mirror of https://github.com/aap/librw.git
- added windows project files
This commit is contained in:
parent
652c82424a
commit
d03c22dcd6
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@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "librw", "librw_2013.vcxproj", "{44700D30-55D1-4D17-917C-5BF474F322C4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{44700D30-55D1-4D17-917C-5BF474F322C4}.Debug|Win32.ActiveCfg = Debug|Win32
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{44700D30-55D1-4D17-917C-5BF474F322C4}.Debug|Win32.Build.0 = Debug|Win32
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{44700D30-55D1-4D17-917C-5BF474F322C4}.Release|Win32.ActiveCfg = Release|Win32
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{44700D30-55D1-4D17-917C-5BF474F322C4}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,98 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{44700D30-55D1-4D17-917C-5BF474F322C4}</ProjectGuid>
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<RootNamespace>win32_2013</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>librw_d</TargetName>
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<OutDir>$(ProjectDir)..\..\lib\</OutDir>
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<IntDir>$(ProjectDir)..\..\obj\win32_$(Configuration)_2013\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>librw</TargetName>
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<OutDir>$(ProjectDir)..\..\lib\</OutDir>
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<IntDir>$(ProjectDir)..\..\obj\win32_$(Configuration)_2013\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<DisableSpecificWarnings>4996</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<DisableSpecificWarnings>4996</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\clump.cpp" />
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<ClCompile Include="..\..\src\geometry.cpp" />
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<ClCompile Include="..\..\src\gtaplg.cpp" />
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<ClCompile Include="..\..\src\image.cpp" />
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<ClCompile Include="..\..\src\ogl.cpp" />
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<ClCompile Include="..\..\src\plugins.cpp" />
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<ClCompile Include="..\..\src\ps2.cpp" />
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<ClCompile Include="..\..\src\rwbase.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\gtaplg.h" />
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<ClInclude Include="..\..\src\rwbase.h" />
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<ClInclude Include="..\..\src\rwobjects.h" />
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<ClInclude Include="..\..\src\rwogl.h" />
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<ClInclude Include="..\..\src\rwplugin.h" />
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<ClInclude Include="..\..\src\rwps2.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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966
src/image.cpp
966
src/image.cpp
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <new>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwobjects.h"
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using namespace std;
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namespace rw {
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//
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// TexDictionary
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//
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TexDictionary *currentTexDictionary;
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TexDictionary::TexDictionary(void)
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{
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this->first = NULL;
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}
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void
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TexDictionary::add(Texture *tex)
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{
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tex->next = this->first;
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this->first = tex;
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}
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Texture*
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TexDictionary::find(const char *name)
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{
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for(Texture *tex = this->first; tex; tex = tex->next)
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if(strncmp(tex->name, name, 32) == 0)
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return tex;
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return NULL;
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}
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//
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// Texture
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//
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Texture::Texture(void)
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{
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memset(this->name, 0, 32);
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memset(this->mask, 0, 32);
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this->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST;
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this->raster = NULL;
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this->refCount = 1;
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this->next = NULL;
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this->constructPlugins();
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}
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Texture::~Texture(void)
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{
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this->destructPlugins();
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}
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void
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Texture::decRef(void)
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{
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this->refCount--;
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if(this->refCount)
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delete this;
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}
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// TODO: do this properly, pretty ugly right now
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Texture*
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Texture::read(const char *name, const char *mask)
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{
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(void)mask;
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Raster *raster = NULL;
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Texture *tex;
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if(currentTexDictionary && (tex = currentTexDictionary->find(name)))
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return tex;
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tex = new Texture;
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strncpy(tex->name, name, 32);
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strncpy(tex->mask, mask, 32);
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char *n = (char*)malloc(strlen(name) + 5);
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strcpy(n, name);
