implemented vsynch for d3d9 and glfw

This commit is contained in:
aap
2020-05-02 10:08:19 +02:00
parent 3704fe8a9f
commit b3ad490d1b
10 changed files with 35 additions and 15 deletions

View File

@@ -356,9 +356,9 @@ Camera::clear(RGBA *col, uint32 mode)
}
void
Camera::showRaster(void)
Camera::showRaster(uint32 flags)
{
engine->device.showRaster(this->frameBuffer);
this->frameBuffer->show(flags);
}
void