revised initialization again and restructured code for that

This commit is contained in:
aap
2016-06-27 21:59:35 +02:00
parent 454e7b8ac6
commit d3cff5c06c
37 changed files with 1549 additions and 913 deletions

View File

@@ -348,7 +348,7 @@ deleteObject(void *object)
int32 nativeRasterOffset;
static void
void
rasterCreate(Raster *raster)
{
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
@@ -392,21 +392,21 @@ rasterCreate(Raster *raster)
format);
}
static uint8*
uint8*
rasterLock(Raster *raster, int32 level)
{
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
return lockTexture(natras->texture, level);
}
static void
void
rasterUnlock(Raster *raster, int32 level)
{
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
unlockTexture(natras->texture, level);
}
static int32
int32
rasterNumLevels(Raster *raster)
{
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
@@ -419,7 +419,7 @@ rasterNumLevels(Raster *raster)
#endif
}
static void
void
rasterFromImage(Raster *raster, Image *image)
{
int32 format;
@@ -586,34 +586,9 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
return dst;
}
static void*
nativeOpen(void*, int32, int32)
{
driver[PLATFORM_D3D8].rasterNativeOffset = nativeRasterOffset;
driver[PLATFORM_D3D8].rasterCreate = rasterCreate;
driver[PLATFORM_D3D8].rasterLock = rasterLock;
driver[PLATFORM_D3D8].rasterUnlock = rasterUnlock;
driver[PLATFORM_D3D8].rasterNumLevels = rasterNumLevels;
driver[PLATFORM_D3D8].rasterFromImage = rasterFromImage;
driver[PLATFORM_D3D9].rasterNativeOffset = nativeRasterOffset;
driver[PLATFORM_D3D9].rasterCreate = rasterCreate;
driver[PLATFORM_D3D9].rasterLock = rasterLock;
driver[PLATFORM_D3D9].rasterUnlock = rasterUnlock;
driver[PLATFORM_D3D9].rasterNumLevels = rasterNumLevels;
driver[PLATFORM_D3D9].rasterFromImage = rasterFromImage;
}
static void*
nativeClose(void*, int32, int32)
{
printf("d3d native close\n");
}
void
registerNativeRaster(void)
{
Engine::registerPlugin(0, ID_RASTERD3D9, nativeOpen, nativeClose);
nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster),
ID_RASTERD3D9,
createNativeRaster,

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@@ -12,18 +12,43 @@
#include "rwd3d.h"
#include "rwd3d8.h"
#include "rwd3dimpl.h"
#define PLUGIN_ID 2
namespace rw {
namespace d3d8 {
using namespace d3d;
void*
driverOpen(void *o, int32, int32)
{
printf("d3d8 open\n");
driver[PLATFORM_D3D8]->defaultPipeline = makeDefaultPipeline();
driver[PLATFORM_D3D8]->rasterNativeOffset = nativeRasterOffset;
driver[PLATFORM_D3D8]->rasterCreate = rasterCreate;
driver[PLATFORM_D3D8]->rasterLock = rasterLock;
driver[PLATFORM_D3D8]->rasterUnlock = rasterUnlock;
driver[PLATFORM_D3D8]->rasterNumLevels = rasterNumLevels;
driver[PLATFORM_D3D8]->rasterFromImage = rasterFromImage;
return o;
}
void*
driverClose(void *o, int32, int32)
{
return o;
}
void
initializePlatform(void)
{
Driver::registerPlugin(PLATFORM_D3D8, 0, PLATFORM_D3D8,
driverOpen, driverClose);
// shared between D3D8 and 9
if(nativeRasterOffset == 0)
registerNativeRaster();
driver[PLATFORM_D3D8].defaultPipeline = makeDefaultPipeline();
}
uint32
@@ -401,30 +426,6 @@ makeDefaultPipeline(void)
return pipe;
}
ObjPipeline*
makeSkinPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D8);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->renderCB = defaultRenderCB;
pipe->pluginID = ID_SKIN;
pipe->pluginData = 1;
return pipe;
}
ObjPipeline*
makeMatFXPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D8);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->renderCB = defaultRenderCB;
pipe->pluginID = ID_MATFX;
pipe->pluginData = 0;
return pipe;
}
// Native Texture and Raster
// only handles 4 and 8 bit textures right now