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strcat(n, ".tga");
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Image *img = readTGA(n);
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free(n);
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if(img){
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raster = Raster::createFromImage(img);
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delete img;
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}
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tex->raster = raster;
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if(currentTexDictionary)
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currentTexDictionary->add(tex);
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return tex;
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}
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Texture*
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Texture::streamRead(Stream *stream)
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{
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uint32 length;
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char name[32], mask[32];
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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uint32 filterAddressing = stream->readU16();
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// TODO: what is this? (mipmap? i think)
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stream->seek(2);
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assert(findChunk(stream, ID_STRING, &length, NULL));
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stream->read(name, length);
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assert(findChunk(stream, ID_STRING, &length, NULL));
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stream->read(mask, length);
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Texture *tex = Texture::read(name, mask);
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tex->refCount++;
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tex->filterAddressing = filterAddressing;
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tex->streamReadPlugins(stream);
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return tex;
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}
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bool
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Texture::streamWrite(Stream *stream)
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{
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int size;
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writeChunkHeader(stream, ID_TEXTURE, this->streamGetSize());
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writeChunkHeader(stream, ID_STRUCT, 4);
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stream->writeU32(this->filterAddressing);
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// TODO: length can't be > 32
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size = strlen(this->name)+4 & ~3;
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writeChunkHeader(stream, ID_STRING, size);
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stream->write(this->name, size);
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size = strlen(this->mask)+4 & ~3;
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writeChunkHeader(stream, ID_STRING, size);
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stream->write(this->mask, size);
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this->streamWritePlugins(stream);
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return true;
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}
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uint32
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Texture::streamGetSize(void)
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{
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uint32 size = 0;
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size += 12 + 4;
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size += 12 + 12;
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size += strlen(this->name)+4 & ~3;
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size += strlen(this->mask)+4 & ~3;
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size += 12 + this->streamGetPluginSize();
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return size;
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}
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//
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// Image
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//
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Image::Image(int32 width, int32 height, int32 depth)
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{
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this->flags = 0;
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this->width = width;
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this->height = height;
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this->depth = depth;
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this->stride = 0;
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this->pixels = NULL;
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this->palette = NULL;
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}
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Image::~Image(void)
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{
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this->free();
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}
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void
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Image::allocate(void)
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{
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if(this->pixels == NULL){
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this->stride = this->width*(this->depth==4 ? 1 : this->depth/8);
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this->pixels = new uint8[this->stride*this->height];
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this->flags |= 1;
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}
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if(this->palette == NULL){
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if(this->depth == 4 || this->depth == 8)
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this->palette = new uint8[(this->depth==4? 16 : 256)*4];
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this->flags |= 2;
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}
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}
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void
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Image::free(void)
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{
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if(this->flags&1)
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delete[] this->pixels;
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if(this->flags&2)
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delete[] this->palette;
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}
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void
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Image::setPixels(uint8 *pixels)
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{
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this->pixels = pixels;
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this->flags |= 1;
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}
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void
