some changes

This commit is contained in:
aap 2016-01-24 01:42:51 +01:00
parent 56e48f4d76
commit d20a6c3d04
17 changed files with 591 additions and 136 deletions

View File

@ -85,6 +85,7 @@ Global
{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|Win32.ActiveCfg = Release|Win32
{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|Win32.Build.0 = Release|Win32
{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|x64.ActiveCfg = Release|x64
{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|x64.Build.0 = Release|x64
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug - null|x64.ActiveCfg = Debug - null|x64
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug|Win32.ActiveCfg = Debug|Win32

View File

@ -149,6 +149,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

View File

@ -301,11 +301,6 @@ registerUVAnimInterpolator(void)
int32 uvAnimOffset;
struct UVAnim
{
AnimInterpolator *interp[8];
};
static void*
createUVAnim(void *object, int32 offset, int32)
{
@ -367,7 +362,7 @@ makeDummyAnimation(const char *name)
static void
readUVAnim(Stream *stream, int32, void *object, int32 offset, int32)
{
UVAnim *uvanim = PLUGINOFFSET(UVAnim, object, offset);
UVAnim *uvanim = PLUGINOFFSET(UVAnim, object, offset);
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
char name[32];
uint32 mask = stream->readI32();

View File

@ -88,16 +88,21 @@ Frame::destroyHierarchy(void)
}
Frame*
Frame::addChild(Frame *child)
Frame::addChild(Frame *child, bool32 append)
{
if(this->child == NULL)
if(append){
if(this->child == NULL)
this->child = child;
else{
Frame *f;
for(f = this->child; f->next; f = f->next);
f->next = child;
}
child->next = NULL;
}else{
child->next = this->child;
this->child = child;
else{
Frame *f;
for(f = this->child; f->next; f = f->next);
f->next = child;
}
child->next = NULL;
child->object.parent = this;
child->root = this->root;
return this;
@ -364,7 +369,8 @@ Clump::streamWrite(Stream *stream)
writeChunkHeader(stream, ID_CLUMP, size);
int32 numAtomics = this->countAtomics();
int32 numLights = this->countLights();
int buf[3] = { numAtomics, numLights, 0 };
int32 numCameras = this->countCameras();
int buf[3] = { numAtomics, numLights, numCameras };
size = version > 0x33000 ? 12 : 4;
writeChunkHeader(stream, ID_STRUCT, size);
stream->write(buf, size);
@ -372,7 +378,6 @@ Clump::streamWrite(Stream *stream)
int32 numFrames = this->getFrame()->count();
Frame **flist = new Frame*[numFrames];
makeFrameList(this->getFrame(), flist);
this->frameListStreamWrite(stream, flist, numFrames);
if(rw::version >= 0x30400){
@ -550,6 +555,18 @@ Atomic::create(void)
atomic->geometry = NULL;
atomic->pipeline = NULL;
atomic->constructPlugins();
// flags:
// rpATOMICCOLLISIONTEST = 0x01, /**<A generic collision flag to indicate
// * that the atomic should be considered
// * in collision tests.
// */
// rpATOMICRENDER = 0x04, /**<The atomic is rendered if it is
// * in the view frustum.
// */
// private flags:
// rpATOMICPRIVATEWORLDBOUNDDIRTY = 0x01
return atomic;
}

