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implemented xbox native geometry and skin
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@@ -320,6 +320,7 @@ struct Skin
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uint8 *indices;
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float *weights;
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uint8 *data; // only used by delete
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void *platformData; // a place to store platform specific stuff
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void allocateData(int32 numVerts);
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void allocateVertexData(int32 numVerts);
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