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Image::setPalette(uint8 *palette)
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{
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this->palette = palette;
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this->flags |= 2;
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}
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static char *searchPaths = NULL;
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int numSearchPaths = 0;
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void
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Image::setSearchPath(const char *path)
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{
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char *p, *end;
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::free(searchPaths);
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numSearchPaths = 0;
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if(path)
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searchPaths = p = strdup(path);
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else{
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searchPaths = NULL;
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return;
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}
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while(p && *p){
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end = strchr(p, ';');
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if(end)
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*end++ = '\0';
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numSearchPaths++;
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p = end;
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}
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}
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void
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Image::printSearchPath(void)
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{
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char *p = searchPaths;
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for(int i = 0; i < numSearchPaths; i++){
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printf("%s\n", p);
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p += strlen(p) + 1;
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}
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}
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char*
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Image::getFilename(const char *name)
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{
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FILE *f;
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char *s, *p = searchPaths;
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int len = strlen(name)+1;
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if(numSearchPaths == 0){
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f = fopen(name, "r");
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if(f){
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fclose(f);
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printf("found %s\n", name);
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return strdup(name);
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}
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return NULL;
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}else
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for(int i = 0; i < numSearchPaths; i++){
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s = (char*)malloc(strlen(p)+len);
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strcpy(s, p);
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strcat(s, name);
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f = fopen(s, "r");
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if(f){
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fclose(f);
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printf("found %s\n", name);
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return s;
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||||
}
|
||||
::free(s);
|
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p += strlen(p) + 1;
|
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}
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return NULL;
|
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}
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|
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//
|
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// TGA I/O
|
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//
|
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#ifndef RW_PS2
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#pragma pack(push)
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||||
#pragma pack(1)
|
||||
#endif
|
||||
struct __attribute__((__packed__)) TGAHeader
|
||||
{
|
||||
int8 IDlen;
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||||
int8 colorMapType;
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||||
int8 imageType;
|
||||
int16 colorMapOrigin;
|
||||
int16 colorMapLength;
|
||||
int8 colorMapDepth;
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||||
int16 xOrigin, yOrigin;
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||||
int16 width, height;
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||||
uint8 depth;
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||||
uint8 descriptor;
|
||||
};
|
||||
#ifndef RW_PS2
|
||||
#pragma pack(push)
|
||||
#endif
|
||||
|
||||
Image*
|
||||
readTGA(const char *afilename)
|
||||
{
|
||||
TGAHeader header;
|
||||
Image *image;
|
||||
char *filename;
|
||||
int depth = 0, palDepth = 0;
|
||||
filename = Image::getFilename(afilename);
|
||||
if(filename == NULL)
|
||||
return NULL;
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||||
StreamFile file;
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||||
assert(file.open(filename, "rb") != NULL);
|
||||
free(filename);
|
||||
file.read(&header, sizeof(header));
|
||||
|
||||
assert(header.imageType == 1 || header.imageType == 2);
|
||||
file.seek(header.IDlen);
|
||||
if(header.colorMapType){
|
||||
assert(header.colorMapOrigin == 0);
|
||||
depth = (header.colorMapLength <= 16) ? 4 : 8;
|
||||
palDepth = header.colorMapDepth;
|
||||
assert(palDepth == 24 || palDepth == 32);
|
||||
}else{
|
||||
depth = header.depth;
|
||||
assert(depth == 24 || depth == 32);
|
||||
}
|
||||
|
||||
image = new Image(header.width, header.height, depth);
|
||||
image->allocate();
|
||||
uint8 *palette = header.colorMapType ? image->palette : NULL;
|
||||
uint8 (*color)[4] = NULL;
|
||||
if(palette){
|
||||
int maxlen = depth == 4 ? 16 : 256;
|
||||
color = (uint8(*)[4])palette;
|
||||
int i;
|
||||
for(i = 0; i < header.colorMapLength; i++){
|
||||
color[i][2] = file.readU8();
|
||||
color[i][1] = file.readU8();
|
||||
color[i][0] = file.readU8();
|
||||
color[i][3] = 0xFF;
|
||||
if(palDepth == 32)
|
||||
color[i][3] = file.readU8();
|
||||
}
|
||||
for(; i < maxlen; i++){
|
||||
color[i][0] = color[i][1] = color[i][2] = 0;
|
||||
color[i][3] = 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 *pixels = image->pixels;
|
||||
if(!(header.descriptor & 0x20))
|
||||
pixels += (image->height-1)*image->stride;
|
||||
for(int y = 0; y < image->height; y++){
|
||||
uint8 *line = pixels;
|
||||
for(int x = 0; x < image->width; x++){
|
||||
if(palette)
|
||||
*line++ = file.readU8();
|
||||
else{
|
||||
line[2] = file.readU8();
|
||||
line[1] = file.readU8();
|
||||
line[0] = file.readU8();
|
||||
line += 3;
|
||||
if(depth == 32)
|
||||
*line++ = file.readU8();
|
||||
}
|
||||
}
|
||||
pixels += (header.descriptor&0x20) ?
