mirror of https://github.com/aap/librw.git
work on uvanims
This commit is contained in:
parent
9b56671186
commit
c0a5e0961d
16
src/base.cpp
16
src/base.cpp
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@ -40,6 +40,22 @@ static Matrix identMat = {
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};
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// lazy implementation
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int
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strcmp_ci(const char *s1, const char *s2)
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{
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char c1, c2;
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for(;;){
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c1 = tolower(*s1);
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c2 = tolower(*s2);
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if(c1 != c2)
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return c1 - c2;
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if(c1 == '\0')
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return 0;
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s1++;
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s2++;
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}
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}
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int
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strncmp_ci(const char *s1, const char *s2, int n)
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{
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112
src/matfx.cpp
112
src/matfx.cpp
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@ -36,8 +36,9 @@ createAtomicMatFX(void *object, int32 offset, int32)
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static void*
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copyAtomicMatFX(void *dst, void *src, int32 offset, int32)
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{
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// don't call seteffects, it will override the pipeline
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if(*PLUGINOFFSET(int32, src, offset))
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MatFX::enableEffects((Atomic*)dst);
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*PLUGINOFFSET(int32, dst, offset) = 1;
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return dst;
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}
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@ -170,6 +171,24 @@ MatFX::setBumpCoefficient(float32 coef)
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this->fx[i].bump.coefficient = coef;
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}
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Texture*
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MatFX::getBumpTexture(void)
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{
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int32 i = this->getEffectIndex(BUMPMAP);
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if(i >= 0)
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return this->fx[i].bump.tex;
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return nil;
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}
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float32
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MatFX::getBumpCoefficient(void)
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{
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int32 i = this->getEffectIndex(BUMPMAP);
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if(i >= 0)
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return this->fx[i].bump.coefficient;
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return 0.0f;
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}
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void
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MatFX::setEnvTexture(Texture *t)
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{
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@ -194,6 +213,34 @@ MatFX::setEnvCoefficient(float32 coef)
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this->fx[i].env.coefficient = coef;
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}
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Texture*
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MatFX::getEnvTexture(void)
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{
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int32 i = this->getEffectIndex(ENVMAP);
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if(i >= 0)
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return this->fx[i].env.tex;
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return nil;
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}
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Frame*
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MatFX::getEnvFrame(void)
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{
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int32 i = this->getEffectIndex(ENVMAP);
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if(i >= 0)
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return this->fx[i].env.frame;
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return nil;
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}
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float32
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MatFX::getEnvCoefficient(void)
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{
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int32 i = this->getEffectIndex(ENVMAP);
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if(i >= 0)
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return this->fx[i].env.coefficient;
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return 0.0f;
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}
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void
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MatFX::setDualTexture(Texture *t)
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{
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@ -218,6 +265,56 @@ MatFX::setDualDestBlend(int32 blend)
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this->fx[i].dual.dstBlend = blend;
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}
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Texture*
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MatFX::getDualTexture(void)
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{
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int32 i = this->getEffectIndex(DUAL);
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if(i >= 0)
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return this->fx[i].dual.tex;
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return nil;
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}
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int32
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MatFX::getDualSrcBlend(void)
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{
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int32 i = this->getEffectIndex(DUAL);
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if(i >= 0)
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return this->fx[i].dual.srcBlend;
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return 0;
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}
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int32
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MatFX::getDualDestBlend(void)
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{
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int32 i = this->getEffectIndex(DUAL);
