] * m[7] * m[9] +
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m[4] * m[1] * m[11] -
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m[4] * m[3] * m[9] -
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m[8] * m[1] * m[7] +
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m[8] * m[3] * m[5];
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inv[15] = m[0] * m[5] * m[10] -
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m[0] * m[6] * m[9] -
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m[4] * m[1] * m[10] +
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m[4] * m[2] * m[9] +
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m[8] * m[1] * m[6] -
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inv[15] = m[0] * m[5] * m[10] -
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m[0] * m[6] * m[9] -
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m[4] * m[1] * m[10] +
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m[4] * m[2] * m[9] +
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m[8] * m[1] * m[6] -
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m[8] * m[2] * m[5];
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det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
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if(det == 0)
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@ -751,15 +751,15 @@ findPointer(void *p, void **list, int32 num)
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uint8*
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getFileContents(char *name, uint32 *len)
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{
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FILE *cf = fopen(name, "rb");
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assert(cf != nil);
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fseek(cf, 0, SEEK_END);
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*len = ftell(cf);
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fseek(cf, 0, SEEK_SET);
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uint8 *data = new uint8[*len];
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fread(data, *len, 1, cf);
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fclose(cf);
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return data;
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FILE *cf = fopen(name, "rb");
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assert(cf != nil);
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fseek(cf, 0, SEEK_END);
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*len = ftell(cf);
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fseek(cf, 0, SEEK_SET);
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uint8 *data = new uint8[*len];
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fread(data, *len, 1, cf);
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fclose(cf);
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return data;
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}
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}
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@ -591,9 +591,9 @@ registerNativeRaster(void)
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{
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nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster),
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ID_RASTERD3D9,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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}
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}
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@ -534,7 +534,7 @@ defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
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int i;
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++)
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;
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uninstV3d(vertFormatMap[dcl[i].type],
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uninstV3d(vertFormatMap[dcl[i].type],
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geo->morphTargets[0].vertices,
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verts[dcl[i].stream] + dcl[i].offset,
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header->totalNumVertex,
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@ -614,9 +614,9 @@ registerNativeRaster(void)
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{
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nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster),
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ID_RASTERXBOX,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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}
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Texture*
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@ -115,8 +115,8 @@ skinInstanceCB(Geometry *geo, InstanceDataHeader *header)
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{
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defaultInstanceCB(geo, header);