|
||||
image->stride : -image->stride;
|
||||
}
|
||||
|
||||
file.close();
|
||||
return image;
|
||||
}
|
||||
|
||||
void
|
||||
writeTGA(Image *image, const char *filename)
|
||||
{
|
||||
TGAHeader header;
|
||||
StreamFile file;
|
||||
assert(file.open(filename, "wb"));
|
||||
header.IDlen = 0;
|
||||
header.imageType = image->palette != NULL ? 1 : 2;
|
||||
header.colorMapType = image->palette != NULL;
|
||||
header.colorMapOrigin = 0;
|
||||
header.colorMapLength = image->depth == 4 ? 16 :
|
||||
image->depth == 8 ? 256 : 0;
|
||||
header.colorMapDepth = image->palette ? 32 : 0;
|
||||
header.xOrigin = 0;
|
||||
header.yOrigin = 0;
|
||||
header.width = image->width;
|
||||
header.height = image->height;
|
||||
header.depth = image->depth == 4 ? 8 : image->depth;
|
||||
header.descriptor = 0x20 | (image->depth == 32 ? 8 : 0);
|
||||
file.write(&header, sizeof(header));
|
||||
|
||||
uint8 *pixels = image->pixels;
|
||||
uint8 *palette = header.colorMapType ? image->palette : NULL;
|
||||
uint8 (*color)[4] = (uint8(*)[4])palette;;
|
||||
if(palette)
|
||||
for(int i = 0; i < header.colorMapLength; i++){
|
||||
file.writeU8(color[i][2]);
|
||||
file.writeU8(color[i][1]);
|
||||
file.writeU8(color[i][0]);
|
||||
file.writeU8(color[i][3]);
|
||||
}
|
||||
|
||||
for(int y = 0; y < image->height; y++){
|
||||
uint8 *line = pixels;
|
||||
for(int x = 0; x < image->width; x++){
|
||||
if(palette)
|
||||
file.writeU8(*line++);
|
||||
else{
|
||||
file.writeU8(line[2]);
|
||||
file.writeU8(line[1]);
|
||||
file.writeU8(line[0]);
|
||||
line += 3;
|
||||
if(image->depth == 32)
|
||||
file.writeU8(*line++);
|
||||
}
|
||||
}
|
||||
pixels += image->stride;
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
|
||||
//
|
||||
// Raster
|
||||
//
|
||||
|
||||
Raster::Raster(void)
|
||||
{
|
||||
this->type = 0;
|
||||
this->width = this->height = this->depth = this->stride = 0;
|
||||
this->format = 0;
|
||||
this->texels = this->palette = NULL;
|
||||
this->constructPlugins();
|
||||
}
|
||||
|
||||
Raster::~Raster(void)
|
||||
{
|
||||
this->destructPlugins();
|
||||
delete[] this->texels;
|
||||
delete[] this->palette;
|
||||
}
|
||||
|
||||
Raster*
|
||||
Raster::createFromImage(Image *image)
|
||||
{
|
||||
Raster *raster = new Raster;
|
||||
raster->type = 4;
|
||||
raster->width = image->width;
|
||||
raster->stride = image->stride;
|
||||
raster->height = image->height;
|
||||
raster->depth = image->depth;
|
||||
raster->texels = raster->palette = NULL;
|
||||
if(raster->depth == 32)
|
||||
raster->format = Raster::C8888;
|
||||
else if(raster->depth == 24)
|
||||
raster->format = Raster::C888;
|
||||
else if(raster->depth == 16)
|
||||
raster->format = Raster::C1555;
|
||||
else if(raster->depth == 8)
|
||||
raster->format = Raster::PAL8 | Raster::C8888;
|
||||
else if(raster->depth == 4)
|
||||
raster->format = Raster::PAL4 | Raster::C8888;
|
||||
else{
|
||||
delete raster;
|
||||
return NULL;
|
||||
}
|
||||
raster->texels = new uint8[raster->stride*raster->height];
|
||||
memcpy(raster->texels, image->pixels, raster->stride*raster->height);
|