View File

@ -41,7 +41,7 @@ Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
for(int32 i = 0; i < geo->numTexCoordSets; i++)
geo->texCoords[i] =
new float32[2*geo->numVertices];
geo->triangles = new uint16[4*geo->numTriangles];
geo->triangles = new Triangle[geo->numTriangles];
}
geo->morphTargets = new MorphTarget[1];
MorphTarget *m = geo->morphTargets;
@ -77,7 +77,7 @@ Geometry::destroy(void)
for(int32 i = 0; i < this->numTexCoordSets; i++)
delete[] this->texCoords[i];
delete[] this->triangles;
for(int32 i = 0; i < this->numMorphTargets; i++){
MorphTarget *m = &this->morphTargets[i];
delete[] m->vertices;
@ -120,7 +120,14 @@ Geometry::streamRead(Stream *stream)
for(int32 i = 0; i < geo->numTexCoordSets; i++)
stream->read(geo->texCoords[i],
2*geo->numVertices*4);
stream->read(geo->triangles, 4*geo->numTriangles*2);
for(int32 i = 0; i < geo->numTriangles; i++){
uint32 tribuf[2];
stream->read(tribuf, 8);
geo->triangles[i].v[0] = tribuf[0] >> 16;
geo->triangles[i].v[1] = tribuf[0];
geo->triangles[i].v[2] = tribuf[1] >> 16;
geo->triangles[i].matId = tribuf[1];
}
}
for(int32 i = 0; i < geo->numMorphTargets; i++){
@ -200,7 +207,14 @@ Geometry::streamWrite(Stream *stream)
for(int32 i = 0; i < this->numTexCoordSets; i++)
stream->write(this->texCoords[i],
2*this->numVertices*4);
stream->write(this->triangles, 4*this->numTriangles*2);
for(int32 i = 0; i < this->numTriangles; i++){
uint32 tribuf[2];
tribuf[0] = this->triangles[i].v[0] << 16 |
this->triangles[i].v[1];
tribuf[1] = this->triangles[i].v[2] << 16 |
this->triangles[i].matId;
stream->write(tribuf, 8);
}
}
for(int32 i = 0; i < this->numMorphTargets; i++){
@ -363,9 +377,9 @@ Geometry::generateTriangles(int8 *adc)
}
delete[] this->triangles;
this->triangles = new uint16[4*this->numTriangles];
this->triangles = new Triangle[this->numTriangles];
uint16 *f = this->triangles;
Triangle *tri = this->triangles;
m = header->mesh;
adcbits = adc;
for(uint32 i = 0; i < header->numMeshes; i++){
@ -382,23 +396,65 @@ Geometry::generateTriangles(int8 *adc)
if(adc && adcbits[j+2] ||
isDegenerate(&m->indices[j]))
continue;
*f++ = m->indices[j+1 + (j%2)];
*f++ = m->indices[j+0];
*f++ = matid;
*f++ = m->indices[j+2 - (j%2)];
tri->v[0] = m->indices[j+0];
tri->v[1] = m->indices[j+1 + (j%2)];
tri->v[2] = m->indices[j+2 - (j%2)];
tri->matId = matid;
tri++;
}
else
for(uint32 j = 0; j < m->numIndices-2; j+=3){
*f++ = m->indices[j+1];
*f++ = m->indices[j+0];
*f++ = matid;
*f++ = m->indices[j+2];
tri->v[0] = m->indices[j+0];
tri->v[1] = m->indices[j+1];
tri->v[2] = m->indices[j+2];
tri->matId = matid;
}
adcbits += m->numIndices;
m++;
}
}
void
Geometry::buildMeshes(void)
{
delete this->meshHeader;
Triangle *tri;
MeshHeader *h = new MeshHeader;
this->meshHeader = h;
if((this->geoflags & Geometry::TRISTRIP) == 0){
h->flags = 0;
h->totalIndices = this->numTriangles*3;
h->numMeshes = this->numMaterials;
h->mesh = new Mesh[h->numMeshes];
for(uint32 i = 0; i < h->numMeshes; i++){
h->mesh[i].material = this->materialList[i];
h->mesh[i].numIndices = 0;
}
// count indices per mesh
tri = this->triangles;
for(int32 i = 0; i < this->numTriangles; i++){
h->mesh[tri->matId].numIndices += 3;
tri++;
}
h->allocateIndices();
for(uint32 i = 0; i < h->numMeshes; i++)
h->mesh[i].numIndices = 0;
// same as above but fill with indices
tri = this->triangles;
for(int32 i = 0; i < this->numTriangles; i++){
uint32 idx = h->mesh[tri->matId].numIndices;
h->mesh[tri->matId].indices[idx++] = tri->v[0];
h->mesh[tri->matId].indices[idx++] = tri->v[1];
h->mesh[tri->matId].indices[idx++] = tri->v[2];
h->mesh[tri->matId].numIndices = idx;
tri++;
}
}else{
assert(0 && "can't tristrip\n");
}
}
//
// Material
//

View File

@ -61,6 +61,9 @@ attachPlugins(void)
rw::ps2::registerNativeRaster();
rw::xbox::registerNativeRaster();
rw::d3d::registerNativeRaster();
int32 nativeRasterOffset = Raster::registerPlugin(sizeof(NativeRaster),
0x12340000 | PLATFORM_NULL, NULL, NULL, NULL);
Raster::nativeOffsets[PLATFORM_NULL] = nativeRasterOffset;
rw::registerMeshPlugin();
rw::registerNativeDataPlugin();
@ -873,13 +876,6 @@ static bool hasColors2(uint32 id)
return id == 0x53f20083 || id == 0x53f2008f;
}
struct SaVert : ps2::Vertex {
float32 w[4];
uint8 i[4];
float32 t1[2];
uint8 c1[4];
};
static void
saPreCB(MatPipeline *p, Geometry *geo)
{
@ -916,27 +912,28 @@ findSAVertex(Geometry *g, uint32 flags[], uint32 mask, SaVert *v)
cols1 = PLUGINOFFSET(ExtraVertColors, g, extraVertColorOffset)->nightColors;
for(int32 i = 0; i < g->numVertices; i++){
if(mask & flags[i] & 0x1 &&
uint32 flag = flags ? flags[i] : ~0;
if(mask & flag & 0x1 &&
!(verts[0] == v->p[0] && verts[1] == v->p[1] && verts[2] == v->p[2]))
goto cont;
if(mask & flags[i] & 0x10 &&
if(mask & flag & 0x10 &&
!(norms[0] == v->n[0] && norms[1] == v->n[1] && norms[2] == v->n[2]))
goto cont;
if(mask & flags[i] & 0x100 &&
if(mask & flag & 0x100 &&
!(cols0[0] == v->c[0] && cols0[1] == v->c[1] &&
cols0[2] == v->c[2] && cols0[3] == v->c[3]))
goto cont;
if(mask & flags[i] & 0x200 &&
if(mask & flag & 0x200 &&
!(cols1[0] == v->c1[0] && cols1[1] == v->c1[1] &&
cols1[2] == v->c1[2] && cols1[3] == v->c1[3]))
goto cont;
if(mask & flags[i] & 0x1000 &&
if(mask & flag & 0x1000 &&
!(tex0[0] == v->t[0] && tex0[1] == v->t[1]))
goto cont;
if(mask & flags[i] & 0x2000 &&
if(mask & flag & 0x2000 &&
!(tex1[0] == v->t1[0] && tex1[1] == v->t1[1]))
goto cont;
if(mask & flags[i] & 0x10000 &&
if(mask & flag & 0x10000 &&
!(wghts[0] == v->w[0] && wghts[1] == v->w[1] &&
wghts[2] == v->w[2] && wghts[3] == v->w[3] &&
inds[0] == v->i[0] && inds[1] == v->i[1] &&

