mirror of https://github.com/aap/librw.git
Worked on the Geometry.
This commit is contained in:
parent
37e027b17c
commit
c0c8271b03
54
clump.cpp
54
clump.cpp
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@ -1,6 +1,7 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <iostream>
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#include <fstream>
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@ -48,6 +49,26 @@ Frame::addChild(Frame *child)
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return this;
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}
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Frame*
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Frame::removeChild(void)
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{
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Frame *parent = (Frame*)this->parent;
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if(parent->child == this)
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parent->child = this->next;
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else{
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Frame *f;
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for(f = parent->child; f; f = f->next)
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if(f->next == this)
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goto found;
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// not found
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found:
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f->next = f->next->next;
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}
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this->parent = NULL;
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this->next = this->root = NULL;
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return this;
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}
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Frame*
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Frame::forAllChildren(Callback cb, void *data)
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{
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@ -120,8 +141,7 @@ Clump::streamRead(istream &stream)
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uint32 length, version;
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int32 buf[3];
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Clump *clump;
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if(!FindChunk(stream, ID_STRUCT, &length, &version))
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return NULL;
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assert(FindChunk(stream, ID_STRUCT, &length, &version));
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clump = new Clump;
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stream.read((char*)buf, length);
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clump->numAtomics = buf[0];
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@ -140,23 +160,19 @@ Clump::streamRead(istream &stream)
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// Geometry list
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int32 numGeometries = 0;
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if(!FindChunk(stream, ID_GEOMETRYLIST, NULL, NULL))
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return NULL;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_GEOMETRYLIST, NULL, NULL));
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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numGeometries = readInt32(stream);
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Geometry **geometryList = new Geometry*[numGeometries];
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for(int32 i = 0; i < numGeometries; i++){
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if(!FindChunk(stream, ID_GEOMETRY, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_GEOMETRY, NULL, NULL));
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geometryList[i] = Geometry::streamRead(stream);
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}
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// Atomics
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clump->atomicList = new Atomic*[clump->numAtomics];
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for(int32 i = 0; i < clump->numAtomics; i++){
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if(!FindChunk(stream, ID_ATOMIC, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_ATOMIC, NULL, NULL));
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clump->atomicList[i] = Atomic::streamReadClump(stream,
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frameList, geometryList);
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clump->atomicList[i]->clump = clump;
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@ -166,11 +182,9 @@ Clump::streamRead(istream &stream)
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clump->lightList = new Light*[clump->numLights];
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for(int32 i = 0; i < clump->numLights; i++){
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int32 frm;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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frm = readInt32(stream);
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if(!FindChunk(stream, ID_LIGHT, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_LIGHT, NULL, NULL));
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clump->lightList[i] = Light::streamRead(stream);
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clump->lightList[i]->frame = frameList[frm];
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clump->lightList[i]->clump = clump;
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@ -271,10 +285,8 @@ Clump::frameListStreamRead(istream &stream, Frame ***flp, int32 *nf)
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{
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FrameStreamData buf;
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int32 numFrames = 0;
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if(!FindChunk(stream, ID_FRAMELIST, NULL, NULL))
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return;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return;
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assert(FindChunk(stream, ID_FRAMELIST, NULL, NULL));
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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numFrames = readInt32(stream);
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Frame **frameList = new Frame*[numFrames];
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for(int32 i = 0; i < numFrames; i++){
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@ -368,8 +380,7 @@ Atomic::streamReadClump(istream &stream,
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Frame **frameList, Geometry **geometryList)
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{
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int32 buf[4];
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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stream.read((char*)buf, 16);
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Atomic *atomic = new Atomic;
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atomic->frame = frameList[buf[0]];
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@ -438,8 +449,7 @@ Light*
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Light::streamRead(istream &stream)
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{
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LightChunkData buf;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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Light *light = new Light;
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stream.read((char*)&buf, sizeof(LightChunkData));
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light->radius = buf.radius;
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149
geometry.cpp
149
geometry.cpp
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@ -1,6 +1,7 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <iostream>
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#include <fstream>
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@ -13,35 +14,58 @@ using namespace std;
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namespace Rw {
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Geometry::Geometry(void)
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Geometry::Geometry(int32 numVerts, int32 numTris, uint32 flags)
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{
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geoflags = 0;
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numTriangles = 0;
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numVertices = 0;
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numMorphTargets = 0;
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numTexCoordSets = 0;
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triangles = 0;
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colors = 0;
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for(int i = 0; i < 8; i++)
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texCoords[i] = 0;
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morphTargets = NULL;
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constructPlugins();
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}
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this->geoflags = flags & 0xFF00FFFF;
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this->numTexCoordSets = (flags & 0xFF0000) >> 16;
