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added correction of face winding in tristrips
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4d5bbb8ccd
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@ -269,7 +269,7 @@
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<PreprocessorDefinitions>_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>
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</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -433,7 +433,7 @@ Raster*
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readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format, int32 numLevels)
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{
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uint8 palette[256*4];
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uint8 *data;
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uint8 *data = nil;
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Image *img = Image::create(width, height, 32);
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img->allocate();
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@ -443,7 +443,7 @@ readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format
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else if(format & Raster::PAL8)
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stream->read(palette, 4*256);
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// Only read one mipmap
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// Only read one mipmap
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for(int32 i = 0; i < numLevels; i++){
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uint32 size = stream->readU32();
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if(i == 0){
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@ -380,7 +380,7 @@ Geometry::generateTriangles(int8 *adc)
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m++;
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continue;
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}
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if(header->flags == 1){ // tristrip
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if(header->flags == MeshHeader::TRISTRIP){
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for(uint32 j = 0; j < m->numIndices-2; j++){
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if(!(adc && adcbits[j+2]) &&
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!isDegenerate(&m->indices[j]))
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@ -407,7 +407,7 @@ Geometry::generateTriangles(int8 *adc)
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int32 matid = findPointer((void*)m->material,
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(void**)this->materialList,
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this->numMaterials);
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if(header->flags == 1) // tristrip
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if(header->flags == MeshHeader::TRISTRIP)
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for(uint32 j = 0; j < m->numIndices-2; j++){
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if(adc && adcbits[j+2] ||
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isDegenerate(&m->indices[j]))
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@ -472,6 +472,62 @@ Geometry::buildMeshes(void)
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}
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}
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/* The idea is that even in meshes where winding is not preserved
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* every tristrip starts at an even vertex. So find the start of
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* strips and insert duplicate vertices if necessary. */
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void
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Geometry::correctTristripWinding(void)
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{
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MeshHeader *header = this->meshHeader;
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if(header == nil || header->flags != MeshHeader::TRISTRIP ||
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this->geoflags & NATIVE)
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return;
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MeshHeader *newhead = new MeshHeader;
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newhead->flags = header->flags;
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newhead->numMeshes = header->numMeshes;
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newhead->totalIndices = 0;
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newhead->mesh = new Mesh[newhead->numMeshes];
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/* get a temporary working buffer */
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uint16 *indices = new uint16[header->totalIndices*2];
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Mesh *mesh = header->mesh;
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Mesh *newmesh = newhead->mesh;
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for(uint16 i = 0; i < header->numMeshes; i++){
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newmesh->numIndices = 0;
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newmesh->indices = &indices[newhead->totalIndices];
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newmesh->material = mesh->material;
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bool inStrip = 0;
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uint32 j;
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for(j = 0; j < mesh->numIndices-2; j++){
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/* Duplicate vertices indicate end of strip */
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if(mesh->indices[j] == mesh->indices[j+1] ||
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mesh->indices[j+1] == mesh->indices[j+2])
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inStrip = 0;
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else if(!inStrip){
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/* Entering strip now,
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* make sure winding is correct */
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inStrip = 1;
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if(newmesh->numIndices % 2)
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newmesh->indices[newmesh->numIndices++] =
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newmesh->indices[newmesh->numIndices-1];
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}
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newmesh->indices[newmesh->numIndices++] = mesh->indices[j];
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}
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for(; j < mesh->numIndices; j++)
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newmesh->indices[newmesh->numIndices++] = mesh->indices[j];
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newhead->totalIndices += newmesh->numIndices;
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mesh++;
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newmesh++;
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}
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newhead->allocateIndices();
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memcpy(newhead->mesh[0].indices, indices, newhead->totalIndices*2);
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delete[] indices;
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this->meshHeader = newhead;
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delete header;
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}
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// HAS to be called with an existing mesh
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void
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Geometry::removeUnusedMaterials(void)
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@ -479,6 +535,9 @@ Geometry::removeUnusedMaterials(void)
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if(this->meshHeader == nil)
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return;
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MeshHeader *mh = this->meshHeader;
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for(uint32 i = 0; i < mh->numMeshes; i++)
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if(mh->mesh[i].indices == nil)
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return;
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int32 *map = new int32[this->numMaterials];
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Material **matlist = new Material*[this->numMaterials];
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int32 numMaterials = 0;
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@ -161,7 +161,7 @@ registerPluginPDSPipes(void)
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pipe->attribs[2] = &attribNormal;
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vertCount = 0x50;
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pipe->setTriBufferSizes(3, vertCount);
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pipe->vifOffset = pipe->inputStride*vertCount;
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pipe->vifOffset = pipe->inputStride*vertCount; // 0xF0
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pipe->uninstanceCB = genericUninstanceCB;
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pipe->preUninstCB = genericPreCB;
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registerPDSPipe(pipe);
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@ -175,7 +175,7 @@ registerPluginPDSPipes(void)
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pipe->attribs[2] = &attribNormal;
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pipe->attribs[3] = &attribWeights;
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vertCount = 0x30;
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pipe->setTriBufferSizes(4, vertCount);
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pipe->setTriBufferSizes(4, vertCount); // 0xC0
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pipe->vifOffset = pipe->inputStride*vertCount;
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pipe->instanceCB = skinInstanceCB;
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pipe->uninstanceCB = genericUninstanceCB;
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@ -409,6 +409,7 @@ struct Geometry : PluginBase<Geometry>
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void allocateData(void);
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void generateTriangles(int8 *adc = nil);
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void buildMeshes(void);
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void correctTristripWinding(void);
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void removeUnusedMaterials(void);
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enum Flags
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@ -212,7 +212,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..\</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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