View File

@ -124,6 +124,15 @@ void registerCollisionPlugin(void);
// PDS pipes
struct SaVert : ps2::Vertex {
float32 w[4];
uint8 i[4];
float32 t1[2];
uint8 c1[4];
};
void insertSAVertex(Geometry *geo, int32 i, uint32 mask, SaVert *v);
int32 findSAVertex(Geometry *g, uint32 flags[], uint32 mask, SaVert *v);
void registerPDSPipes(void);
}

View File

@ -170,7 +170,7 @@ Texture*
Texture::streamRead(Stream *stream)
{
uint32 length;
char name[32], mask[32];
char name[128], mask[128];
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
uint32 filterAddressing = stream->readU32();
// TODO: if V addressing is 0, copy U
@ -197,18 +197,22 @@ bool
Texture::streamWrite(Stream *stream)
{
int size;
char buf[36];
writeChunkHeader(stream, ID_TEXTURE, this->streamGetSize());
writeChunkHeader(stream, ID_STRUCT, 4);
stream->writeU32(this->filterAddressing);
// TODO: length can't be > 32
size = strlen(this->name)+4 & ~3;
memset(buf, 0, 36);
strncpy(buf, this->name, 32);
size = strlen(buf)+4 & ~3;
writeChunkHeader(stream, ID_STRING, size);
stream->write(this->name, size);
stream->write(buf, size);
size = strlen(this->mask)+4 & ~3;
memset(buf, 0, 36);
strncpy(buf, this->mask, 32);
size = strlen(buf)+4 & ~3;
writeChunkHeader(stream, ID_STRING, size);
stream->write(this->mask, size);
stream->write(buf, size);
this->streamWritePlugins(stream);
return true;
@ -640,7 +644,7 @@ Raster::calculateNumLevels(int32 width, int32 height)
Raster*
Raster::createFromImage(Image *image)
{
assert(0 && "unsupported atm");
assert(0 && "cannot create raster from image");
int32 format;
// TODO: make that into a function
if(image->depth == 32)

