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implemented vsynch for d3d9 and glfw
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@@ -356,9 +356,9 @@ Camera::clear(RGBA *col, uint32 mode)
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}
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void
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Camera::showRaster(void)
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Camera::showRaster(uint32 flags)
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{
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engine->device.showRaster(this->frameBuffer);
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this->frameBuffer->show(flags);
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}
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void
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