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https://github.com/aap/librw.git
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opengl default pipe: dont do unnecessary alpha test
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parent
276ac82ddf
commit
bb7fb68531
@ -136,7 +136,7 @@ int32 u_lightColor;
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int32 u_matColor;
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int32 u_matColor;
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int32 u_surfProps;
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int32 u_surfProps;
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Shader *defaultShader;
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Shader *defaultShader, *defaultShader_noAT;
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static bool32 stateDirty = 1;
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static bool32 stateDirty = 1;
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static bool32 sceneDirty = 1;
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static bool32 sceneDirty = 1;
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@ -1829,6 +1829,9 @@ initOpenGL(void)
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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defaultShader = Shader::create(vs, fs);
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defaultShader = Shader::create(vs, fs);
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assert(defaultShader);
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assert(defaultShader);
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const char *fs_noAT[] = { shaderDecl, "#define NO_ALPHATEST\n", header_frag_src, simple_frag_src, nil };
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defaultShader_noAT = Shader::create(vs, fs_noAT);
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assert(defaultShader_noAT);
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openIm2D();
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openIm2D();
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openIm3D();
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openIm3D();
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@ -1841,6 +1844,15 @@ termOpenGL(void)
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{
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{
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closeIm3D();
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closeIm3D();
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closeIm2D();
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closeIm2D();
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defaultShader->destroy();
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defaultShader = nil;
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defaultShader_noAT->destroy();
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defaultShader_noAT = nil;
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glDeleteTextures(1, &whitetex);
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whitetex = nil;
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return 1;
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return 1;
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}
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}
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@ -149,8 +149,6 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
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InstanceData *inst = header->inst;
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InstanceData *inst = header->inst;
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int32 n = header->numMeshes;
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int32 n = header->numMeshes;
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defaultShader->use();
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while(n--){
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while(n--){
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m = inst->material;
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m = inst->material;
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@ -160,6 +158,11 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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if(getAlphaTest())
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defaultShader->use();
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else
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defaultShader_noAT->use();
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drawInst(header, inst);
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drawInst(header, inst);
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inst++;
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inst++;
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}
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}
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@ -97,7 +97,7 @@ struct InstanceDataHeader : rw::InstanceDataHeader
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struct Shader;
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struct Shader;
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extern Shader *defaultShader;
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extern Shader *defaultShader, *defaultShader_noAT;
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struct Im3DVertex
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struct Im3DVertex
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{
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{
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@ -23,6 +23,8 @@ out vec4 fragColor;
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void DoAlphaTest(float a)
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void DoAlphaTest(float a)
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{
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{
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#ifndef NO_ALPHATEST
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if(a < u_alphaRef.x || a >= u_alphaRef.y)
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if(a < u_alphaRef.x || a >= u_alphaRef.y)
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discard;
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discard;
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#endif
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}
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}
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@ -24,7 +24,9 @@ const char *header_frag_src =
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"void DoAlphaTest(float a)\n"
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"void DoAlphaTest(float a)\n"
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"{\n"
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"{\n"
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"#ifndef NO_ALPHATEST\n"
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" if(a < u_alphaRef.x || a >= u_alphaRef.y)\n"
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" if(a < u_alphaRef.x || a >= u_alphaRef.y)\n"
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" discard;\n"
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" discard;\n"
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"#endif\n"
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"}\n"
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"}\n"
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;
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;
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