View File

@ -24,6 +24,101 @@ namespace rw {
//
int32 hAnimOffset;
bool32 hAnimDoStream = 1;
HAnimHierarchy*
HAnimHierarchy::create(int32 numNodes, int32 *nodeFlags, int32 *nodeIDs, int32 flags, int32 maxKeySize)
{
HAnimHierarchy *hier = (HAnimHierarchy*)malloc(sizeof(*hier));
hier->numNodes = numNodes;
hier->flags = flags;
hier->maxInterpKeyFrameSize = maxKeySize;
hier->parentFrame = NULL;
hier->parentHierarchy = hier;
if(hier->flags & 2)
hier->matrices = hier->matricesUnaligned = NULL;
else{
hier->matricesUnaligned =
(float*) new uint8[hier->numNodes*64 + 15];
hier->matrices =
(float*)((uintptr)hier->matricesUnaligned & ~0xF);
}
hier->nodeInfo = new HAnimNodeInfo[hier->numNodes];
for(int32 i = 0; i < hier->numNodes; i++){
hier->nodeInfo[i].id = nodeIDs[i];
hier->nodeInfo[i].index = i;
hier->nodeInfo[i].flags = nodeFlags[i];
hier->nodeInfo[i].frame = NULL;
}
return hier;
}
void
HAnimHierarchy::destroy(void)
{
delete[] (uint8*)this->matricesUnaligned;
delete[] this->nodeInfo;
free(this);
}
static Frame*
findById(Frame *f, int32 id)
{
if(f == NULL) return NULL;
HAnimData *hanim = HAnimData::get(f);
if(hanim->id >= 0 && hanim->id == id) return f;
Frame *ff = findById(f->next, id);
if(ff) return ff;
return findById(f->child, id);
}
void
HAnimHierarchy::attachByIndex(int32 idx)
{
int32 id = this->nodeInfo[idx].id;
Frame *f = findById(this->parentFrame, id);
this->nodeInfo[idx].frame = f;
}
void
HAnimHierarchy::attach(void)
{
for(int32 i = 0; i < this->numNodes; i++)
this->attachByIndex(i);
}
int32
HAnimHierarchy::getIndex(int32 id)
{
for(int32 i = 0; i < this->numNodes; i++)
if(this->nodeInfo[i].id == id)
return i;
return -1;
}
HAnimHierarchy*
HAnimHierarchy::get(Frame *f)
{
return HAnimData::get(f)->hierarchy;
}
HAnimHierarchy*
HAnimHierarchy::find(Frame *f)
{
if(f == NULL) return NULL;
HAnimHierarchy *hier = HAnimHierarchy::get(f);
if(hier) return hier;
hier = HAnimHierarchy::find(f->next);
if(hier) return hier;
return HAnimHierarchy::find(f->child);
}
HAnimData*
HAnimData::get(Frame *f)
{
return PLUGINOFFSET(HAnimData, f, hAnimOffset);
}
static void*
createHAnim(void *object, int32 offset, int32)
@ -38,12 +133,8 @@ static void*
destroyHAnim(void *object, int32 offset, int32)
{
HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset);
if(hanim->hierarchy){
HAnimHierarchy *hier = hanim->hierarchy;
delete[] (uint8*)hier->matricesUnaligned;
delete[] hier->nodeInfo;
delete hier;
}
if(hanim->hierarchy)
hanim->hierarchy->destroy();
hanim->id = -1;
hanim->hierarchy = NULL;
return object;
@ -70,28 +161,20 @@ readHAnim(Stream *stream, int32, void *object, int32 offset, int32)
hanim->id = stream->readI32();
numNodes = stream->readI32();
if(numNodes != 0){
HAnimHierarchy *hier = new HAnimHierarchy;
hanim->hierarchy = hier;
hier->numNodes = numNodes;
hier->flags = stream->readI32();
hier->maxInterpKeyFrameSize = stream->readI32();
hier->parentFrame = (Frame*)object;
hier->parentHierarchy = hier;
if(hier->flags & 2)
hier->matrices = hier->matricesUnaligned = NULL;
else{
hier->matricesUnaligned =
(float*) new uint8[hier->numNodes*64 + 15];
hier->matrices =
(float*)((uintptr)hier->matricesUnaligned & ~0xF);
}
hier->nodeInfo = new HAnimNodeInfo[hier->numNodes];
for(int32 i = 0; i < hier->numNodes; i++){
hier->nodeInfo[i].id = stream->readI32();
hier->nodeInfo[i].index = stream->readI32();
hier->nodeInfo[i].flags = stream->readI32();
hier->nodeInfo[i].frame = NULL;
int32 flags = stream->readI32();
int32 maxKeySize = stream->readI32();
int32 *nodeFlags = new int32[numNodes];
int32 *nodeIDs = new int32[numNodes];
for(int32 i = 0; i < numNodes; i++){
nodeIDs[i] = stream->readI32();
stream->readI32(); // index...unused
nodeFlags[i] = stream->readI32();
}
hanim->hierarchy = HAnimHierarchy::create(numNodes,
nodeFlags, nodeIDs, flags, maxKeySize);
hanim->hierarchy->parentFrame = (Frame*)object;
delete[] nodeFlags;
delete[] nodeIDs;
}
}
@ -121,8 +204,9 @@ getSizeHAnim(void *object, int32 offset, int32)
{
HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset);
// TODO: version correct?
if(version >= 0x35000 && hanim->id == -1 && hanim->hierarchy == NULL)
return -1;
if(!hAnimDoStream ||
version >= 0x35000 && hanim->id == -1 && hanim->hierarchy == NULL)
return 0;
if(hanim->hierarchy)
return 12 + 8 + hanim->hierarchy->numNodes*12;
return 12;
@ -605,7 +689,7 @@ getSizeSkin(void *object, int32 offset, int32)
static void
skinRights(void *object, int32, int32, uint32)
{
((Atomic*)object)->pipeline = skinGlobals.pipelines[rw::platform];
Skin::setPipeline((Atomic*)object, 1);
}
void
@ -712,6 +796,13 @@ Skin::findUsedBones(int32 numVertices)
this->usedBones[this->numUsedBones++] = i;
}
void
Skin::setPipeline(Atomic *a, int32 type)
{
(void)type;
a->pipeline = skinGlobals.pipelines[rw::platform];
}
//
// MatFX
//
@ -728,28 +819,22 @@ createAtomicMatFX(void *object, int32 offset, int32)
static void*
copyAtomicMatFX(void *dst, void *src, int32 offset, int32)
{
*PLUGINOFFSET(int32, dst, offset) = *PLUGINOFFSET(int32, src, offset);
if(*PLUGINOFFSET(int32, src, offset))
MatFX::enableEffects((Atomic*)dst);
return dst;
}
static void
readAtomicMatFX(Stream *stream, int32, void *object, int32 offset, int32)
{
int32 flag;
stream->read(&flag, 4);
// printf("matfx: %d\n", flag);
*PLUGINOFFSET(int32, object, offset) = flag;
if(flag)
((Atomic*)object)->pipeline =
matFXGlobals.pipelines[rw::platform];
if(stream->readI32())
MatFX::enableEffects((Atomic*)object);
}
static void
writeAtomicMatFX(Stream *stream, int32, void *object, int32 offset, int32)
{
int32 flag;
flag = *PLUGINOFFSET(int32, object, offset);
stream->writeI32(flag);
stream->writeI32(*PLUGINOFFSET(int32, object, offset));
}
static int32
@ -826,6 +911,22 @@ MatFX::getEffectIndex(uint32 type)
return -1;
}
void
MatFX::setBumpTexture(Texture *t)
{
int32 i = this->getEffectIndex(BUMPMAP);
if(i >= 0)
this->fx[i].bump.tex = t;
}
void
MatFX::setBumpCoefficient(float32 coef)
{
int32 i = this->getEffectIndex(BUMPMAP);
if(i >= 0)
this->fx[i].bump.coefficient = coef;
}
void
MatFX::setEnvTexture(Texture *t)
{
@ -842,6 +943,30 @@ MatFX::setEnvCoefficient(float32 coef)
this->fx[i].env.coefficient = coef;
}
void
MatFX::setDualTexture(Texture *t)
{
int32 i = this->getEffectIndex(DUAL);
if(i >= 0)
this->fx[i].dual.tex = t;
}
void
MatFX::setDualSrcBlend(int32 blend)
{
int32 i = this->getEffectIndex(DUAL);
if(i >= 0)
this->fx[i].dual.srcBlend = blend;
}
void
MatFX::setDualDestBlend(int32 blend)
{
int32 i = this->getEffectIndex(DUAL);
if(i >= 0)
this->fx[i].dual.dstBlend = blend;
}
static void*
createMaterialMatFX(void *object, int32 offset, int32)
{
@ -1038,11 +1163,18 @@ getSizeMaterialMatFX(void *object, int32 offset, int32)
return size;
}
void
MatFX::enableEffects(Atomic *atomic)
{
*PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset) = 1;
atomic->pipeline = matFXGlobals.pipelines[rw::platform];
}
void
registerMatFXPlugin(void)
{
ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
defpipe->pluginID = ID_MATFX;
defpipe->pluginID = 0; //ID_MATFX;
defpipe->pluginData = 0;
for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
matFXGlobals.pipelines[i] = defpipe;