||||
if(image->palette){
|
||||
int size = raster->depth == 4 ? 16 : 256;
|
||||
raster->palette = new uint8[size*4];
|
||||
memcpy(raster->palette, image->palette, size*4);
|
||||
}
|
||||
return raster;
|
||||
}
|
||||
|
||||
}
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <new>
|
||||
|
||||
#include "rwbase.h"
|
||||
#include "rwplugin.h"
|
||||
#include "rwobjects.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace rw {
|
||||
|
||||
//
|
||||
// TexDictionary
|
||||
//
|
||||
|
||||
TexDictionary *currentTexDictionary;
|
||||
|
||||
TexDictionary::TexDictionary(void)
|
||||
{
|
||||
this->first = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
TexDictionary::add(Texture *tex)
|
||||
{
|
||||
tex->next = this->first;
|
||||
this->first = tex;
|
||||
}
|
||||
|
||||
Texture*
|
||||
TexDictionary::find(const char *name)
|
||||
{
|
||||
for(Texture *tex = this->first; tex; tex = tex->next)
|
||||
if(strncmp(tex->name, name, 32) == 0)
|
||||
return tex;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// Texture
|
||||
//
|
||||
|
||||
Texture::Texture(void)
|
||||
{
|
||||
memset(this->name, 0, 32);
|
||||
memset(this->mask, 0, 32);
|
||||
this->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST;
|
||||
this->raster = NULL;
|
||||
this->refCount = 1;
|
||||
this->next = NULL;
|
||||
this->constructPlugins();
|
||||
}
|
||||
|
||||
Texture::~Texture(void)
|
||||
{
|
||||
this->destructPlugins();
|
||||
}
|
||||
|
||||
void
|
||||
Texture::decRef(void)
|
||||
{
|
||||
this->refCount--;
|
||||
if(this->refCount)
|
||||
delete this;
|
||||
}
|
||||
|
||||
// TODO: do this properly, pretty ugly right now
|
||||
Texture*
|
||||
Texture::read(const char *name, const char *mask)
|
||||
{
|
||||
(void)mask;
|
||||
Raster *raster = NULL;
|
||||
Texture *tex;
|
||||
|
||||
if(currentTexDictionary && (tex = currentTexDictionary->find(name)))
|
||||
return tex;
|
||||
tex = new Texture;
|
||||
strncpy(tex->name, name, 32);
|
||||
strncpy(tex->mask, mask, 32);
|
||||
char *n = (char*)malloc(strlen(name) + 5);
|
||||
strcpy(n, name);
|
||||
strcat(n, ".tga");
|
||||
Image *img = readTGA(n);
|
||||
free(n);
|
||||
if(img){
|
||||
raster = Raster::createFromImage(img);
|
||||
delete img;
|
||||
}
|
||||
tex->raster = raster;
|
||||
if(currentTexDictionary)
|
||||
currentTexDictionary->add(tex);
|
||||
return tex;
|
||||
}
|
||||
|
||||
Texture*
|
||||
Texture::streamRead(Stream *stream)
|
||||
{
|
||||
uint32 length;
|
||||
char name[32], mask[32];
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
uint32 filterAddressing = stream->readU16();
|
||||
// TODO: what is this? (mipmap? i think)
|
||||
stream->seek(2);
|
||||
|
||||
assert(findChunk(stream, ID_STRING, &length, NULL));
|
||||
stream->read(name, length);
|
||||
|
||||
assert(findChunk(stream, ID_STRING, &length, NULL));
|
||||
stream->read(mask, length);
|
||||
|
||||
Texture *tex = Texture::read(name, mask);
|
||||
tex->refCount++;
|
||||
tex->filterAddressing = filterAddressing;
|
||||
|
||||
tex->streamReadPlugins(stream);
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
bool