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if(this->numTexCoordSets == 0 && (this->geoflags & TEXTURED))
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this->numTexCoordSets = 1;
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this->numTriangles = numTris;
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this->numVertices = numVerts;
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this->numMorphTargets = 1;
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Geometry::Geometry(Geometry *g)
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{
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// TODO
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geoflags = g->geoflags;
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numTriangles = g->numTriangles;
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numVertices = g->numVertices;
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numMorphTargets = g->numMorphTargets;
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numTexCoordSets = g->numTexCoordSets;
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copyPlugins(g);
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this->colors = NULL;
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for(int32 i = 0; i < this->numTexCoordSets; i++)
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this->texCoords[i] = NULL;
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this->triangles = NULL;
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if(!(this->geoflags & 0xFF000000)){
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if(this->geoflags & PRELIT)
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this->colors = new uint8[4*this->numVertices];
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if((this->geoflags & TEXTURED) || (this->geoflags & TEXTURED2))
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for(int32 i = 0; i < this->numTexCoordSets; i++)
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this->texCoords[i] =
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new float32[2*this->numVertices];
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this->triangles = new uint16[4*this->numTriangles];
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}
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this->morphTargets = new MorphTarget[1];
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MorphTarget *m = this->morphTargets;
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m->vertices = NULL;
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m->normals = NULL;
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if(!(this->geoflags & 0xFF000000)){
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m->vertices = new float32[3*this->numVertices];
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if(this->geoflags & NORMALS)
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m->normals = new float32[3*this->numVertices];
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}
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this->numMaterials = 0;
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materialList = NULL;
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meshHeader = NULL;
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this->constructPlugins();
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}
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Geometry::~Geometry(void)
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{
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destructPlugins();
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this->destructPlugins();
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delete[] this->colors;
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for(int32 i = 0; i < this->numTexCoordSets; i++)
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delete[] this->texCoords[i];
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delete[] this->triangles;
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for(int32 i = 0; i < this->numMorphTargets; i++){
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MorphTarget *m = &this->morphTargets[i];
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delete[] m->vertices;
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delete[] m->normals;
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}
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delete[] this->morphTargets;
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}
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struct GeoStreamData
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{
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uint32 version;
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GeoStreamData buf;
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if(!FindChunk(stream, ID_STRUCT, NULL, &version))
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return NULL;
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Geometry *geo = new Geometry;
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assert(FindChunk(stream, ID_STRUCT, NULL, &version));
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stream.read((char*)&buf, sizeof(buf));
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geo->geoflags = buf.flags & 0xFF00FFFF;
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geo->numTexCoordSets = (buf.flags & 0xFF0000) >> 16;
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if(geo->numTexCoordSets == 0 && (geo->geoflags & TEXTURED))
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geo->numTexCoordSets = 1;
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geo->numTriangles = buf.numTriangles;
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geo->numVertices = buf.numVertices;
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geo->numMorphTargets = buf.numMorphTargets;
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Geometry *geo = new Geometry(buf.numVertices,
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buf.numTriangles, buf.flags);
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geo->addMorphTargets(buf.numMorphTargets-1);
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// skip surface properties
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if(version < 0x34000)
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stream.seekg(12, ios::cur);
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if(!(geo->geoflags & 0xFF000000)){
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if(geo->geoflags & PRELIT){
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geo->colors = new uint8[4*geo->numVertices];
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if(geo->geoflags & PRELIT)
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stream.read((char*)geo->colors, 4*geo->numVertices);
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}
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if((geo->geoflags & TEXTURED) || (geo->geoflags & TEXTURED2))
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for(int32 i = 0; i < geo->numTexCoordSets; i++){
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geo->texCoords[i] =
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new float32[2*geo->numVertices];
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for(int32 i = 0; i < geo->numTexCoordSets; i++)
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stream.read((char*)geo->texCoords[i],
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2*geo->numVertices*4);
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}
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geo->triangles = new uint16[4*geo->numTriangles];
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stream.read((char*)geo->triangles, 4*geo->numTriangles*2);
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}
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geo->morphTargets = new MorphTarget[geo->numMorphTargets];
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for(int32 i = 0; i < geo->numMorphTargets; i++){
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MorphTarget *m = &geo->morphTargets[i];
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stream.read((char*)m->boundingSphere, 4*4);
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int32 hasVertices = readInt32(stream);
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int32 hasNormals = readInt32(stream);
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if(hasVertices){
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m->vertices = new float32[3*geo->numVertices];
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if(hasVertices)
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stream.read((char*)m->vertices, 3*geo->numVertices*4);
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}
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if(hasNormals){
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m->normals = new float32[3*geo->numVertices];
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if(hasNormals)
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stream.read((char*)m->normals, 3*geo->numVertices*4);
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}
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}
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if(!FindChunk(stream, ID_MATLIST, NULL, NULL))
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return geo;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return geo;
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assert(FindChunk(stream, ID_MATLIST, NULL, NULL));