View File

@ -233,6 +233,8 @@ static uint32
getBatchSize(MatPipeline *pipe, uint32 vertCount)
{
PipeAttribute *a;
if(vertCount == 0)
return 0;
uint32 size = 1; // ITOP &c. at the end
for(uint i = 0; i < nelem(pipe->attribs); i++)
if((a = pipe->attribs[i]) && (a->attrib & AT_RW) == 0){
@ -393,21 +395,22 @@ getInstMeshInfo(MatPipeline *pipe, Geometry *g, Mesh *m)
im.numAttribs++;
}
uint32 totalVerts = 0;
if(g->meshHeader->flags == 1){ // tristrip
im.numBatches = 0;
for(uint i = 0; i < m->numIndices; i += pipe->triStripCount-2){
im.numBatches++;
totalVerts += m->numIndices-i < pipe->triStripCount ?
m->numIndices-i : pipe->triStripCount;
}
if(g->meshHeader->flags == MeshHeader::TRISTRIP){
im.numBatches = (m->numIndices-2) / (pipe->triStripCount-2);
im.batchVertCount = pipe->triStripCount;
im.lastBatchVertCount = totalVerts % pipe->triStripCount;
}else{ // trilist
im.lastBatchVertCount = (m->numIndices-2) % (pipe->triStripCount-2);
if(im.lastBatchVertCount){
im.numBatches++;
im.lastBatchVertCount += 2;
}
}else{
im.numBatches = (m->numIndices+pipe->triListCount-1) /
pipe->triListCount;
im.batchVertCount = pipe->triListCount;
im.lastBatchVertCount = m->numIndices % pipe->triListCount;
}
if(im.lastBatchVertCount == 0)
im.lastBatchVertCount = im.batchVertCount;
im.batchSize = getBatchSize(pipe, im.batchVertCount);
im.lastBatchSize = getBatchSize(pipe, im.lastBatchVertCount);
@ -572,8 +575,10 @@ MatPipeline::collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]
if((a = this->attribs[i]) && (a->attrib & AT_RW) == 0){
uint32 asz = attribSize(a->attrib);
p += 4;
if((p[-1] & 0xff004000) != a->attrib)
printf("unexpected unpack: %08x %08x\n", p[-1], a->attrib);
if((p[-1] & 0xff004000) != a->attrib){
fprintf(stderr, "unexpected unpack xx: %08x %08x\n", p[-1], a->attrib);
assert(0 && "unexpected unpack\n");
}
memcpy(datap[i], p, asz*nverts);
datap[i] += asz*(nverts-overlap);
p += QWC(asz*nverts)*4;

