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fixed hanim a bit
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@@ -848,9 +848,9 @@ static D3DFORMAT fbFormats[] = {
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// D3DFMT_A1R5G5B5,
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/// D3DFMT_A2R10G10B10, // works but let's not use it...
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// D3DFMT_A8R8G8B8,
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D3DFMT_R5G6B5,
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D3DFMT_X8R8G8B8,
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// D3DFMT_X1R5G5B5,
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D3DFMT_X8R8G8B8
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D3DFMT_R5G6B5
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};
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static void
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