mirror of https://github.com/aap/librw.git
add some cleanup to lights example
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0921a2b003
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d13bd898fe
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@ -71,6 +71,25 @@ CameraCreate(int32 width, int32 height, bool32 z)
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return cam;
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}
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void
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CameraDestroy(rw::Camera *cam)
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{
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if(cam->frameBuffer){
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cam->frameBuffer->destroy();
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cam->frameBuffer = nil;
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}
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if(cam->zBuffer){
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cam->zBuffer->destroy();
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cam->zBuffer = nil;
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}
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rw::Frame *frame = cam->getFrame();
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if(frame){
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cam->setFrame(nil);
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frame->destroy();
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}
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cam->destroy();
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}
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void
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CameraSize(Camera *cam, Rect *r)
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{
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@ -103,6 +103,7 @@ extern Args args;
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bool InitRW(void);
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void TerminateRW(void);
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Camera *CameraCreate(int32 width, int32 height, bool32 z);
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void CameraDestroy(rw::Camera *cam);
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void CameraSize(Camera *cam, Rect *r);
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void SetMousePosition(int x, int y);
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EventStatus EventHandler(Event e, void *param);
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@ -100,10 +100,33 @@ CreateSpotSoftLight(void)
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return light;
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}
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void
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DestroyLight(rw::Light **light)
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{
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if(*light == nil)
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return;
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rw::World *world = (*light)->world;
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if(world)
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world->removeLight(*light);
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rw::Frame *frame = (*light)->getFrame();
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if(frame){
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(*light)->setFrame(nil);
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frame->destroy();
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}
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(*light)->destroy();
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*light = nil;
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}
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void
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LightsDestroy(void)
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{
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// TODO
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DestroyLight(&SpotSoftLight);
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DestroyLight(&SpotLight);
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DestroyLight(&PointLight);
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DestroyLight(&DirectLight);
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DestroyLight(&AmbientLight);
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DestroyLight(&BaseAmbientLight);
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}
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void
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@ -28,6 +28,7 @@ rw::Light *CreatePointLight(void);
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rw::Light *CreateSpotLight(void);
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rw::Light *CreateSpotSoftLight(void);
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void LightsDestroy(void);
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void LightsUpdate(void);
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void DrawCurrentLight(void);
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@ -166,6 +166,31 @@ Initialize3D(void)
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return true;
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}
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void
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Terminate3D(void)
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{
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FORLIST(lnk, World->clumps){
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rw::Clump *clump = rw::Clump::fromWorld(lnk);
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World->removeClump(clump);
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clump->destroy();
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}
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if(Camera){
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World->removeCamera(Camera);
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sk::CameraDestroy(Camera);
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Camera = nil;
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}
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LightsDestroy();
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if(World){
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World->destroy();
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World = nil;
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}
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sk::TerminateRW();
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}
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bool
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attachPlugins(void)
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{
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@ -327,6 +352,9 @@ AppEventHandler(sk::Event e, void *param)
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return EVENTPROCESSED;
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case RWINITIALIZE:
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return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
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case RWTERMINATE:
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Terminate3D();
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return EVENTPROCESSED;
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case PLUGINATTACH:
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return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
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case KEYDOWN:
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