|
||||
Texture::streamWrite(Stream *stream)
|
||||
{
|
||||
int size;
|
||||
writeChunkHeader(stream, ID_TEXTURE, this->streamGetSize());
|
||||
writeChunkHeader(stream, ID_STRUCT, 4);
|
||||
stream->writeU32(this->filterAddressing);
|
||||
|
||||
// TODO: length can't be > 32
|
||||
size = strlen(this->name)+4 & ~3;
|
||||
writeChunkHeader(stream, ID_STRING, size);
|
||||
stream->write(this->name, size);
|
||||
|
||||
size = strlen(this->mask)+4 & ~3;
|
||||
writeChunkHeader(stream, ID_STRING, size);
|
||||
stream->write(this->mask, size);
|
||||
|
||||
this->streamWritePlugins(stream);
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32
|
||||
Texture::streamGetSize(void)
|
||||
{
|
||||
uint32 size = 0;
|
||||
size += 12 + 4;
|
||||
size += 12 + 12;
|
||||
size += strlen(this->name)+4 & ~3;
|
||||
size += strlen(this->mask)+4 & ~3;
|
||||
size += 12 + this->streamGetPluginSize();
|
||||
return size;
|
||||
}
|
||||
|
||||
//
|
||||
// Image
|
||||
//
|
||||
|
||||
Image::Image(int32 width, int32 height, int32 depth)
|
||||
{
|
||||
this->flags = 0;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->depth = depth;
|
||||
this->stride = 0;
|
||||
this->pixels = NULL;
|
||||
this->palette = NULL;
|
||||
}
|
||||
|
||||
Image::~Image(void)
|
||||
{
|
||||
this->free();
|
||||
}
|
||||
|
||||
void
|
||||
Image::allocate(void)
|
||||
{
|
||||
if(this->pixels == NULL){
|
||||
this->stride = this->width*(this->depth==4 ? 1 : this->depth/8);
|
||||
this->pixels = new uint8[this->stride*this->height];
|
||||
this->flags |= 1;
|
||||
}
|
||||
if(this->palette == NULL){
|
||||
if(this->depth == 4 || this->depth == 8)
|
||||
this->palette = new uint8[(this->depth==4? 16 : 256)*4];
|
||||
this->flags |= 2;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Image::free(void)
|
||||
{
|
||||
if(this->flags&1)
|
||||
delete[] this->pixels;
|
||||
if(this->flags&2)
|
||||
delete[] this->palette;
|
||||
}
|
||||
|
||||
void
|
||||
Image::setPixels(uint8 *pixels)
|
||||
{
|
||||
this->pixels = pixels;
|
||||
this->flags |= 1;
|
||||
}
|
||||
|
||||
void
|
||||
Image::setPalette(uint8 *palette)
|
||||
{
|
||||
this->palette = palette;
|
||||
this->flags |= 2;
|
||||
}
|
||||
|
||||
static char *searchPaths = NULL;
|
||||
int numSearchPaths = 0;
|
||||
|
||||
void
|
||||
Image::setSearchPath(const char *path)
|
||||
{
|
||||
char *p, *end;
|
||||
::free(searchPaths);
|
||||
numSearchPaths = 0;
|
||||
if(path)
|
||||
searchPaths = p = strdup(path);
|
||||
else{
|
||||
searchPaths = NULL;
|
||||
return;
|
||||
}
|
||||
while(p && *p){
|
||||
end = strchr(p, ';');
|
||||
if(end)
|
||||
*end++ = '\0';
|
||||
numSearchPaths++;
|
||||
p = end;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Image::printSearchPath(void)
|
||||
{
|
||||
char *p = searchPaths;
|
||||
for(int i = 0; i < numSearchPaths; i++){
|
||||
printf("%s\n", p);
|
||||
p += strlen(p) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
char*
|
||||
Image::getFilename(const char *name)
|
||||
{
|
||||
FILE *f;
|
||||
char *s, *p = searchPaths;
|
||||
int len = strlen(name)+1;
|
||||
if(numSearchPaths == 0){