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if(i >= 0)
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return this->fx[i].dual.dstBlend;
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return 0;
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}
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void
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MatFX::setUVTransformMatrices(Matrix *base, Matrix *dual)
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{
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int32 i = this->getEffectIndex(UVTRANSFORM);
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if(i >= 0){
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this->fx[i].uvtransform.baseTransform = base;
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this->fx[i].uvtransform.dualTransform = dual;
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}
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}
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void
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MatFX::getUVTransformMatrices(Matrix **base, Matrix **dual)
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{
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int32 i = this->getEffectIndex(UVTRANSFORM);
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if(i >= 0){
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if(base) *base = this->fx[i].uvtransform.baseTransform;
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if(dual) *dual = this->fx[i].uvtransform.dualTransform;
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return;
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}
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if(base) *base = nil;
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if(dual) *dual = nil;
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}
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static void*
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createMaterialMatFX(void *object, int32 offset, int32)
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{
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@ -437,6 +534,19 @@ MatFX::enableEffects(Atomic *atomic)
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atomic->pipeline = matFXGlobals.pipelines[rw::platform];
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}
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// This prevents setting the pipeline on clone
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void
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MatFX::disableEffects(Atomic *atomic)
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{
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*PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset) = 0;
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}
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bool32
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MatFX::getEffects(Atomic *atomic)
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{
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return *PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset);
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}
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static void*
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matfxOpen(void *o, int32, int32)
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{
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16
src/rwanim.h
16
src/rwanim.h
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@ -105,6 +105,16 @@ struct AnimInterpolator
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// UV anim
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//
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struct UVAnimParamData
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{
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float32 theta; // rotation
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float32 s0; // scale x
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float32 s1; // scale y
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float32 skew; // skew
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float32 x; // x pos
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float32 y; // y pos
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};
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struct UVAnimKeyFrame
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{
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UVAnimKeyFrame *prev;
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@ -162,9 +172,15 @@ struct UVAnimDictionary
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extern UVAnimDictionary *currentUVAnimDictionary;
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// Material plugin
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struct UVAnim
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{
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Matrix *uv[2];
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AnimInterpolator *interp[8];
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static bool32 exists(Material *mat);
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static void addTime(Material *mat, float32 t);
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static void applyUpdate(Material *mat);
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};
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extern int32 uvAnimOffset;
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@ -579,6 +579,7 @@ extern int32 platform;
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extern bool32 streamAppendFrames;
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extern char *debugFile;
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int strcmp_ci(const char *s1, const char *s2);
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int strncmp_ci(const char *s1, const char *s2, int n);
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// 0x04000000 3.1
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@ -112,11 +112,10 @@ struct MatFX
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int32 dstBlend;
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};
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struct UVtransform {
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float *baseTransform;
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float *dualTransform;
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Matrix *baseTransform;
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Matrix *dualTransform;
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};
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struct {
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// uint32 foo[32];
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uint32 type;
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union {
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Bump bump;
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@ -131,16 +130,32 @@ struct MatFX
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static uint32 getEffects(Material *m);
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static MatFX *get(Material *m);
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int32 getEffectIndex(uint32 type);
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// Bump
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void setBumpTexture(Texture *t);
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void setBumpCoefficient(float32 coef);
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Texture *getBumpTexture(void);
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float32 getBumpCoefficient(void);
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// Env
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void setEnvTexture(Texture *t);