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Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
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if(skin == nil)
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Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
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if(skin == nil)
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return;
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NativeSkin *natskin = new NativeSkin;
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skin->platformData = natskin;
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@ -169,8 +169,8 @@ skinUninstanceCB(Geometry *geo, InstanceDataHeader *header)
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{
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defaultUninstanceCB(geo, header);
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Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
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if(skin == nil)
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Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
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if(skin == nil)
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return;
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NativeSkin *natskin = (NativeSkin*)skin->platformData;
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@ -76,7 +76,7 @@ Geometry::destroy(void)
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for(int32 i = 0; i < this->numTexCoordSets; i++)
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delete[] this->texCoords[i];
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delete[] this->triangles;
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for(int32 i = 0; i < this->numMorphTargets; i++){
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MorphTarget *m = &this->morphTargets[i];
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delete[] m->vertices;
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@ -183,7 +183,7 @@ readNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
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stream->seek(-4);
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libid = stream->readU32();
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readChunkHeaderInfo(stream, &header);
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if(header.type == ID_STRUCT &&
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if(header.type == ID_STRUCT &&
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libraryIDPack(header.version, header.build) == libid){
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platform = stream->readU32();
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stream->seek(-16);
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@ -85,7 +85,7 @@ uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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static void
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render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->geoflags & Geometry::NATIVE) == 0)
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@ -98,14 +98,14 @@ render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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ObjPipeline::ObjPipeline(uint32 platform)
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: rw::ObjPipeline(platform)
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{
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{
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this->impl.instance = gl3::instance;
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this->impl.uninstance = gl3::uninstance;
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this->impl.render = gl3::render;
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this->instanceCB = nil;
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this->uninstanceCB = nil;
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this->renderCB = nil;
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}
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}
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void
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defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
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@ -15,6 +15,9 @@
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#endif
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#include "rwgl3.h"
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#include "rwgl3shader.h"
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#include "rwgl3plg.h"
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#include "rwgl3impl.h"
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namespace rw {
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namespace gl3 {
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@ -23,10 +26,13 @@ namespace gl3 {
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// MatFX
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Shader *envShader;
