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fixed hanim a bit
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7cea137baf
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@ -177,7 +177,7 @@ AnimInterpolator::create(int32 numNodes, int32 maxFrameSize)
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int32 sz;
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int32 sz;
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int32 realsz = maxFrameSize;
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int32 realsz = maxFrameSize;
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// Add some space for pointers and padding, hopefully this will
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// Add some space for pointers and padding, hopefully this will be
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// enough. Don't change maxFrameSize not to mess up streaming.
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// enough. Don't change maxFrameSize not to mess up streaming.
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if(sizeof(void*) > 4)
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if(sizeof(void*) > 4)
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realsz += 16;
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realsz += 16;
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@ -848,9 +848,9 @@ static D3DFORMAT fbFormats[] = {
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// D3DFMT_A1R5G5B5,
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// D3DFMT_A1R5G5B5,
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/// D3DFMT_A2R10G10B10, // works but let's not use it...
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/// D3DFMT_A2R10G10B10, // works but let's not use it...
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// D3DFMT_A8R8G8B8,
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// D3DFMT_A8R8G8B8,
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D3DFMT_R5G6B5,
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D3DFMT_X8R8G8B8,
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// D3DFMT_X1R5G5B5,
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// D3DFMT_X1R5G5B5,
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D3DFMT_X8R8G8B8
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D3DFMT_R5G6B5
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};
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};
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static void
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static void
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@ -47,13 +47,19 @@ HAnimHierarchy::create(int32 numNodes, int32 *nodeFlags, int32 *nodeIDs,
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}else{
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}else{
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hier->matricesUnaligned = rwNew(hier->numNodes*64 + 0xF, MEMDUR_EVENT | ID_HANIM);
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hier->matricesUnaligned = rwNew(hier->numNodes*64 + 0xF, MEMDUR_EVENT | ID_HANIM);
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hier->matrices =
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hier->matrices =
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(Matrix*)((uintptr)hier->matricesUnaligned & ~0xF);
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(Matrix*)(((uintptr)hier->matricesUnaligned + 0xF) & ~0xF);
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}
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}
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hier->nodeInfo = rwNewT(HAnimNodeInfo, hier->numNodes, MEMDUR_EVENT | ID_HANIM);
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hier->nodeInfo = rwNewT(HAnimNodeInfo, hier->numNodes, MEMDUR_EVENT | ID_HANIM);
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for(int32 i = 0; i < hier->numNodes; i++){
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for(int32 i = 0; i < hier->numNodes; i++){
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if(nodeIDs)
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hier->nodeInfo[i].id = nodeIDs[i];
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hier->nodeInfo[i].id = nodeIDs[i];
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else
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hier->nodeInfo[i].id = 0;
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hier->nodeInfo[i].index = i;
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hier->nodeInfo[i].index = i;
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if(nodeFlags)
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hier->nodeInfo[i].flags = nodeFlags[i];
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hier->nodeInfo[i].flags = nodeFlags[i];
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else
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hier->nodeInfo[i].flags = 0;
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hier->nodeInfo[i].frame = nil;
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hier->nodeInfo[i].frame = nil;
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}
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}
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return hier;
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return hier;
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@ -195,9 +201,14 @@ createHAnim(void *object, int32 offset, int32)
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static void*
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static void*
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destroyHAnim(void *object, int32 offset, int32)
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destroyHAnim(void *object, int32 offset, int32)
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{
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{
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int i;
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HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset);
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HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset);
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if(hanim->hierarchy)
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if(hanim->hierarchy){
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for(i = 0; i < hanim->hierarchy->numNodes; i++)
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hanim->hierarchy->nodeInfo[i].frame = nil;
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if(object == hanim->hierarchy->parentFrame)
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hanim->hierarchy->destroy();
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hanim->hierarchy->destroy();
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}
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hanim->id = -1;
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hanim->id = -1;
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hanim->hierarchy = nil;
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hanim->hierarchy = nil;
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return object;
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return object;
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@ -206,11 +217,24 @@ destroyHAnim(void *object, int32 offset, int32)
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static void*
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static void*
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copyHAnim(void *dst, void *src, int32 offset, int32)
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copyHAnim(void *dst, void *src, int32 offset, int32)
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{
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{
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int i;
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HAnimData *dsthanim = PLUGINOFFSET(HAnimData, dst, offset);
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HAnimData *dsthanim = PLUGINOFFSET(HAnimData, dst, offset);
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HAnimData *srchanim = PLUGINOFFSET(HAnimData, src, offset);
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HAnimData *srchanim = PLUGINOFFSET(HAnimData, src, offset);
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HAnimHierarchy *srchier, *dsthier;
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dsthanim->id = srchanim->id;
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dsthanim->id = srchanim->id;
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// TODO
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dsthanim->hierarchy = nil;
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dsthanim->hierarchy = nil;
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srchier = srchanim->hierarchy;
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if(srchier && !(srchier->flags & HAnimHierarchy::SUBHIERARCHY)){
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dsthier = HAnimHierarchy::create(srchier->numNodes, nil, nil, srchier->flags, srchier->currentAnim->maxInterpKeyFrameSize);
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for(i = 0; i < dsthier->numNodes; i++){
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dsthier->nodeInfo[i].frame = nil;
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dsthier->nodeInfo[i].flags = srchier->nodeInfo[i].flags;
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dsthier->nodeInfo[i].index = srchier->nodeInfo[i].index;
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dsthier->nodeInfo[i].id = srchier->nodeInfo[i].id;
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}
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dsthanim->hierarchy = dsthier;
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dsthier->parentFrame = (Frame*)dst;
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}
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return dst;
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return dst;
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}
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}
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