89
src/d3d/d3d8plugins.cpp Normal file
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@@ -0,0 +1,89 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include "../rwbase.h"
#include "../rwerror.h"
#include "../rwplg.h"
#include "../rwpipeline.h"
#include "../rwobjects.h"
#include "../rwengine.h"
#include "../rwplugins.h"
#include "rwd3d.h"
#include "rwd3d8.h"
namespace rw {
namespace d3d8 {
using namespace d3d;
// Skin
static void*
skinOpen(void *o, int32, int32)
{
skinGlobals.pipelines[PLATFORM_D3D8] = makeSkinPipeline();
return o;
}
static void*
skinClose(void *o, int32, int32)
{
return o;
}
void
initSkin(void)
{
Driver::registerPlugin(PLATFORM_D3D8, 0, ID_SKIN,
skinOpen, skinClose);
}
ObjPipeline*
makeSkinPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D8);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->renderCB = defaultRenderCB;
pipe->pluginID = ID_SKIN;
pipe->pluginData = 1;
return pipe;
}
// MatFX
static void*
matfxOpen(void *o, int32, int32)
{
matFXGlobals.pipelines[PLATFORM_D3D8] = makeMatFXPipeline();
return o;
}
static void*
matfxClose(void *o, int32, int32)
{
return o;
}
void
initMatFX(void)
{
Driver::registerPlugin(PLATFORM_D3D8, 0, ID_MATFX,
matfxOpen, matfxClose);
}
ObjPipeline*
makeMatFXPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D8);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->renderCB = defaultRenderCB;
pipe->pluginID = ID_MATFX;
pipe->pluginData = 0;
return pipe;
}
}
}

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@@ -12,6 +12,8 @@
#include "rwd3d.h"
#include "rwd3d9.h"
#include "rwd3dimpl.h"
#define PLUGIN_ID 2
namespace rw {
@@ -25,12 +27,35 @@ using namespace d3d;
#define NUMDECLELT 12
void*
driverOpen(void *o, int32, int32)
{
printf("d3d9 open\n");
driver[PLATFORM_D3D9]->defaultPipeline = makeDefaultPipeline();
driver[PLATFORM_D3D9]->rasterNativeOffset = nativeRasterOffset;
driver[PLATFORM_D3D9]->rasterCreate = rasterCreate;
driver[PLATFORM_D3D9]->rasterLock = rasterLock;
driver[PLATFORM_D3D9]->rasterUnlock = rasterUnlock;
driver[PLATFORM_D3D9]->rasterNumLevels = rasterNumLevels;
driver[PLATFORM_D3D9]->rasterFromImage = rasterFromImage;
return o;
}
void*
driverClose(void *o, int32, int32)
{
return o;
}
void
initializePlatform(void)
{
Driver::registerPlugin(PLATFORM_D3D9, 0, PLATFORM_D3D9,
driverOpen, driverClose);
// shared between D3D8 and 9
if(nativeRasterOffset == 0)
registerNativeRaster();
driver[PLATFORM_D3D9].defaultPipeline = makeDefaultPipeline();
}
void*
@@ -559,30 +584,6 @@ makeDefaultPipeline(void)
return pipe;
}
ObjPipeline*
makeSkinPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->renderCB = defaultRenderCB;
pipe->pluginID = ID_SKIN;
pipe->pluginData = 1;
return pipe;
}
ObjPipeline*
makeMatFXPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->renderCB = defaultRenderCB;
pipe->pluginID = ID_MATFX;
pipe->pluginData = 0;
return pipe;
}
// Native Texture and Raster
Texture*