|
||||
f = fopen(name, "r");
|
||||
if(f){
|
||||
fclose(f);
|
||||
printf("found %s\n", name);
|
||||
return strdup(name);
|
||||
}
|
||||
return NULL;
|
||||
}else
|
||||
for(int i = 0; i < numSearchPaths; i++){
|
||||
s = (char*)malloc(strlen(p)+len);
|
||||
strcpy(s, p);
|
||||
strcat(s, name);
|
||||
f = fopen(s, "r");
|
||||
if(f){
|
||||
fclose(f);
|
||||
printf("found %s\n", name);
|
||||
return s;
|
||||
}
|
||||
::free(s);
|
||||
p += strlen(p) + 1;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// TGA I/O
|
||||
//
|
||||
|
||||
#ifndef RW_PS2
|
||||
#pragma pack(push)
|
||||
#pragma pack(1)
|
||||
#endif
|
||||
struct __attribute__((__packed__)) TGAHeader
|
||||
{
|
||||
int8 IDlen;
|
||||
int8 colorMapType;
|
||||
int8 imageType;
|
||||
int16 colorMapOrigin;
|
||||
int16 colorMapLength;
|
||||
int8 colorMapDepth;
|
||||
int16 xOrigin, yOrigin;
|
||||
int16 width, height;
|
||||
uint8 depth;
|
||||
uint8 descriptor;
|
||||
};
|
||||
#ifndef RW_PS2
|
||||
#pragma pack(push)
|
||||
#endif
|
||||
|
||||
Image*
|
||||
readTGA(const char *afilename)
|
||||
{
|
||||
TGAHeader header;
|
||||
Image *image;
|
||||
char *filename;
|
||||
int depth = 0, palDepth = 0;
|
||||
filename = Image::getFilename(afilename);
|
||||
if(filename == NULL)
|
||||
return NULL;
|
||||
StreamFile file;
|
||||
assert(file.open(filename, "rb") != NULL);
|
||||
free(filename);
|
||||
file.read(&header, sizeof(header));
|
||||
|
||||
assert(header.imageType == 1 || header.imageType == 2);
|
||||
file.seek(header.IDlen);
|
||||
if(header.colorMapType){
|
||||
assert(header.colorMapOrigin == 0);
|
||||
depth = (header.colorMapLength <= 16) ? 4 : 8;
|
||||
palDepth = header.colorMapDepth;
|
||||
assert(palDepth == 24 || palDepth == 32);
|
||||
}else{
|
||||
depth = header.depth;
|
||||
assert(depth == 24 || depth == 32);
|
||||
}
|
||||
|
||||
image = new Image(header.width, header.height, depth);
|
||||
image->allocate();
|
||||
uint8 *palette = header.colorMapType ? image->palette : NULL;
|
||||
uint8 (*color)[4] = NULL;
|
||||
if(palette){
|
||||
int maxlen = depth == 4 ? 16 : 256;
|
||||
color = (uint8(*)[4])palette;
|
||||
int i;
|
||||
for(i = 0; i < header.colorMapLength; i++){
|
||||
color[i][2] = file.readU8();
|
||||
color[i][1] = file.readU8();
|
||||
color[i][0] = file.readU8();
|
||||
color[i][3] = 0xFF;
|
||||
if(palDepth == 32)
|
||||
color[i][3] = file.readU8();
|
||||
}
|
||||
for(; i < maxlen; i++){
|
||||
color[i][0] = color[i][1] = color[i][2] = 0;
|
||||
color[i][3] = 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 *pixels = image->pixels;
|
||||
if(!(header.descriptor & 0x20))
|
||||
pixels += (image->height-1)*image->stride;
|
||||
for(int y = 0; y < image->height; y++){
|
||||
uint8 *line = pixels;
|
||||
for(int x = 0; x < image->width; x++){
|
||||
if(palette)
|
||||
*line++ = file.readU8();
|
||||
else{
|
||||
line[2] = file.readU8();
|
||||
line[1] = file.readU8();
|
||||
line[0] = file.readU8();
|
||||
line += 3;
|
||||
if(depth == 32)
|
||||
*line++ = file.readU8();
|
||||
}
|
||||
}
|
||||
pixels += (header.descriptor&0x20) ?