View File

@ -25,6 +25,16 @@ int32 build = 0xFFFF;
#endif
char *debugFile = NULL;
void
matrixIdentify(float32 *mat)
{
memset(mat, 0, 64);
mat[0] = 1.0f;
mat[5] = 1.0f;
mat[10] = 1.0f;
mat[16] = 1.0f;
}
void
matrixMult(float32 *out, float32 *a, float32 *b)
{
@ -32,17 +42,41 @@ matrixMult(float32 *out, float32 *a, float32 *b)
#define L(i,j) out[i*4+j]
#define A(i,j) a[i*4+j]
#define B(i,j) b[i*4+j]
for(int i = 0; i < 4; i++)
for(int j = 0; j < 4; j++)
L(i,j) = A(0,j)*B(i,0)
+ A(1,j)*B(i,1)
+ A(2,j)*B(i,2)
+ A(3,j)*B(i,3);
for(int i = 0; i < 4; i++)
for(int j = 0; j < 4; j++)
L(i,j) = A(0,j)*B(i,0)
+ A(1,j)*B(i,1)
+ A(2,j)*B(i,2)
+ A(3,j)*B(i,3);
#undef L
#undef A
#undef B
}
void
vecTrans(float32 *out, float32 *mat, float32 *vec)
{
#define M(i,j) mat[i*4+j]
for(int i = 0; i < 4; i++)
out[i] = M(0,i)*vec[0]
+ M(1,i)*vec[1]
+ M(2,i)*vec[2]
+ M(3,i)*vec[3];
#undef M
}
void
matrixTranspose(float32 *out, float32 *in)
{
#define OUT(i,j) out[i*4+j]
#define IN(i,j) in[i*4+j]
for(int i = 0; i < 4; i++)
for(int j = 0; j < 4; j++)
OUT(i,j) = IN(j,i);
#undef IN
#undef OUT
}
void
matrixInvert(float32 *out, float32 *m)
{

View File

@ -153,7 +153,10 @@ extern int build;
extern int platform;
extern char *debugFile;
void matrixIdentify(float32 *mat);
void matrixMult(float32 *out, float32 *a, float32 *b);
void vecTrans(float32 *out, float32 *mat, float32 *vec);
void matrixTranspose(float32 *out, float32 *in);
void matrixInvert(float32 *out, float32 *in);
// 0x04000000 3.1

View File

@ -132,7 +132,7 @@ struct Frame : PluginBase<Frame>
Frame *cloneHierarchy(void);
void destroy(void);
void destroyHierarchy(void);
Frame *addChild(Frame *f);
Frame *addChild(Frame *f, bool32 append = 0);
Frame *removeChild(void);
Frame *forAllChildren(Callback cb, void *data);
Frame *getParent(void){
@ -144,6 +144,13 @@ struct Frame : PluginBase<Frame>
void setHierarchyRoot(Frame *root);
Frame *cloneAndLink(Frame *clonedroot);
void purgeClone(void);
// private flags:
// #define rwFRAMEPRIVATEHIERARCHYSYNCLTM 0x01
// #define rwFRAMEPRIVATEHIERARCHYSYNCOBJ 0x02
// #define rwFRAMEPRIVATESUBTREESYNCLTM 0x04
// #define rwFRAMEPRIVATESUBTREESYNCOBJ 0x08
// #define rwFRAMEPRIVATESTATIC 0x10
};
Frame **makeFrameList(Frame *frame, Frame **flist);
@ -191,15 +198,32 @@ struct HAnimHierarchy
// temporary
int32 maxInterpKeyFrameSize;
static HAnimHierarchy *create(int32 numNodes, int32 *nodeFlags, int32 *nodeIDs, int32 flags, int32 maxKeySize);
void destroy(void);
void attachByIndex(int32 id);
void attach(void);
int32 getIndex(int32 id);
static HAnimHierarchy *get(Frame *f);
static HAnimHierarchy *find(Frame *f);
enum NodeFlag {
POP = 1,
PUSH
};
};
struct HAnimData
{
int32 id;
HAnimHierarchy *hierarchy;
static HAnimData *get(Frame *f);
};
extern int32 hAnimOffset;
extern bool32 hAnimDoStream;
void registerHAnimPlugin(void);
struct Image
@ -362,7 +386,7 @@ struct MatFX
NOTHING = 0,
BUMPMAP,
ENVMAP,
BUMPENVMAP,
BUMPENVMAP, // BUMP | ENV
DUAL,
UVTRANSFORM,
DUALUVTRANSFORM
@ -401,8 +425,15 @@ struct MatFX
void setEffects(uint32 flags);
int32 getEffectIndex(uint32 type);
void setBumpTexture(Texture *t);
void setBumpCoefficient(float32 coef);
void setEnvTexture(Texture *t);
void setEnvCoefficient(float32 coef);
void setDualTexture(Texture *t);
void setDualSrcBlend(int32 blend);
void setDualDestBlend(int32 blend);
static void enableEffects(Atomic *atomic);
};
struct MatFXGlobals
@ -423,6 +454,9 @@ struct Mesh
struct MeshHeader
{
enum {
TRISTRIP = 1
};
uint32 flags;
uint16 numMeshes;
// RW has uint16 serialNum here
@ -445,6 +479,12 @@ struct InstanceDataHeader
uint32 platform;
};
struct Triangle
{
uint16 v[3];
uint16 matId;
};
struct Geometry : PluginBase<Geometry>
{
enum { ID = 8 };
@ -455,7 +495,7 @@ struct Geometry : PluginBase<Geometry>
int32 numMorphTargets;
int32 numTexCoordSets;
uint16 *triangles;
Triangle *triangles;
uint8 *colors;
float32 *texCoords[8];
@ -481,6 +521,7 @@ struct Geometry : PluginBase<Geometry>
bool32 hasColoredMaterial(void);
void allocateData(void);
void generateTriangles(int8 *adc = NULL);
void buildMeshes(void);
enum Flags
{
@ -515,6 +556,7 @@ struct Skin
void init(int32 numBones, int32 numUsedBones, int32 numVertices);
void findNumWeights(int32 numVertices);
void findUsedBones(int32 numVertices);
static void setPipeline(Atomic *a, int32 type);
};
struct SkinGlobals
@ -769,6 +811,11 @@ struct UVAnimDictionary
extern UVAnimDictionary *currentUVAnimDictionary;
struct UVAnim
{
AnimInterpolator *interp[8];
};
extern int32 uvAnimOffset;
void registerUVAnimPlugin(void);

