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implemented matrix to quaternion conversion
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@@ -321,6 +321,7 @@ struct Matrix
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Matrix *translate(V3d *translation, CombineOp op);
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Matrix *scale(V3d *scl, CombineOp op);
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Matrix *transform(Matrix *mat, CombineOp op);
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Quat getRotation(void);
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void lookAt(const V3d &dir, const V3d &up);
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// helper functions. consider private
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