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cmake: copy assets to build dir
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@@ -258,7 +258,7 @@ InitRW(void)
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tex = rw::Texture::read("maze", nil);
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tex2 = rw::Texture::read("checkers", nil);
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const char *filename = "teapot2.dff";
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const char *filename = "teapot.dff";
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if(sk::args.argc > 1)
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filename = sk::args.argv[1];
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rw::StreamFile in;
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