89
src/d3d/d3d9plugins.cpp Normal file
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@@ -0,0 +1,89 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include "../rwbase.h"
#include "../rwerror.h"
#include "../rwplg.h"
#include "../rwpipeline.h"
#include "../rwobjects.h"
#include "../rwengine.h"
#include "../rwplugins.h"
#include "rwd3d.h"
#include "rwd3d9.h"
namespace rw {
namespace d3d9 {
using namespace d3d;
// Skin
static void*
skinOpen(void *o, int32, int32)
{
skinGlobals.pipelines[PLATFORM_D3D9] = makeSkinPipeline();
return o;
}
static void*
skinClose(void *o, int32, int32)
{
return o;
}
void
initSkin(void)
{
Driver::registerPlugin(PLATFORM_D3D9, 0, ID_SKIN,
skinOpen, skinClose);
}
ObjPipeline*
makeSkinPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->renderCB = defaultRenderCB;
pipe->pluginID = ID_SKIN;
pipe->pluginData = 1;
return pipe;
}
// MatFX
static void*
matfxOpen(void *o, int32, int32)
{
matFXGlobals.pipelines[PLATFORM_D3D9] = makeMatFXPipeline();
return o;
}
static void*
matfxClose(void *o, int32, int32)
{
return o;
}
void
initMatFX(void)
{
Driver::registerPlugin(PLATFORM_D3D9, 0, ID_MATFX,
matfxOpen, matfxClose);
}
ObjPipeline*
makeMatFXPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->renderCB = defaultRenderCB;
pipe->pluginID = ID_MATFX;
pipe->pluginData = 0;
return pipe;
}
}
}

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@@ -47,14 +47,20 @@ public:
ObjPipeline(uint32 platform);
};
void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header);
void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header);
void defaultInstanceCB(Geometry *geo, InstanceData *header);
void defaultUninstanceCB(Geometry *geo, InstanceData *header);
void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header);
ObjPipeline *makeDefaultPipeline(void);
// Skin plugin
void initSkin(void);
ObjPipeline *makeSkinPipeline(void);
// MatFX plugin
void initMatFX(void);
ObjPipeline *makeMatFXPipeline(void);
// Native Texture and Raster

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@@ -76,8 +76,14 @@ void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header);
ObjPipeline *makeDefaultPipeline(void);
// Skin plugin
void initSkin(void);
ObjPipeline *makeSkinPipeline(void);
// MatFX plugin
void initMatFX(void);
ObjPipeline *makeMatFXPipeline(void);
// Native Texture and Raster

11
src/d3d/rwd3dimpl.h Normal file
View File

@@ -0,0 +1,11 @@
namespace rw {
namespace d3d {
void rasterCreate(Raster *raster);
uint8 *rasterLock(Raster *raster, int32 level);
void rasterUnlock(Raster *raster, int32 level);
int32 rasterNumLevels(Raster *raster);
void rasterFromImage(Raster *raster, Image *image);
}
}

View File

@@ -46,14 +46,21 @@ public:
ObjPipeline *makeDefaultPipeline(void);
void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header);
void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header);
// Skin plugin
Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset);
Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
int32 getSizeNativeSkin(void *object, int32 offset);
void initSkin(void);
ObjPipeline *makeSkinPipeline(void);
// MatFX plugin
void initMatFX(void);
ObjPipeline *makeMatFXPipeline(void);
// Vertex Format plugin

10
src/d3d/rwxboximpl.h Normal file
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@@ -0,0 +1,10 @@
namespace rw {
namespace xbox {
void rasterCreate(Raster *raster);
uint8 *rasterLock(Raster *raster, int32 level);
void rasterUnlock(Raster*, int32);
int32 rasterNumLevels(Raster *raster);
}
}

