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had messed up split skins
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@ -85,8 +85,8 @@ readNativeSkin(Stream *stream, int32, void *object, int32 offset)
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Skin *skin = new Skin;
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*PLUGINOFFSET(Skin*, geometry, offset) = skin;
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// numUsedBones and numWeights appear in/after 34003 but not in/before 33002
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// (probably rw::version >= 0x34000)
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// numUsedBones and numWeights appear in/after 34003
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// but not in/before 33002 (probably rw::version >= 0x34000)
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bool oldFormat = header[1] == 0;
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// Use numBones for numUsedBones to allocate data
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@ -148,13 +148,24 @@ struct Skin
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uint8 *indices;
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float *weights;
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// split data; not sure what RLE is exactly
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// split skin
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// points into rle for each mesh
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struct RLEcount {
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uint8 start;
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uint8 size;
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};
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// run length encoded used bones
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struct RLE {
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uint8 startbone; // into remapIndices
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uint8 n;
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};
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int32 boneLimit;
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int32 numMeshes;
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int32 numRLE;
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int32 rleSize;
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int8 *remapIndices;
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int16 *RLEcount;
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int16 *RLE;
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RLEcount *rleCount;
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RLE *rle;
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uint8 *data; // only used by delete
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void *platformData; // a place to store platform specific stuff
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45
src/skin.cpp
45
src/skin.cpp
@ -61,7 +61,8 @@ copySkin(void *dst, void *src, int32 offset, int32)
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dstskin->numWeights = srcskin->numWeights;
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assert(0 && "can't copy skin yet");
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dstskin->init(srcskin->numBones, srcskin->numUsedBones, geometry->numVertices);
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dstskin->init(srcskin->numBones, srcskin->numUsedBones,
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geometry->numVertices);
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memcpy(dstskin->usedBones, srcskin->usedBones, srcskin->numUsedBones);
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memcpy(dstskin->inverseMatrices, srcskin->inverseMatrices,
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srcskin->numBones*64);
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@ -78,15 +79,16 @@ readSkinSplitData(Stream *stream, Skin *skin)
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skin->boneLimit = stream->readI32();
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skin->numMeshes = stream->readI32();
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skin->numRLE = stream->readI32();
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sz = skin->numBones + 2*(skin->numMeshes+skin->numRLE);
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if(sz != 0){
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skin->rleSize = stream->readI32();
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if(skin->numMeshes){
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sz = skin->numBones + 2*(skin->numMeshes+skin->rleSize);
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data = (int8*)malloc(sz);
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stream->read(data, sz);
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skin->remapIndices = data;
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skin->RLEcount = (int16*)(data + skin->numBones);
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skin->RLE = (int16*)(data + skin->numBones + 2*skin->numMeshes);
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skin->rleCount = (Skin::RLEcount*)(data + skin->numBones);
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skin->rle = (Skin::RLE*)(data + skin->numBones + 2*skin->numMeshes);
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}
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return stream;
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}
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Stream*
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@ -94,15 +96,19 @@ writeSkinSplitData(Stream *stream, Skin *skin)
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{
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stream->writeI32(skin->boneLimit);
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stream->writeI32(skin->numMeshes);
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stream->writeI32(skin->numRLE);
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stream->writeI32(skin->rleSize);
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if(skin->numMeshes)
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stream->write(skin->remapIndices,
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skin->numBones + 2*(skin->numMeshes+skin->numRLE));
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skin->numBones + 2*(skin->numMeshes+skin->rleSize));
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return stream;
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}
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int32
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skinSplitDataSize(Skin *skin)
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{
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return 12 + skin->numBones + 2*(skin->numMeshes+skin->numRLE);
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if(skin->numMeshes == 0)
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return 12;
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return 12 + skin->numBones + 2*(skin->numMeshes+skin->rleSize);
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}
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static Stream*
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@ -125,15 +131,17 @@ readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
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}
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}
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stream->read(header, 4); // numBones, numUsedBones, numWeights, unused
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stream->read(header, 4); // numBones, numUsedBones,
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// numWeights, unused
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Skin *skin = new Skin;
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*PLUGINOFFSET(Skin*, geometry, offset) = skin;
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// numUsedBones and numWeights appear in/after 34003 but not in/before 33002
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// (probably rw::version >= 0x34000)
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// numUsedBones and numWeights appear in/after 34003
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// but not in/before 33002 (probably rw::version >= 0x34000)
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bool oldFormat = header[1] == 0;
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// Use numBones for numUsedBones to allocate data, find out the correct value later
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// Use numBones for numUsedBones to allocate data,
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// find out the correct value later
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if(oldFormat)
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skin->init(header[0], header[0], geometry->numVertices);
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else
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@ -312,14 +320,19 @@ Skin::init(int32 numBones, int32 numUsedBones, int32 numVertices)
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this->boneLimit = 0;
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this->numMeshes = 0;
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this->numRLE = 0;
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this->rleSize = 0;
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this->remapIndices = nil;
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this->RLEcount = nil;
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this->RLE = nil;
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this->rleCount = nil;
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this->rle = nil;
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this->platformData = nil;
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}
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static_assert(sizeof(Skin::RLEcount) == 2, "RLEcount size");
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static_assert(sizeof(Skin::RLE) == 2, "RLE size");
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void
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Skin::findNumWeights(int32 numVertices)
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{
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