View File

@ -172,13 +172,13 @@ void registerPDSPlugin(int32 n);
struct Ps2Raster : NativeRaster
{
uint32 tex0[2];
uint32 tex1[2];
uint32 miptbp1[2];
uint32 miptbp2[2];
uint32 texelSize;
uint32 paletteSize;
uint32 gsSize;
uint32 tex0[2];
uint32 tex1[2];
uint32 miptbp1[2];
uint32 miptbp2[2];
uint32 texelSize;
uint32 paletteSize;
uint32 gsSize;
int8 flags;
uint8 *data; //tmp

View File

@ -36,6 +36,42 @@ usage(void)
exit(1);
}
void
dumpUVAnim(Animation *anim)
{
UVAnimCustomData *cust = (UVAnimCustomData*)anim->customData;
printf(" %s", cust->name);
for(int i = 0; i < 8; i++)
printf(" %d", cust->nodeToUVChannel[i]);
printf("\n %d %x\n", anim->numFrames, anim->interpInfo->id);
UVAnimKeyFrame *kf = (UVAnimKeyFrame*)anim->keyframes;
for(int i = 0; i < anim->numFrames; i++){
printf(" %f\n", kf->time);
printf(" %f %f %f %f %f %f\n", kf->uv[0], kf->uv[1], kf->uv[2], kf->uv[3], kf->uv[4], kf->uv[5]);
kf++;
}
}
void
dumpFrameHier(Frame *frame, int ind = 0)
{
for(int i = 0; i < ind; i++)
printf(" ");
char *name = gta::getNodeName(frame);
HAnimData *hanim = HAnimData::get(frame);
printf("*%s %d %d %s\n", name[0] ? name : "---", frame->objectList.count(), hanim->id, hanim->hierarchy ? "HIERARCHY" : "");
if(hanim->hierarchy){
HAnimHierarchy *h = hanim->hierarchy;
for(int i = 0; i < h->numNodes; i++){
name = h->nodeInfo[i].frame ? gta::getNodeName(h->nodeInfo[i].frame) : "";
printf("\t\t%d %d\t%p %s\n", h->nodeInfo[i].id, h->nodeInfo[i].flags, h->nodeInfo[i].frame, name);
}
}
for(Frame *child = frame->child;
child; child = child->next)
dumpFrameHier(child, ind+1);
}
int
main(int argc, char *argv[])
{
@ -106,7 +142,10 @@ main(int argc, char *argv[])
currentUVAnimDictionary = dict;
readChunkHeaderInfo(&in, &header);
}
assert(header.type == ID_CLUMP);
if(header.type != ID_CLUMP){
in.close();
return 0;
}
debugFile = argv[0];
c = Clump::streamRead(&in);
assert(c != NULL);
@ -132,6 +171,19 @@ main(int argc, char *argv[])
// printf("%d %f %f %f\n", l->getType(), l->color.red, l->color.green, l->color.blue);
//}
HAnimHierarchy *hier = HAnimHierarchy::find(c->getFrame());
if(hier)
hier->attach();
dumpFrameHier(c->getFrame());
//if(currentUVAnimDictionary){
// FORLIST(lnk, currentUVAnimDictionary->animations){
// UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk);
// Animation *anim = de->anim;
// dumpUVAnim(anim);
// }
//}
int32 platform = findPlatform(c);
if(platform){
rw::platform = platform;
@ -192,10 +244,10 @@ main(int argc, char *argv[])
// out.close();
// delete[] data;
c->destroy();
if(currentUVAnimDictionary)
currentUVAnimDictionary->destroy();
//currentTexDictionary->destroy();
c->destroy();
currentTexDictionary->destroy();
return 0;
}

View File

@ -113,7 +113,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(SolutionDir)$(Platform)\$(Configuration)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -202,6 +202,9 @@
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="insttest.cpp" />

