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https://github.com/aap/librw.git
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fixed shader stuff
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aff3dd5a0c
commit
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@ -3,10 +3,13 @@ SRC = main.cpp glshader.cpp math.cpp camera.cpp
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OBJ = $(patsubst %.cpp, $(BUILDDIR)/%.o, $(SRC))
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DEP = $(patsubst %.cpp, $(BUILDDIR)/%.d, $(SRC))
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RWDIR=$(HOME)/src/librw
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LDLIBS=-pthread -lX11 -lXrandr -lXi -lXxf86vm -lGL -lGLEW -lm
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#LDLIBS=-pthread -lX11 -lXrandr -lXi -lXxf86vm -lGL -lGLEW -lm
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#STATICLIBS= $(RWDIR)/librw-opengl.a /usr/local/lib/libglfw3.a
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LDLIBS=-pthread -lGL -lGLEW -lglfw
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STATICLIBS=$(RWDIR)/librw-opengl.a
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CFLAGS=-g -I$(RWDIR) -Wall -Wextra
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rwtest: $(OBJ) $(RWDIR)/librw-opengl.a /usr/local/lib/libglfw3.a
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rwtest: $(OBJ) $(STATICLIBS)
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$(CXX) $^ $(LDLIBS) -o $@
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$(BUILDDIR)/%.o: %.cpp
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@ -111,7 +111,6 @@ init(void)
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GEQUAL, 0.5f);
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const char *shadersrc =
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"#version 120\n"
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"#ifdef VERTEX\n"
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"uniform mat4 projMat;"
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"uniform mat4 viewMat;"
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@ -144,11 +143,12 @@ init(void)
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" gl_FragColor = v_color*c0;"
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"}\n"
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"#endif\n";
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const char *srcarr[] = { "#define VERTEX", shadersrc };
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GLint vertshader = rw::gl::compileShader(srcarr, 2, GL_VERTEX_SHADER);
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const char *srcarr[] = { "#version 120\n",
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"#define VERTEX\n", shadersrc };
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GLint vertshader = rw::gl::compileShader(srcarr, 3, GL_VERTEX_SHADER);
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assert(vertshader != 0);
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srcarr[0] = "#define FRAGMENT";
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GLint fragshader = rw::gl::compileShader(srcarr, 2, GL_FRAGMENT_SHADER);
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srcarr[1] = "#define FRAGMENT\n";
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GLint fragshader = rw::gl::compileShader(srcarr, 3, GL_FRAGMENT_SHADER);
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assert(fragshader != 0);
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program = rw::gl::linkProgram(vertshader, fragshader);
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assert(program != 0);
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