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@@ -12,16 +12,41 @@
#include "../rwplugins.h"
#include "rwxbox.h"
#include "rwxboximpl.h"
#define PLUGIN_ID 2
namespace rw {
namespace xbox {
void*
driverOpen(void *o, int32, int32)
{
printf("xbox open\n");
driver[PLATFORM_XBOX]->defaultPipeline = makeDefaultPipeline();
driver[PLATFORM_XBOX]->rasterNativeOffset = nativeRasterOffset;
driver[PLATFORM_XBOX]->rasterCreate = rasterCreate;
driver[PLATFORM_XBOX]->rasterLock = rasterLock;
driver[PLATFORM_XBOX]->rasterUnlock = rasterUnlock;
driver[PLATFORM_XBOX]->rasterNumLevels = rasterNumLevels;
// TODO: from image
return o;
}
void*
driverClose(void *o, int32, int32)
{
return o;
}
void
initializePlatform(void)
{
Driver::registerPlugin(PLATFORM_XBOX, 0, PLATFORM_XBOX,
driverOpen, driverClose);
registerNativeRaster();
driver[PLATFORM_XBOX].defaultPipeline = makeDefaultPipeline();
}
void*
@@ -352,322 +377,6 @@ makeDefaultPipeline(void)
return pipe;
}
// Skin plugin
struct NativeSkin
{
int32 table1[256]; // maps indices to bones
int32 table2[256]; // maps bones to indices
int32 numUsedBones;
void *vertexBuffer;
int32 stride;
};
Stream*
readNativeSkin(Stream *stream, int32, void *object, int32 offset)
{
Geometry *geometry = (Geometry*)object;
uint32 vers, platform;
if(!findChunk(stream, ID_STRUCT, nil, &vers)){
RWERROR((ERR_CHUNK, "STRUCT"))
return nil;
}
platform = stream->readU32();
if(platform != PLATFORM_XBOX){
RWERROR((ERR_PLATFORM, platform));
return nil;
}
if(vers < 0x35000){
RWERROR((ERR_VERSION, vers));
return nil;
}
Skin *skin = new Skin;
*PLUGINOFFSET(Skin*, geometry, offset) = skin;
int32 numBones = stream->readI32();
skin->init(numBones, 0, 0);
NativeSkin *natskin = new NativeSkin;
skin->platformData = natskin;
stream->read(natskin->table1, 256*sizeof(int32));
stream->read(natskin->table2, 256*sizeof(int32));
natskin->numUsedBones = stream->readI32();
skin->numWeights = stream->readI32();
stream->seek(4); // skip pointer to vertexBuffer
natskin->stride = stream->readI32();
int32 size = geometry->numVertices*natskin->stride;
natskin->vertexBuffer = new uint8[size];
stream->read(natskin->vertexBuffer, size);
stream->read(skin->inverseMatrices, skin->numBones*64);
// no split skins in GTA
stream->seek(12);
return stream;
}
Stream*
writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset)
{
Geometry *geometry = (Geometry*)object;
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
assert(skin->platformData);
assert(rw::version >= 0x35000 && "can't handle native xbox skin < 0x35000");
NativeSkin *natskin = (NativeSkin*)skin->platformData;
writeChunkHeader(stream, ID_STRUCT, len-12);
stream->writeU32(PLATFORM_XBOX);
stream->writeI32(skin->numBones);
stream->write(natskin->table1, 256*sizeof(int32));
stream->write(natskin->table2, 256*sizeof(int32));
stream->writeI32(natskin->numUsedBones);
stream->writeI32(skin->numWeights);
stream->writeU32(0xBADEAFFE); // pointer to vertexBuffer
stream->writeI32(natskin->stride);
stream->write(natskin->vertexBuffer,
geometry->numVertices*natskin->stride);
stream->write(skin->inverseMatrices, skin->numBones*64);
int32 buffer[3] = { 0, 0, 0};
stream->write(buffer, 12);
return stream;
}
int32
getSizeNativeSkin(void *object, int32 offset)
{