View File

@ -13,6 +13,7 @@ using namespace rw;
#include "rsl.h"
char *argv0;
int32 atmOffset;
void
RslStream::relocate(void)
@ -68,6 +69,33 @@ mapID(int32 id)
return id;
}
static RslFrame*
findFrame(RslFrame *f, int32 id)
{
if(f == NULL) return NULL;
if((f->nodeId & 0xFF) == (id & 0xFF))
return f;
RslFrame *ff = findFrame(f->next, id);
if(ff) return ff;
return findFrame(f->child, id);
}
static RslFrame*
findChild(RslFrame *f)
{
for(RslFrame *c = f->child; c; c = c->next)
if(c->nodeId < 0)
return c;
return NULL;
}
int32 nextId;
struct Node {
int32 id;
int32 parent;
};
Frame*
convertFrame(RslFrame *f)
{
@ -91,20 +119,46 @@ convertFrame(RslFrame *f)
HAnimData *hanim = PLUGINOFFSET(HAnimData, rwf, hAnimOffset);
hanim->id = f->nodeId;
if(f->hier){
HAnimHierarchy *hier;
hanim->hierarchy = hier = new HAnimHierarchy;
hier->numNodes = f->hier->numNodes;
hier->flags = f->hier->flags;
hier->maxInterpKeyFrameSize = f->hier->maxKeyFrameSize;
hier->parentFrame = rwf;
hier->parentHierarchy = hier;
hier->nodeInfo = new HAnimNodeInfo[hier->numNodes];
for(int32 i = 0; i < hier->numNodes; i++){
hier->nodeInfo[i].id = mapID((uint8)f->hier->pNodeInfo[i].id);
hier->nodeInfo[i].index = f->hier->pNodeInfo[i].index;
hier->nodeInfo[i].flags = f->hier->pNodeInfo[i].flags;
hier->nodeInfo[i].frame = NULL;
int32 numNodes = f->hier->numNodes;
int32 *nodeFlags = new int32[numNodes];
int32 *nodeIDs = new int32[numNodes];
nextId = 2000;
Node *nodehier = new Node[numNodes];
int32 stack[100];
int32 sp = 0;
stack[sp] = -1;
// Match up nodes with frames to fix and assign IDs
// NOTE: assignment can only work reliably when not more
// than one child node needs an ID
for(int32 i = 0; i < numNodes; i++){
RslHAnimNodeInfo *ni = &f->hier->pNodeInfo[i];
Node *n = &nodehier[i];
n->parent = stack[sp];
if(ni->flags & HAnimHierarchy::PUSH)
sp++;
stack[sp] = i;
RslFrame *ff = findFrame(f, (uint8)ni->id);
n->id = ff->nodeId;
if(n->id < 0){
ff = findFrame(f, nodehier[n->parent].id);
ff = findChild(ff);
n->id = ff->nodeId = nextId++;
}
//printf("%d %s %d %d\n", i, ff->name, n->id, n->parent);
if(ni->flags & HAnimHierarchy::POP)
sp--;
nodeFlags[i] = ni->flags;
nodeIDs[i] = n->id;
}
HAnimHierarchy *hier = HAnimHierarchy::create(numNodes, nodeFlags, nodeIDs, f->hier->flags, f->hier->maxKeyFrameSize);
hanim->hierarchy = hier;
delete[] nodeFlags;
delete[] nodeIDs;
delete[] nodehier;
}
return rwf;
}
@ -302,6 +356,8 @@ convertAtomic(RslAtomic *atomic)
Geometry *rwg = Geometry::create(0, 0, 0);
rwa->geometry = rwg;
*PLUGINOFFSET(RslAtomic*, rwa, atmOffset) = atomic;
rwg->numMaterials = g->matList.numMaterials;
rwg->materialList = new Material*[rwg->numMaterials];
for(int32 i = 0; i < rwg->numMaterials; i++)
@ -447,6 +503,41 @@ makeTextures(RslAtomic *atomic, void*)
return atomic;
}
void
moveAtomics(Frame *f)
{
static char *names[] = { "", "hi_ok", "hi_dam" };
if(f == NULL) return;
int n = f->objectList.count();
if(n > 1){
char *oldname = gta::getNodeName(f);
ObjectWithFrame **objs = new ObjectWithFrame*[n];
int i = 0;
FORLIST(lnk, f->objectList){
ObjectWithFrame *obj = ObjectWithFrame::fromFrame(lnk);
assert(obj->type == Atomic::ID);
objs[i] = obj;
obj->setFrame(NULL);
i++;
}
for(i = 0; i < n; i++){
Frame *ff = Frame::create();
RslAtomic *rsla = *PLUGINOFFSET(RslAtomic*, objs[i], atmOffset);
char *name = gta::getNodeName(ff);
strncpy(name, oldname, 24);
char *end = strrchr(name, '_');
if(end){
*(++end) = '\0';
strcat(end, names[rsla->unk3&3]);
}
f->addChild(ff);
objs[i]->setFrame(ff);
}
delete[] objs;
}
moveAtomics(f->next);
moveAtomics(f->child);
}
@ -751,6 +842,7 @@ usage(void)
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
fprintf(stderr, "\t-x extract textures to tga\n");
fprintf(stderr, "\t-s don't unswizzle textures\n");
fprintf(stderr, "\t-a fix Atomics placement inside hierarchy (mdl files)\n");
exit(1);
}
@ -758,11 +850,13 @@ int
main(int argc, char *argv[])
{
gta::attachPlugins();
atmOffset = Atomic::registerPlugin(sizeof(void*), 0x1000000, NULL, NULL, NULL);
rw::version = 0x34003;
rw::platform = PLATFORM_D3D8;
assert(sizeof(void*) == 4);
int extract = 0;
int fixAtomics = 0;
ARGBEGIN{
case 'v':
@ -774,6 +868,9 @@ main(int argc, char *argv[])
case 'x':
extract++;
break;
case 'a':
fixAtomics++;
break;
default:
usage();
}ARGEND;
@ -906,6 +1003,8 @@ main(int argc, char *argv[])
}
writeDff:
rwc = convertClump(clump);
if(fixAtomics)
moveAtomics(rwc->getFrame());
if(argc > 1)
assert(stream.open(argv[1], "wb"));
else