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small change for windows/3ds max plugin
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parent
a391f263cb
commit
b556ad0d8a
117
librw.vcxproj
117
librw.vcxproj
@ -26,6 +26,78 @@
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\d3d\rwd3d.h" />
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<ClInclude Include="src\d3d\rwd3d8.h" />
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<ClInclude Include="src\d3d\rwd3d9.h" />
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<ClInclude Include="src\d3d\rwd3dimpl.h" />
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<ClInclude Include="src\d3d\rwxbox.h" />
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<ClInclude Include="src\d3d\rwxboximpl.h" />
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<ClInclude Include="src\gl\rwgl3.h" />
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<ClInclude Include="src\gl\rwgl3impl.h" />
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<ClInclude Include="src\gl\rwgl3plg.h" />
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<ClInclude Include="src\gl\rwgl3shader.h" />
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<ClInclude Include="src\gl\rwwdgl.h" />
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<ClInclude Include="src\ps2\rwps2.h" />
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<ClInclude Include="src\ps2\rwps2impl.h" />
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<ClInclude Include="src\ps2\rwps2plg.h" />
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<ClInclude Include="src\rwanim.h" />
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<ClInclude Include="src\rwbase.h" />
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<ClInclude Include="src\rwengine.h" />
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<ClInclude Include="src\rwerror.h" />
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<ClInclude Include="src\rwobjects.h" />
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<ClInclude Include="src\rwpipeline.h" />
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<ClInclude Include="src\rwplg.h" />
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<ClInclude Include="src\rwplugins.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="src\base.err" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\anim.cpp" />
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<ClCompile Include="src\base.cpp" />
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<ClCompile Include="src\bmp.cpp" />
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<ClCompile Include="src\camera.cpp" />
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<ClCompile Include="src\clump.cpp" />
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<ClCompile Include="src\d3d\d3d.cpp" />
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<ClCompile Include="src\d3d\d3d8.cpp" />
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<ClCompile Include="src\d3d\d3d8plugins.cpp" />
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<ClCompile Include="src\d3d\d3d8render.cpp" />
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<ClCompile Include="src\d3d\d3d9.cpp" />
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<ClCompile Include="src\d3d\d3d9plugins.cpp" />
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<ClCompile Include="src\d3d\d3d9render.cpp" />
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<ClCompile Include="src\d3d\d3ddriver.cpp" />
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<ClCompile Include="src\d3d\xbox.cpp" />
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<ClCompile Include="src\d3d\xboxplugins.cpp" />
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<ClCompile Include="src\engine.cpp" />
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<ClCompile Include="src\error.cpp" />
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<ClCompile Include="src\frame.cpp" />
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<ClCompile Include="src\geometry.cpp" />
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<ClCompile Include="src\geoplg.cpp" />
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<ClCompile Include="src\gl\gl3.cpp" />
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<ClCompile Include="src\gl\gl3driver.cpp" />
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<ClCompile Include="src\gl\gl3pipe.cpp" />
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<ClCompile Include="src\gl\gl3plugins.cpp" />
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<ClCompile Include="src\gl\gl3raster.cpp" />
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<ClCompile Include="src\gl\gl3render.cpp" />
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<ClCompile Include="src\gl\gl3shader.cpp" />
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<ClCompile Include="src\gl\wdgl.cpp" />
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<ClCompile Include="src\hanim.cpp" />
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<ClCompile Include="src\image.cpp" />
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<ClCompile Include="src\light.cpp" />
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<ClCompile Include="src\matfx.cpp" />
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<ClCompile Include="src\pipeline.cpp" />
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<ClCompile Include="src\plg.cpp" />
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<ClCompile Include="src\ps2\pds.cpp" />
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<ClCompile Include="src\ps2\ps2.cpp" />
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<ClCompile Include="src\ps2\ps2matfx.cpp" />
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<ClCompile Include="src\ps2\ps2raster.cpp" />
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<ClCompile Include="src\ps2\ps2skin.cpp" />
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<ClCompile Include="src\skin.cpp" />
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<ClCompile Include="src\tga.cpp" />
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<ClCompile Include="src\uvanim.cpp" />
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<ClCompile Include="src\world.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}</ProjectGuid>
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<RootNamespace>librw</RootNamespace>
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@ -186,51 +258,6 @@
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\anim.cpp" />
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<ClCompile Include="src\camera.cpp" />
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<ClCompile Include="src\clump.cpp" />
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<ClCompile Include="src\d3d.cpp" />
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<ClCompile Include="src\d3d8.cpp" />
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<ClCompile Include="src\d3d8render.cpp" />
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<ClCompile Include="src\d3d9.cpp" />
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<ClCompile Include="src\d3d9render.cpp" />
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<ClCompile Include="src\d3ddriver.cpp" />
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<ClCompile Include="src\engine.cpp" />
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<ClCompile Include="src\error.cpp" />
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<ClCompile Include="src\frame.cpp" />
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<ClCompile Include="src\geometry.cpp" />
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<ClCompile Include="src\image.cpp" />
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<ClCompile Include="src\light.cpp" />
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<ClCompile Include="src\pds.cpp" />
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<ClCompile Include="src\pipeline.cpp" />
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<ClCompile Include="src\plugins.cpp" />
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<ClCompile Include="src\ps2.cpp" />
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<ClCompile Include="src\ps2raster.cpp" />
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<ClCompile Include="src\rwbase.cpp" />
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<ClCompile Include="src\wdgl.cpp" />
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<ClCompile Include="src\xbox.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\rwbase.h" />
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<ClInclude Include="src\rwd3d.h" />
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<ClInclude Include="src\rwd3d8.h" />
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<ClInclude Include="src\rwd3d9.h" />
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<ClInclude Include="src\rwengine.h" />
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<ClInclude Include="src\rwerror.h" />
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<ClInclude Include="src\rwobjects.h" />
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<ClInclude Include="src\rwpipeline.h" />
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<ClInclude Include="src\rwplg.h" />
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<ClInclude Include="src\rwplugin.h" />
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<ClInclude Include="src\rwplugins.h" />
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<ClInclude Include="src\rwps2.h" />
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<ClInclude Include="src\rwps2plg.h" />
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<ClInclude Include="src\rwwdgl.h" />
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<ClInclude Include="src\rwxbox.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="src\base.err" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -249,7 +249,7 @@ AnimInterpolator::addTime(float32 t)
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}
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KeyFrameHeader *last = this->getAnimFrame(this->currentAnim->numFrames);
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KeyFrameHeader *next = (KeyFrameHeader*)this->nextFrame;
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InterpFrameHeader *ifrm;
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InterpFrameHeader *ifrm = nil;
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while(next < last && next->prev->time <= this->currentTime){
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// find next interpolation frame to expire
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for(i = 0; i < this->numNodes; i++){
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@ -204,6 +204,9 @@ struct Skin
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static Skin *get(Geometry *geo){
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return *PLUGINOFFSET(Skin*, geo, skinGlobals.geoOffset);
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}
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static void set(Geometry *geo, Skin *skin){
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*PLUGINOFFSET(Skin*, geo, skinGlobals.geoOffset) = skin;
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}
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static void setHierarchy(Atomic *atomic, HAnimHierarchy *hier){
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*PLUGINOFFSET(HAnimHierarchy*, atomic,
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skinGlobals.atomicOffset) = hier;
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