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void setEnvFrame(Frame *f);
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void setEnvCoefficient(float32 coef);
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Texture *getEnvTexture(void);
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Frame *getEnvFrame(void);
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float32 getEnvCoefficient(void);
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// Dual
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void setDualTexture(Texture *t);
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void setDualSrcBlend(int32 blend);
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void setDualDestBlend(int32 blend);
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Texture *getDualTexture(void);
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int32 getDualSrcBlend(void);
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int32 getDualDestBlend(void);
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// UV transform
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void setUVTransformMatrices(Matrix *base, Matrix *dual);
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void getUVTransformMatrices(Matrix **base, Matrix **dual);
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static void enableEffects(Atomic *atomic);
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static void disableEffects(Atomic *atomic);
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static bool32 getEffects(Atomic *atomic);
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};
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struct MatFXGlobals
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149
src/uvanim.cpp
149
src/uvanim.cpp
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@ -168,18 +168,103 @@ uvAnimStreamGetSize(Animation *anim)
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return 4 + 32 + 8*4 + anim->numFrames*(4 + 6*4 + 4);
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}
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static void
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uvAnimLinearApplyCB(void *result, void *frame)
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{
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Matrix *m = (Matrix*)result;
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UVAnimInterpFrame *f = (UVAnimInterpFrame*)frame;
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m->right.x = f->uv[0];
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m->right.y = f->uv[1];
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m->right.z = 0.0f;
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m->up.x = f->uv[2];
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m->up.y = f->uv[3];
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m->up.z = 0.0f;
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m->at.x = 0.0f;
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m->at.y = 0.0f;
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m->at.z = 0.0f;
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m->pos.x = f->uv[4];
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m->pos.y = f->uv[5];
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m->pos.z = 0.0f;
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m->update();
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}
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static void
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uvAnimLinearInterpCB(void *out, void *in1, void *in2, float32 t, void *custom)
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{
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UVAnimInterpFrame *intf = (UVAnimInterpFrame*)out;
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UVAnimKeyFrame *kf1 = (UVAnimKeyFrame*)in1;
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UVAnimKeyFrame *kf2 = (UVAnimKeyFrame*)in2;
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float32 f = (t - kf1->time) / (kf2->time - kf1->time);
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intf->uv[0] = (kf2->uv[0] - kf1->uv[0])*f + kf1->uv[0];
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intf->uv[1] = (kf2->uv[1] - kf1->uv[1])*f + kf1->uv[1];
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intf->uv[2] = (kf2->uv[2] - kf1->uv[2])*f + kf1->uv[2];
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intf->uv[3] = (kf2->uv[3] - kf1->uv[3])*f + kf1->uv[3];
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intf->uv[4] = (kf2->uv[4] - kf1->uv[4])*f + kf1->uv[4];
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intf->uv[5] = (kf2->uv[5] - kf1->uv[5])*f + kf1->uv[5];
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}
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static void
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uvAnimParamApplyCB(void *result, void *frame)
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{
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Matrix *m = (Matrix*)result;
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UVAnimInterpFrame *f = (UVAnimInterpFrame*)frame;
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UVAnimParamData *p = (UVAnimParamData*)f->uv;
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m->right.x = p->s0;
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m->right.y = p->skew;
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m->right.z = 0.0f;
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m->up.x = 0.0f;
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m->up.y = p->s1;
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m->up.z = 0.0f;
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m->at.x = 0.0f;
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m->at.y = 0.0f;
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m->at.z = 0.0f;
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m->pos.x = p->x;
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m->pos.y = p->y;
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m->pos.z = 0.0f;
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m->update();
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static V3d xlat1 = { -0.5f, -0.5f, 0.0f };
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static V3d xlat2 = { 0.5f, 0.5f, 0.0f };
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static V3d axis = { 0.0f, 0.0f, 1.0f };
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m->translate(&xlat1, COMBINEPOSTCONCAT);
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m->rotate(&axis, p->theta*180.0f/M_PI, COMBINEPOSTCONCAT);
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m->translate(&xlat2, COMBINEPOSTCONCAT);
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}
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static void
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uvAnimParamInterpCB(void *out, void *in1, void *in2, float32 t, void *custom)
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{
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UVAnimInterpFrame *intf = (UVAnimInterpFrame*)out;
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UVAnimKeyFrame *kf1 = (UVAnimKeyFrame*)in1;
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UVAnimKeyFrame *kf2 = (UVAnimKeyFrame*)in2;
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float32 f = (t - kf1->time) / (kf2->time - kf1->time);
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float32 a = kf2->uv[0] - kf1->uv[0];
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while(a < M_PI) a += 2*M_PI;
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while(a > M_PI) a -= 2*M_PI;
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intf->uv[0] = a*f + kf1->uv[0];