|
||||
image->stride : -image->stride;
|
||||
}
|
||||
|
||||
file.close();
|
||||
return image;
|
||||
}
|
||||
|
||||
void
|
||||
writeTGA(Image *image, const char *filename)
|
||||
{
|
||||
TGAHeader header;
|
||||
StreamFile file;
|
||||
assert(file.open(filename, "wb"));
|
||||
header.IDlen = 0;
|
||||
header.imageType = image->palette != NULL ? 1 : 2;
|
||||
header.colorMapType = image->palette != NULL;
|
||||
header.colorMapOrigin = 0;
|
||||
header.colorMapLength = image->depth == 4 ? 16 :
|
||||
image->depth == 8 ? 256 : 0;
|
||||
header.colorMapDepth = image->palette ? 32 : 0;
|
||||
header.xOrigin = 0;
|
||||
header.yOrigin = 0;
|
||||
header.width = image->width;
|
||||
header.height = image->height;
|
||||
header.depth = image->depth == 4 ? 8 : image->depth;
|
||||
header.descriptor = 0x20 | (image->depth == 32 ? 8 : 0);
|
||||
file.write(&header, sizeof(header));
|
||||
|
||||
uint8 *pixels = image->pixels;
|
||||
uint8 *palette = header.colorMapType ? image->palette : NULL;
|
||||
uint8 (*color)[4] = (uint8(*)[4])palette;;
|
||||
if(palette)
|
||||
for(int i = 0; i < header.colorMapLength; i++){
|
||||
file.writeU8(color[i][2]);
|
||||
file.writeU8(color[i][1]);
|
||||
file.writeU8(color[i][0]);
|
||||
file.writeU8(color[i][3]);
|
||||
}
|
||||
|
||||
for(int y = 0; y < image->height; y++){
|
||||
uint8 *line = pixels;
|
||||
for(int x = 0; x < image->width; x++){
|
||||
if(palette)
|
||||
file.writeU8(*line++);
|
||||
else{
|
||||
file.writeU8(line[2]);
|
||||
file.writeU8(line[1]);
|
||||
file.writeU8(line[0]);
|
||||
line += 3;
|
||||
if(image->depth == 32)
|
||||
file.writeU8(*line++);
|
||||
}
|
||||
}
|
||||
pixels += image->stride;
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
|
||||
//
|
||||
// Raster
|
||||
//
|
||||
|
||||
Raster::Raster(void)
|
||||
{
|
||||
this->type = 0;
|
||||
this->width = this->height = this->depth = this->stride = 0;
|
||||
this->format = 0;
|
||||
this->texels = this->palette = NULL;
|
||||
this->constructPlugins();
|
||||
}
|
||||
|
||||
Raster::~Raster(void)
|
||||
{
|
||||
this->destructPlugins();
|
||||
delete[] this->texels;
|
||||
delete[] this->palette;
|
||||
}
|
||||
|
||||
Raster*
|
||||
Raster::createFromImage(Image *image)
|
||||
{
|
||||
Raster *raster = new Raster;
|
||||
raster->type = 4;
|
||||
raster->width = image->width;
|
||||
raster->stride = image->stride;
|
||||
raster->height = image->height;
|
||||
raster->depth = image->depth;
|
||||
raster->texels = raster->palette = NULL;
|
||||
if(raster->depth == 32)
|
||||
raster->format = Raster::C8888;
|
||||
else if(raster->depth == 24)
|
||||
raster->format = Raster::C888;
|
||||
else if(raster->depth == 16)
|
||||
raster->format = Raster::C1555;
|
||||
else if(raster->depth == 8)
|
||||
raster->format = Raster::PAL8 | Raster::C8888;
|
||||
else if(raster->depth == 4)
|
||||
raster->format = Raster::PAL4 | Raster::C8888;
|
||||
else{
|
||||
delete raster;
|
||||
return NULL;
|
||||
}
|
||||
raster->texels = new uint8[raster->stride*raster->height];
|
||||
memcpy(raster->texels, image->pixels, raster->stride*raster->height);
|
||||
if(image->palette){
|
||||
int size = raster->depth == 4 ? 16 : 256;
|
||||
raster->palette = new uint8[size*4];
|
||||
memcpy(raster->palette, image->palette, size*4);
|
||||
}
|
||||
return raster;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue