fixed shader stuff

This commit is contained in:
aap
2015-06-10 22:29:48 +02:00
parent aff3dd5a0c
commit c6c37da209
2 changed files with 10 additions and 7 deletions

View File

@@ -3,10 +3,13 @@ SRC = main.cpp glshader.cpp math.cpp camera.cpp
OBJ = $(patsubst %.cpp, $(BUILDDIR)/%.o, $(SRC))
DEP = $(patsubst %.cpp, $(BUILDDIR)/%.d, $(SRC))
RWDIR=$(HOME)/src/librw
LDLIBS=-pthread -lX11 -lXrandr -lXi -lXxf86vm -lGL -lGLEW -lm
#LDLIBS=-pthread -lX11 -lXrandr -lXi -lXxf86vm -lGL -lGLEW -lm
#STATICLIBS= $(RWDIR)/librw-opengl.a /usr/local/lib/libglfw3.a
LDLIBS=-pthread -lGL -lGLEW -lglfw
STATICLIBS=$(RWDIR)/librw-opengl.a
CFLAGS=-g -I$(RWDIR) -Wall -Wextra
rwtest: $(OBJ) $(RWDIR)/librw-opengl.a /usr/local/lib/libglfw3.a
rwtest: $(OBJ) $(STATICLIBS)
$(CXX) $^ $(LDLIBS) -o $@
$(BUILDDIR)/%.o: %.cpp