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static void*
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matfxOpen(void *o, int32, int32)
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{
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matFXGlobals.pipelines[PLATFORM_GL3] = makeMatFXPipeline();
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envShader = Shader::fromFiles("matfx_env.vert", "simple.frag");
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return o;
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}
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@ -41,6 +47,171 @@ initMatFX(void)
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{
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Driver::registerPlugin(PLATFORM_GL3, 0, ID_MATFX,
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matfxOpen, matfxClose);
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registerUniform("u_texMatrix");
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registerUniform("u_coefficient");
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}
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#define U(s) currentShader->uniformLocations[findUniform(s)]
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void
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matfxDefaultRender(InstanceDataHeader *header, InstanceData *inst)
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{
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Material *m;
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RGBAf col;
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GLfloat surfProps[4];
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m = inst->material;
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simpleShader->use();
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convColor(&col, &m->color);
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glUniform4fv(U("u_matColor"), 1, (GLfloat*)&col);
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surfProps[0] = m->surfaceProps.ambient;
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surfProps[1] = m->surfaceProps.specular;
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surfProps[2] = m->surfaceProps.diffuse;
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surfProps[3] = 0.0f;
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glUniform4fv(U("u_surfaceProps"), 1, surfProps);
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setTexture(0, m->texture);
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setVertexAlpha(inst->vertexAlpha || m->color.alpha != 0xFF);
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flushCache();
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glDrawElements(header->primType, inst->numIndex,
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GL_UNSIGNED_SHORT, (void*)(uintptr)inst->offset);
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}
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void
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calcEnvTexMatrix(Frame *f, float32 *mat)
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{
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Matrix cam;
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if(f){
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// PS2 style - could be simplified by the shader
|
||||
cam = *((Camera*)engine->currentCamera)->getFrame()->getLTM();
|
||||
cam.pos = { 0.0, 0.0, 0.0 };
|
||||
cam.right.x = -cam.right.x;
|
||||
cam.right.y = -cam.right.y;
|
||||
cam.right.z = -cam.right.z;
|
||||
|
||||
Matrix inv;
|
||||
Matrix::invert(&inv, f->getLTM());
|
||||
inv.pos = { -1.0, -1.0, -1.0 };
|
||||
inv.right.x *= -0.5f;
|
||||
inv.right.y *= -0.5f;
|
||||
inv.right.z *= -0.5f;
|
||||
inv.up.x *= -0.5f;
|
||||
inv.up.y *= -0.5f;
|
||||
inv.up.z *= -0.5f;
|
||||
inv.at.x *= -0.5f;
|
||||
inv.at.y *= -0.5f;
|
||||
inv.at.z *= -0.5f;
|
||||
inv.pos.x *= -0.5f;
|
||||
inv.pos.y *= -0.5f;
|
||||
inv.pos.z *= -0.5f;
|
||||
|
||||
Matrix m;
|
||||
Matrix::mult(&m, &inv, &cam);
|
||||
|
||||
memcpy(mat, &m, 64);
|
||||
mat[3] = mat[7] = mat[11] = 0.0f;
|
||||
mat[15] = 1.0f;
|
||||
|
||||
}else{
|
||||
// D3D - TODO: find out what PS2 does
|
||||
mat[0] = 0.5f;
|
||||
mat[1] = 0.0f;
|
||||
mat[2] = 0.0f;
|
||||
mat[3] = 0.0f;
|
||||
|
||||
mat[4] = 0.0f;
|
||||
mat[5] = -0.5f;
|
||||
mat[6] = 0.0f;
|
||||
mat[7] = 0.0f;
|
||||
|
||||
mat[8] = 0.0f;
|
||||
mat[9] = 0.0f;
|
||||
mat[10] = 1.0f;
|
||||
mat[11] = 0.0f;
|
||||
|
||||
mat[12] = 0.5f;
|
||||
mat[13] = 0.5f;
|
||||
mat[14] = 0.0f;
|
||||
mat[15] = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
matfxEnvRender(InstanceDataHeader *header, InstanceData *inst)
|
||||
{
|
||||
Material *m;
|
||||
RGBAf col;
|
||||
GLfloat surfProps[4];
|
||||
float32 texMat[16];
|
||||
m = inst->material;
|
||||
|
||||
matfxDefaultRender(header, inst);
|
||||
|
||||
MatFX *fx = MatFX::get(m);
|
||||
int32 idx = fx->getEffectIndex(MatFX::ENVMAP);
|
||||
MatFX::Env *env = &fx->fx[idx].env;
|
||||
|
||||
envShader->use();
|
||||
|