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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geo->numMaterials = readInt32(stream);
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geo->materialList = new Material*[geo->numMaterials];
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stream.seekg(geo->numMaterials*4, ios::cur); // unused (-1)
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for(int32 i = 0; i < geo->numMaterials; i++){
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if(!FindChunk(stream, ID_MATERIAL, NULL, NULL))
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return geo;
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assert(FindChunk(stream, ID_MATERIAL, NULL, NULL));
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geo->materialList[i] = Material::streamRead(stream);
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}
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return size;
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}
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void
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Geometry::addMorphTargets(int32 n)
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{
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if(n == 0)
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return;
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MorphTarget *morphTargets = new MorphTarget[this->numMorphTargets+n];
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memcpy(morphTargets, this->morphTargets,
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this->numMorphTargets*sizeof(MorphTarget));
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delete[] this->morphTargets;
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this->morphTargets = morphTargets;
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for(int32 i = this->numMorphTargets; i < n; i++){
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MorphTarget *m = &morphTargets[i];
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m->vertices = NULL;
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m->normals = NULL;
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if(!(this->geoflags & 0xFF000000)){
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m->vertices = new float32[3*this->numVertices];
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if(this->geoflags & NORMALS)
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m->normals = new float32[3*this->numVertices];
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}
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}
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this->numMorphTargets += n;
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}
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@ -258,8 +284,7 @@ Material::streamRead(istream &stream)
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{
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uint32 length;
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MatStreamData buf;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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stream.read((char*)&buf, sizeof(buf));
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Material *mat = new Material;
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mat->color[0] = buf.color[0];
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@ -271,8 +296,7 @@ Material::streamRead(istream &stream)
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mat->surfaceProps[2] = buf.surfaceProps[2];
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if(buf.textured){
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if(!FindChunk(stream, ID_TEXTURE, &length, NULL))
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return NULL;
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assert(FindChunk(stream, ID_TEXTURE, &length, NULL));
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mat->texture = Texture::streamRead(stream);
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}
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Texture::streamRead(istream &stream)
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{
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uint32 length;
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if(!FindChunk(stream, ID_STRUCT, NULL, NULL))
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return NULL;
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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Texture *tex = new Texture;
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tex->filterAddressing = readUInt16(stream);
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stream.seekg(2, ios::cur);
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if(!FindChunk(stream, ID_STRING, &length, NULL))
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return NULL;
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assert(FindChunk(stream, ID_STRING, &length, NULL));
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stream.read(tex->name, length);
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if(!FindChunk(stream, ID_STRING, &length, NULL))
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return NULL;
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assert(FindChunk(stream, ID_STRING, &length, NULL));
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stream.read(tex->mask, length);
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tex->streamReadPlugins(stream);
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22
plugins.cpp
22
plugins.cpp
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@ -71,24 +71,6 @@ registerNodeNamePlugin(void)
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}
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static void*
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createMesh(void *object, int, int)
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{
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return object;
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}
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static void*
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copyMesh(void *dst, void *src, int, int)
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{
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return dst;
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}
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static void*
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destroyMesh(void *object, int, int)
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{
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return object;
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}
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static void
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readMesh(istream &stream, Rw::int32, void *object, int32, int32)
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{
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@ -164,9 +146,7 @@ getSizeMesh(void *object, int32)
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void
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registerMeshPlugin(void)
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{
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Rw::Geometry::registerPlugin(0, 0x50E, (Constructor)createMesh,
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(Destructor)destroyMesh,
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(CopyConstructor)copyMesh);
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Rw::Geometry::registerPlugin(0, 0x50E, NULL, NULL, NULL);
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Rw::Geometry::registerPluginStream(0x50E, (StreamRead)readMesh,
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(StreamWrite)writeMesh,
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(StreamGetSize)getSizeMesh);
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5
rw.h
5
rw.h
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@ -78,12 +78,12 @@ struct Geometry : PluginBase<Geometry>, Object
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MeshHeader *meshHeader;
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Geometry(void);
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Geometry(Geometry *g);
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Geometry(int32 numVerts, int32 numTris, uint32 flags);
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~Geometry(void);
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static Geometry *streamRead(std::istream &stream);
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bool streamWrite(std::ostream &stream);
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uint32 streamGetSize(void);
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void addMorphTargets(int32 n);
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enum Flags
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{
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@ -117,6 +117,7 @@ struct Frame : PluginBase<Frame>, Object
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Frame(Frame *f);
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~Frame(void);
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Frame *addChild(Frame *f);
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Frame *removeChild(void);
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Frame *forAllChildren(Callback cb, void *data);
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int32 count(void);
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};
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