Geometry *geometry = (Geometry*)object;
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
if(skin == nil)
return -1;
if(skin->platformData == nil)
return -1;
NativeSkin *natskin = (NativeSkin*)skin->platformData;
return 12 + 8 + 2*256*4 + 4*4 +
natskin->stride*geometry->numVertices + skin->numBones*64 + 12;
}
void
skinInstanceCB(Geometry *geo, InstanceDataHeader *header)
{
defaultInstanceCB(geo, header);
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
if(skin == nil)
return;
NativeSkin *natskin = new NativeSkin;
skin->platformData = natskin;
natskin->numUsedBones = skin->numUsedBones;
memset(natskin->table1, 0xFF, sizeof(natskin->table1));
memset(natskin->table2, 0x00, sizeof(natskin->table2));
for(int32 i = 0; i < skin->numUsedBones; i++){
natskin->table1[i] = skin->usedBones[i];
natskin->table2[skin->usedBones[i]] = i;
}
natskin->stride = 3*skin->numWeights;
uint8 *vbuf = new uint8[header->numVertices*natskin->stride];
natskin->vertexBuffer = vbuf;
int32 w[4];
int sum;
float *weights = skin->weights;
uint8 *p = vbuf;
int32 numVertices = header->numVertices;
while(numVertices--){
sum = 0;
for(int i = 1; i < skin->numWeights; i++){
w[i] = weights[i]*255.0f + 0.5f;
sum += w[i];
}
w[0] = 255 - sum;
for(int i = 0; i < skin->numWeights; i++)
p[i] = w[i];
p += natskin->stride;
weights += 4;
}
numVertices = header->numVertices;
p = vbuf + skin->numWeights;
uint8 *indices = skin->indices;
uint16 *idx;
while(numVertices--){
idx = (uint16*)p;
for(int i = 0; i < skin->numWeights; i++)
idx[i] = 3*natskin->table2[indices[i]];
p += natskin->stride;
indices += 4;
}
}
void
skinUninstanceCB(Geometry *geo, InstanceDataHeader *header)
{
defaultUninstanceCB(geo, header);
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
if(skin == nil)
return;
NativeSkin *natskin = (NativeSkin*)skin->platformData;
uint8 *data = skin->data;
float *invMats = skin->inverseMatrices;
skin->init(skin->numBones, natskin->numUsedBones, geo->numVertices);
memcpy(skin->inverseMatrices, invMats, skin->numBones*64);
delete[] data;
for(int32 j = 0; j < skin->numUsedBones; j++)
skin->usedBones[j] = natskin->table1[j];
float *weights = skin->weights;
uint8 *indices = skin->indices;
uint8 *p = (uint8*)natskin->vertexBuffer;
int32 numVertices = header->numVertices;
float w[4];
uint8 i[4];
uint16 *ip;
while(numVertices--){
w[0] = w[1] = w[2] = w[3] = 0.0f;
i[0] = i[1] = i[2] = i[3] = 0;
for(int32 j = 0; j < skin->numWeights; j++)
w[j] = *p++/255.0f;
ip = (uint16*)p;
for(int32 j = 0; j < skin->numWeights; j++){
i[j] = natskin->table1[*ip++/3];
if(w[j] == 0.0f) i[j] = 0; // clean up a bit
}
p = (uint8*)ip;
for(int32 j = 0; j < 4; j++){
*weights++ = w[j];
*indices++ = i[j];
}
}
delete[] (uint8*)natskin->vertexBuffer;
delete natskin;
}
ObjPipeline*
makeSkinPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_XBOX);
pipe->instanceCB = skinInstanceCB;
pipe->uninstanceCB = skinUninstanceCB;
pipe->pluginID = ID_SKIN;
pipe->pluginData = 1;
return pipe;
}
ObjPipeline*
makeMatFXPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_XBOX);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->pluginID = ID_MATFX;
pipe->pluginData = 0;
return pipe;
}
// Vertex Format Plugin
static int32 vertexFmtOffset;
uint32 vertexFormatSizes[6] = {