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intf->uv[1] = (kf2->uv[1] - kf1->uv[1])*f + kf1->uv[1];
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intf->uv[2] = (kf2->uv[2] - kf1->uv[2])*f + kf1->uv[2];
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intf->uv[3] = (kf2->uv[3] - kf1->uv[3])*f + kf1->uv[3];
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intf->uv[4] = (kf2->uv[4] - kf1->uv[4])*f + kf1->uv[4];
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intf->uv[5] = (kf2->uv[5] - kf1->uv[5])*f + kf1->uv[5];
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}
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static void
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registerUVAnimInterpolator(void)
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{
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// TODO: implement this fully
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// Linear
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AnimInterpolatorInfo *info = rwNewT(AnimInterpolatorInfo, 1, MEMDUR_GLOBAL | ID_UVANIMATION);
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info->id = 0x1C0;
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info->interpKeyFrameSize = sizeof(UVAnimInterpFrame);
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info->animKeyFrameSize = sizeof(UVAnimKeyFrame);
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info->customDataSize = sizeof(UVAnimCustomData);
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info->applyCB = nil;
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info->applyCB = uvAnimLinearApplyCB;
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info->blendCB = nil;
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info->interpCB = nil;
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info->interpCB = uvAnimLinearInterpCB;
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info->addCB = nil;
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info->mulRecipCB = nil;
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info->streamRead = uvAnimStreamRead;
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@ -193,9 +278,9 @@ registerUVAnimInterpolator(void)
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info->interpKeyFrameSize = sizeof(UVAnimInterpFrame);
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info->animKeyFrameSize = sizeof(UVAnimKeyFrame);
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info->customDataSize = sizeof(UVAnimCustomData);
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info->applyCB = nil;
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info->applyCB = uvAnimParamApplyCB;
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info->blendCB = nil;
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info->interpCB = nil;
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info->interpCB = uvAnimParamInterpCB;
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info->addCB = nil;
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info->mulRecipCB = nil;
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info->streamRead = uvAnimStreamRead;
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@ -303,6 +388,11 @@ readUVAnim(Stream *stream, int32, void *object, int32 offset, int32)
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}
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bit <<= 1;
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}
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// TEMP
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if(uvanim->uv[0] == nil)
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uvanim->uv[0] = Matrix::create();
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if(uvanim->uv[1] == nil)
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uvanim->uv[1] = Matrix::create();
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return stream;
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}
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@ -358,4 +448,55 @@ registerUVAnimPlugin(void)
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readUVAnim, writeUVAnim, getSizeUVAnim);
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}
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bool32
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UVAnim::exists(Material *mat)
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{
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int32 i;
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UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset);
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for(i = 0; i < 8; i++)
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if(uvanim->interp[i])
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return 1;
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return 0;
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}
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void
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UVAnim::addTime(Material *mat, float32 t)
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{
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int32 i;
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UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset);
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for(i = 0; i < 8; i++)
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if(uvanim->interp[i])
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uvanim->interp[i]->addTime(t);
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}
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void
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UVAnim::applyUpdate(Material *mat)
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{
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int32 i, j;
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int32 uv;
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Matrix m;
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UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset);
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for(i = 0; i < 2; i++)
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if(uvanim->uv[i])
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uvanim->uv[i]->setIdentity();
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m.setIdentity();
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for(i = 0; i < 8; i++){
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AnimInterpolator *ip = uvanim->interp[i];
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if(ip == nil)
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continue;
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UVAnimCustomData *custom = UVAnimCustomData::get(ip->currentAnim);
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for(j = 0; j < ip->numNodes; j++){
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InterpFrameHeader *f = ip->getInterpFrame(j);
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uv = custom->nodeToUVChannel[j];
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if(uv < 2 && uvanim->uv[uv]){
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ip->applyCB(&m, f);
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uvanim->uv[uv]->transform(&m, COMBINEPRECONCAT);
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}
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}
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}
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MatFX *mfx = MatFX::get(mat);
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if(mfx) mfx->setUVTransformMatrices(uvanim->uv[0], uvanim->uv[1]);
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}
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}
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