||||
convColor(&col, &m->color);
|
||||
glUniform4fv(U("u_matColor"), 1, (GLfloat*)&col);
|
||||
|
||||
surfProps[0] = m->surfaceProps.ambient;
|
||||
surfProps[1] = m->surfaceProps.specular;
|
||||
surfProps[2] = m->surfaceProps.diffuse;
|
||||
surfProps[3] = 0.0f;
|
||||
glUniform4fv(U("u_surfaceProps"), 1, surfProps);
|
||||
|
||||
glUniform1fv(U("u_coefficient"), 1, &env->coefficient);
|
||||
|
||||
calcEnvTexMatrix(env->frame, texMat);
|
||||
glUniformMatrix4fv(U("u_texMatrix"), 1, GL_FALSE, texMat);
|
||||
|
||||
setTexture(0, env->tex);
|
||||
|
||||
setVertexAlpha(1);
|
||||
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
|
||||
flushCache();
|
||||
glDrawElements(header->primType, inst->numIndex,
|
||||
GL_UNSIGNED_SHORT, (void*)(uintptr)inst->offset);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
void
|
||||
matfxRenderCB(Atomic *atomic, InstanceDataHeader *header)
|
||||
{
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
setAttribPointers(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
int32 n = header->numMeshes;
|
||||
|
||||
setAlphaTestFunc(1);
|
||||
setAlphaRef(0.2);
|
||||
|
||||
int32 fx;
|
||||
while(n--){
|
||||
fx = MatFX::getEffects(inst->material);
|
||||
switch(fx){
|
||||
case MatFX::ENVMAP:
|
||||
matfxEnvRender(header, inst);
|
||||
break;
|
||||
default:
|
||||
matfxDefaultRender(header, inst);
|
||||
}
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
|
@ -114,11 +114,11 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
|
||||
|
||||
void registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(Gl3Raster),
|
||||
ID_RASTERGL3,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(Gl3Raster),
|
||||
ID_RASTERGL3,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -59,6 +59,8 @@ UniformState uniformState;
|
||||
UniformScene uniformScene;
|
||||
UniformObject uniformObject;
|
||||
|
||||
Shader *simpleShader;
|
||||
|
||||
void
|
||||
beginUpdate(Camera *cam)
|
||||
{
|
||||
@ -87,9 +89,9 @@ beginUpdate(Camera *cam)
|
||||
setViewMatrix(view);
|
||||
|
||||
// Projection Matrix
|
||||
float32 invwx = 1.0f/cam->viewWindow.x;
|
||||
float32 invwy = 1.0f/cam->viewWindow.y;
|
||||
float32 invz = 1.0f/(cam->farPlane-cam->nearPlane);
|
||||
float32 invwx = 1.0f/cam->viewWindow.x;
|
||||
float32 invwy = 1.0f/cam->viewWindow.y;
|
||||
float32 invz = 1.0f/(cam->farPlane-cam->nearPlane);
|
||||
|
||||
proj[0] = invwx;
|
||||
proj[1] = 0.0f;
|
||||
@ -120,12 +122,14 @@ beginUpdate(Camera *cam)
|
||||
void
|
||||
initializeRender(void)
|
||||
{
|
||||
driver[PLATFORM_GL3]->beginUpdate = beginUpdate;
|
||||
driver[PLATFORM_GL3]->beginUpdate = beginUpdate;
|
||||
|
||||
glClearColor(0.25, 0.25, 0.25, 1.0);
|
||||
simpleShader = Shader::fromFiles("simple.vert", "simple.frag");
|
||||
|
||||
glClearColor(0.25, 0.25, 0.25, 1.0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
@ -228,14 +232,14 @@ setLight(int32 n, Light *light)
|
||||
void
|
||||
setProjectionMatrix(float32 *mat)
|
||||
{
|
||||
memcpy(&uniformScene.proj, mat, 64);
|
||||
memcpy(&uniformScene.proj, mat, 64);
|
||||
sceneDirty = 1;
|
||||
}
|
||||
|
||||
void
|
||||
setViewMatrix(float32 *mat)
|
||||
{
|
||||
memcpy(&uniformScene.view, mat, 64);
|
||||
memcpy(&uniformScene.view, mat, 64);
|
||||
sceneDirty = 1;
|
||||
}
|
||||
|
||||
@ -342,56 +346,6 @@ lightingCB(void)
|
||||
setAmbientLight(&ambLight);
|
||||
}
|
||||
|
||||
void
|
||||
matfxRenderCB(Atomic *atomic, InstanceDataHeader *header)
|
||||
{
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
setAttribPointers(header);
|
||||
|
||||
Material *m;
|
||||
RGBAf col;
|
||||
GLfloat surfProps[4];
|
||||
int id;
|
||||
InstanceData *inst = header->inst;
|
||||
int32 n = header->numMeshes;
|
||||
|
||||
setAlphaTestFunc(1);
|
||||
setAlphaRef(0.2);
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
convColor(&col, &m->color);
|
||||
glUniform4fv(U("u_matColor"), 1, (GLfloat*)&col);
|
||||
|
||||
surfProps[0] = m->surfaceProps.ambient;
|
||||
surfProps[1] = m->surfaceProps.specular;
|
||||
surfProps[2] = m->surfaceProps.diffuse;
|
||||
surfProps[3] = 0.0f;
|
||||
glUniform4fv(U("u_surfaceProps"), 1, surfProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
/*
|
||||
if(MatFX::getEffects(m) == MatFX::ENVMAP){
|
||||
MatFX *fx = MatFX::get(m);
|
||||
int32 idx = fx->getEffectIndex(MatFX::ENVMAP);
|
||||
setTexture(0, fx->fx[idx].env.tex);
|
||||
}
|
||||
*/
|
||||
|
||||
setVertexAlpha(inst->vertexAlpha || m->color.alpha != 0xFF);
|
||||
|
||||
flushCache();
|
||||
glDrawElements(header->primType, inst->numIndex,
|
||||
GL_UNSIGNED_SHORT, (void*)(uintptr)inst->offset);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
|
||||
{
|
||||
@ -412,6 +366,8 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
|
||||
setAlphaTestFunc(1);
|
||||
setAlphaRef(0.2);
|
||||
|
||||
simpleShader->use();
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
|
@ -17,17 +17,17 @@ struct AttribDesc
|
||||
|
||||
enum AttribIndices
|
||||
{
|
||||
ATTRIB_POS = 0,
|
||||
ATTRIB_NORMAL,
|
||||
ATTRIB_COLOR,
|
||||
ATTRIB_TEXCOORDS0,
|
||||
ATTRIB_TEXCOORDS1,
|
||||