0, 1, 2, 2, 4, 4
};
uint32*
getVertexFmt(Geometry *g)
{
return PLUGINOFFSET(uint32, g, vertexFmtOffset);
}
uint32
makeVertexFmt(int32 flags, uint32 numTexSets)
{
if(numTexSets > 4)
numTexSets = 4;
uint32 fmt = 0x5; // FLOAT3
if(flags & Geometry::NORMALS)
fmt |= 0x40; // NORMPACKED3
for(uint32 i = 0; i < numTexSets; i++)
fmt |= 0x500 << i*4; // FLOAT2
if(flags & Geometry::PRELIT)
fmt |= 0x1000000; // D3DCOLOR
return fmt;
}
uint32
getVertexFmtStride(uint32 fmt)
{
uint32 stride = 0;
uint32 v = fmt & 0xF;
uint32 n = (fmt >> 4) & 0xF;
stride += v == 4 ? 4 : 3*vertexFormatSizes[v];
stride += n == 4 ? 4 : 3*vertexFormatSizes[n];
if(fmt & 0x1000000)
stride += 4;
for(int i = 0; i < 4; i++){
uint32 t = (fmt >> (i*4 + 8)) & 0xF;
stride += t == 4 ? 4 : 2*vertexFormatSizes[t];
}
if(fmt & 0xE000000)
stride += 8;
return stride;
}
static void*
createVertexFmt(void *object, int32 offset, int32)
{
*PLUGINOFFSET(uint32, object, offset) = 0;
return object;
}
static void*
copyVertexFmt(void *dst, void *src, int32 offset, int32)
{
*PLUGINOFFSET(uint32, dst, offset) = *PLUGINOFFSET(uint32, src, offset);
return dst;
}
static Stream*
readVertexFmt(Stream *stream, int32, void *object, int32 offset, int32)
{
uint32 fmt = stream->readU32();
*PLUGINOFFSET(uint32, object, offset) = fmt;
// TODO: ? create and attach "vertex shader"
return stream;
}
static Stream*
writeVertexFmt(Stream *stream, int32, void *object, int32 offset, int32)
{
stream->writeI32(*PLUGINOFFSET(uint32, object, offset));
return stream;
}
static int32
getSizeVertexFmt(void*, int32, int32)
{
if(rw::platform != PLATFORM_XBOX)
return -1;
return 4;
}
void
registerVertexFormatPlugin(void)
{
vertexFmtOffset = Geometry::registerPlugin(sizeof(uint32), ID_VERTEXFMT,
createVertexFmt, nil, copyVertexFmt);
Geometry::registerPluginStream(ID_VERTEXFMT,
readVertexFmt,
writeVertexFmt,
getSizeVertexFmt);
}
// Native Texture and Raster
int32 nativeRasterOffset;
@@ -790,7 +499,7 @@ createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
return levels;
}
static void
void
rasterCreate(Raster *raster)
{
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
@@ -840,7 +549,7 @@ rasterCreate(Raster *raster)
format);
}
static uint8*
uint8*
rasterLock(Raster *raster, int32 level)
{
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
@@ -848,12 +557,12 @@ rasterLock(Raster *raster, int32 level)
return levels->levels[level].data;
}
static void
void
rasterUnlock(Raster*, int32)
{
}
static int32
int32
rasterNumLevels(Raster *raster)
{
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
@@ -900,26 +609,9 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
return dst;
}
static void*
nativeOpen(void*, int32, int32)
{
driver[PLATFORM_XBOX].rasterNativeOffset = nativeRasterOffset;
driver[PLATFORM_XBOX].rasterCreate = rasterCreate;
driver[PLATFORM_XBOX].rasterLock = rasterLock;
driver[PLATFORM_XBOX].rasterUnlock = rasterUnlock;
driver[PLATFORM_XBOX].rasterNumLevels = rasterNumLevels;
}
static void*
nativeClose(void*, int32, int32)
{
printf("xbox native close\n");
}
void
registerNativeRaster(void)
{
Engine::registerPlugin(0, ID_RASTERXBOX, nativeOpen, nativeClose);
nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster),
ID_RASTERXBOX,
createNativeRaster,

379
src/d3d/xboxplugins.cpp Normal file
View File

@@ -0,0 +1,379 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include "../rwbase.h"
#include "../rwerror.h"
#include "../rwplg.h"
#include "../rwpipeline.h"
#include "../rwobjects.h"
#include "../rwengine.h"
#include "../rwplugins.h"
#include "rwxbox.h"
#define PLUGIN_ID ID_SKIN // yeah right....
namespace rw {
namespace xbox {
// Skin
struct NativeSkin
{
int32 table1[256]; // maps indices to bones
int32 table2[256]; // maps bones to indices
int32 numUsedBones;
void *vertexBuffer;
int32 stride;
};
Stream*
readNativeSkin(Stream *stream, int32, void *object, int32 offset)
{
Geometry *geometry = (Geometry*)object;
uint32 vers, platform;
if(!findChunk(stream, ID_STRUCT, nil, &vers)){
RWERROR((ERR_CHUNK, "STRUCT"))
return nil;
}
platform = stream->readU32();
if(platform != PLATFORM_XBOX){
RWERROR((ERR_PLATFORM, platform));
return nil;
}
if(vers < 0x35000){
RWERROR((ERR_VERSION, vers));
return nil;
}
Skin *skin = new Skin;
*PLUGINOFFSET(Skin*, geometry, offset) = skin;
int32 numBones = stream->readI32();
skin->init(numBones, 0, 0);
NativeSkin *natskin = new NativeSkin;
skin->platformData = natskin;
stream->read(natskin->table1, 256*sizeof(int32));
stream->read(natskin->table2, 256*sizeof(int32));
natskin->numUsedBones = stream->readI32();
skin->numWeights = stream->readI32();
stream->seek(4); // skip pointer to vertexBuffer
natskin->stride = stream->readI32();
int32 size = geometry->numVertices*natskin->stride;
natskin->vertexBuffer = new uint8[size];
stream->read(natskin->vertexBuffer, size);
stream->read(skin->inverseMatrices, skin->numBones*64);
// no split skins in GTA
stream->seek(12);
return stream;
}
Stream*
writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset)
{
Geometry *geometry = (Geometry*)object;
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
assert(skin->platformData);
assert(rw::version >= 0x35000 && "can't handle native xbox skin < 0x35000");
NativeSkin *natskin = (NativeSkin*)skin->platformData;
writeChunkHeader(stream, ID_STRUCT, len-12);
stream->writeU32(PLATFORM_XBOX);
stream->writeI32(skin->numBones);
stream->write(natskin->table1, 256*sizeof(int32));
stream->write(natskin->table2, 256*sizeof(int32));
stream->writeI32(natskin->numUsedBones);
stream->writeI32(skin->numWeights);
stream->writeU32(0xBADEAFFE); // pointer to vertexBuffer
stream->writeI32(natskin->stride);
stream->write(natskin->vertexBuffer,
geometry->numVertices*natskin->stride);
stream->write(skin->inverseMatrices, skin->numBones*64);
int32 buffer[3] = { 0, 0, 0};
stream->write(buffer, 12);
return stream;
}
int32
getSizeNativeSkin(void *object, int32 offset)
{
Geometry *geometry = (Geometry*)object;
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
if(skin == nil)
return -1;
if(skin->platformData == nil)
return -1;
NativeSkin *natskin = (NativeSkin*)skin->platformData;
return 12 + 8 + 2*256*4 + 4*4 +
natskin->stride*geometry->numVertices + skin->numBones*64 + 12;
}
void
skinInstanceCB(Geometry *geo, InstanceDataHeader *header)
{
defaultInstanceCB(geo, header);
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
if(skin == nil)
return;
NativeSkin *natskin = new NativeSkin;
skin->platformData = natskin;
natskin->numUsedBones = skin->numUsedBones;
memset(natskin->table1, 0xFF, sizeof(natskin->table1));
memset(natskin->table2, 0x00, sizeof(natskin->table2));
for(int32 i = 0; i < skin->numUsedBones; i++){
natskin->table1[i] = skin->usedBones[i];
natskin->table2[skin->usedBones[i]] = i;
}
natskin->stride = 3*skin->numWeights;
uint8 *vbuf = new uint8[header->numVertices*natskin->stride];
natskin->vertexBuffer = vbuf;
int32 w[4];
int sum;
float *weights = skin->weights;
uint8 *p = vbuf;
int32 numVertices = header->numVertices;
while(numVertices--){
sum = 0;
for(int i = 1; i < skin->numWeights; i++){
w[i] = weights[i]*255.0f + 0.5f;
sum += w[i];
}
w[0] = 255 - sum;
for(int i = 0; i < skin->numWeights; i++)
p[i] = w[i];
p += natskin->stride;