ATTRIB_TEXCOORDS2,
|
||||
ATTRIB_TEXCOORDS3,
|
||||
ATTRIB_TEXCOORDS4,
|
||||
ATTRIB_TEXCOORDS5,
|
||||
ATTRIB_TEXCOORDS6,
|
||||
ATTRIB_TEXCOORDS7,
|
||||
ATTRIB_POS = 0,
|
||||
ATTRIB_NORMAL,
|
||||
ATTRIB_COLOR,
|
||||
ATTRIB_TEXCOORDS0,
|
||||
ATTRIB_TEXCOORDS1,
|
||||
ATTRIB_TEXCOORDS2,
|
||||
ATTRIB_TEXCOORDS3,
|
||||
ATTRIB_TEXCOORDS4,
|
||||
ATTRIB_TEXCOORDS5,
|
||||
ATTRIB_TEXCOORDS6,
|
||||
ATTRIB_TEXCOORDS7,
|
||||
};
|
||||
|
||||
struct InstanceData
|
||||
@ -41,7 +41,7 @@ struct InstanceData
|
||||
};
|
||||
|
||||
struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
{
|
||||
{
|
||||
uint32 serialNumber; // not really needed right now
|
||||
uint32 numMeshes;
|
||||
uint16 *indexBuffer;
|
||||
@ -61,7 +61,7 @@ struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
void setAttribPointers(InstanceDataHeader *header);
|
||||
|
||||
// Render state
|
||||
void setAlphaTestFunc(int32 f);
|
||||
void setAlphaTestFunc(int32 f);
|
||||
void setAlphaRef(float32 f);
|
||||
|
||||
// per Scene
|
||||
@ -78,9 +78,11 @@ void setLight(int32 n, Light*);
|
||||
void setTexture(int32 n, Texture *tex);
|
||||
void setVertexAlpha(bool32 enable);
|
||||
|
||||
void flushCache(void);
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
{
|
||||
public:
|
||||
{
|
||||
public:
|
||||
void (*instanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
void (*renderCB)(Atomic *atomic, InstanceDataHeader *header);
|
||||
@ -91,12 +93,9 @@ public:
|
||||
void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header);
|
||||
void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header);
|
||||
void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header);
|
||||
|
||||
void matfxRenderCB(Atomic *atomic, InstanceDataHeader *header);
|
||||
void lightingCB(void);
|
||||
|
||||
ObjPipeline *makeDefaultPipeline(void);
|
||||
ObjPipeline *makeSkinPipeline(void);
|
||||
ObjPipeline *makeMatFXPipeline(void);
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
|
@ -1,6 +1,12 @@
|
||||
namespace rw {
|
||||
namespace gl3 {
|
||||
|
||||
#ifdef RW_OPENGL
|
||||
|
||||
extern Shader *simpleShader;
|
||||
|
||||
#endif
|
||||
|
||||
void rasterCreate(Raster *raster);
|
||||
uint8 *rasterLock(Raster*, int32 level);
|
||||
void rasterUnlock(Raster*, int32);
|
||||
|
@ -604,9 +604,9 @@ skinInstanceCB(Geometry *g, int32 i, uint32 offset)
|
||||
header->dataSize = offset*g->numVertices;
|
||||
header->data = new uint8[header->dataSize];
|
||||
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
|
||||
if(skin == nil)
|
||||
return 8;
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
|
||||
if(skin == nil)
|
||||
return 8;
|
||||
|
||||
a = &header->attribs[i];
|
||||
uint8 *wgt = header->data + a[0].offset;
|
||||
@ -632,8 +632,8 @@ skinUninstanceCB(Geometry *geo)
|
||||
{
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
|
||||
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
|
||||
if(skin == nil)
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
|
||||
if(skin == nil)
|
||||
return;
|
||||
|
||||
uint8 *data = skin->data;
|
||||
@ -776,9 +776,9 @@ registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(GlRaster),
|
||||
ID_RASTERWDGL,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -168,6 +168,14 @@ MatFX::setEnvTexture(Texture *t)
|
||||
this->fx[i].env.tex = t;
|
||||
}
|
||||
|
||||
void
|
||||
MatFX::setEnvFrame(Frame *f)
|
||||
{
|
||||
int32 i = this->getEffectIndex(ENVMAP);
|
||||
if(i >= 0)
|
||||
this->fx[i].env.frame = f;
|
||||
}
|
||||
|
||||
void
|
||||
MatFX::setEnvCoefficient(float32 coef)
|
||||
{
|
||||
|
@ -236,7 +236,7 @@ unfixDmaOffsets(InstanceData *inst)
|
||||
|
||||
// Pipeline
|
||||
|
||||
PipeAttribute attribXYZ = {
|
||||
PipeAttribute attribXYZ = {
|
||||
"XYZ",
|
||||
AT_V3_32
|
||||
};
|
||||
|
@ -400,7 +400,7 @@ rasterNumLevels(Raster *raster)
|
||||
return MAXLEVEL(ras)+1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static void*
|
||||
createNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
@ -475,9 +475,9 @@ registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(Ps2Raster),
|
||||
ID_RASTERPS2,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
|
||||
Texture::registerPlugin(0, ID_SKYMIPMAP, nil, nil, nil);
|
||||
Texture::registerPluginStream(ID_SKYMIPMAP, readMipmap, writeMipmap, getSizeMipmap);
|
||||
|
@ -29,7 +29,7 @@ struct Driver
|
||||
|
||||
static PluginList s_plglist[NUM_PLATFORMS];
|
||||
static void open(void);
|
||||
static int32 registerPlugin(int32 platform, int32 size, uint32 id,
|
||||
static int32 registerPlugin(int32 platform, int32 size, uint32 id,
|
||||
Constructor ctor, Destructor dtor){
|
||||
return s_plglist[platform].registerPlugin(size, id,
|
||||
ctor, dtor, nil);
|
||||
|
@ -115,6 +115,7 @@ struct MatFX
|
||||
void setBumpTexture(Texture *t);
|
||||
void setBumpCoefficient(float32 coef);
|
||||
void setEnvTexture(Texture *t);
|
||||
void setEnvFrame(Frame *f);
|
||||
void setEnvCoefficient(float32 coef);
|
||||
void setDualTexture(Texture *t);
|
||||
void setDualSrcBlend(int32 blend);
|
||||
|
Loading…
Reference in New Issue
Block a user