weights += 4;
}
numVertices = header->numVertices;
p = vbuf + skin->numWeights;
uint8 *indices = skin->indices;
uint16 *idx;
while(numVertices--){
idx = (uint16*)p;
for(int i = 0; i < skin->numWeights; i++)
idx[i] = 3*natskin->table2[indices[i]];
p += natskin->stride;
indices += 4;
}
}
void
skinUninstanceCB(Geometry *geo, InstanceDataHeader *header)
{
defaultUninstanceCB(geo, header);
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
if(skin == nil)
return;
NativeSkin *natskin = (NativeSkin*)skin->platformData;
uint8 *data = skin->data;
float *invMats = skin->inverseMatrices;
skin->init(skin->numBones, natskin->numUsedBones, geo->numVertices);
memcpy(skin->inverseMatrices, invMats, skin->numBones*64);
delete[] data;
for(int32 j = 0; j < skin->numUsedBones; j++)
skin->usedBones[j] = natskin->table1[j];
float *weights = skin->weights;
uint8 *indices = skin->indices;
uint8 *p = (uint8*)natskin->vertexBuffer;
int32 numVertices = header->numVertices;
float w[4];
uint8 i[4];
uint16 *ip;
while(numVertices--){
w[0] = w[1] = w[2] = w[3] = 0.0f;
i[0] = i[1] = i[2] = i[3] = 0;
for(int32 j = 0; j < skin->numWeights; j++)
w[j] = *p++/255.0f;
ip = (uint16*)p;
for(int32 j = 0; j < skin->numWeights; j++){
i[j] = natskin->table1[*ip++/3];
if(w[j] == 0.0f) i[j] = 0; // clean up a bit
}
p = (uint8*)ip;
for(int32 j = 0; j < 4; j++){
*weights++ = w[j];
*indices++ = i[j];
}
}
delete[] (uint8*)natskin->vertexBuffer;
delete natskin;
}
static void*
skinOpen(void *o, int32, int32)
{
skinGlobals.pipelines[PLATFORM_XBOX] = makeSkinPipeline();
return o;
}
static void*
skinClose(void *o, int32, int32)
{
return o;
}
void
initSkin(void)
{
Driver::registerPlugin(PLATFORM_XBOX, 0, ID_SKIN,
skinOpen, skinClose);
}
ObjPipeline*
makeSkinPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_XBOX);
pipe->instanceCB = skinInstanceCB;
pipe->uninstanceCB = skinUninstanceCB;
pipe->pluginID = ID_SKIN;
pipe->pluginData = 1;
return pipe;
}
// MatFX
static void*
matfxOpen(void *o, int32, int32)
{
matFXGlobals.pipelines[PLATFORM_XBOX] = makeMatFXPipeline();
return o;
}
static void*
matfxClose(void *o, int32, int32)
{
return o;
}
void
initMatFX(void)
{
Driver::registerPlugin(PLATFORM_XBOX, 0, ID_MATFX,
matfxOpen, matfxClose);
}
ObjPipeline*
makeMatFXPipeline(void)
{
ObjPipeline *pipe = new ObjPipeline(PLATFORM_XBOX);
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->pluginID = ID_MATFX;
pipe->pluginData = 0;
return pipe;
}
// Vertex Format
static int32 vertexFmtOffset;
uint32 vertexFormatSizes[6] = {
0, 1, 2, 2, 4, 4
};
uint32*
getVertexFmt(Geometry *g)
{
return PLUGINOFFSET(uint32, g, vertexFmtOffset);
}
uint32
makeVertexFmt(int32 flags, uint32 numTexSets)
{
if(numTexSets > 4)
numTexSets = 4;
uint32 fmt = 0x5; // FLOAT3
if(flags & Geometry::NORMALS)
fmt |= 0x40; // NORMPACKED3
for(uint32 i = 0; i < numTexSets; i++)
fmt |= 0x500 << i*4; // FLOAT2
if(flags & Geometry::PRELIT)
fmt |= 0x1000000; // D3DCOLOR
return fmt;
}
uint32
getVertexFmtStride(uint32 fmt)
{
uint32 stride = 0;
uint32 v = fmt & 0xF;
uint32 n = (fmt >> 4) & 0xF;
stride += v == 4 ? 4 : 3*vertexFormatSizes[v];
stride += n == 4 ? 4 : 3*vertexFormatSizes[n];
if(fmt & 0x1000000)
stride += 4;
for(int i = 0; i < 4; i++){
uint32 t = (fmt >> (i*4 + 8)) & 0xF;
stride += t == 4 ? 4 : 2*vertexFormatSizes[t];
}
if(fmt & 0xE000000)
stride += 8;
return stride;
}
static void*
createVertexFmt(void *object, int32 offset, int32)
{
*PLUGINOFFSET(uint32, object, offset) = 0;
return object;
}
static void*
copyVertexFmt(void *dst, void *src, int32 offset, int32)
{
*PLUGINOFFSET(uint32, dst, offset) = *PLUGINOFFSET(uint32, src, offset);
return dst;
}
static Stream*
readVertexFmt(Stream *stream, int32, void *object, int32 offset, int32)
{
uint32 fmt = stream->readU32();
*PLUGINOFFSET(uint32, object, offset) = fmt;
// TODO: ? create and attach "vertex shader"
return stream;
}
static Stream*
writeVertexFmt(Stream *stream, int32, void *object, int32 offset, int32)
{
stream->writeI32(*PLUGINOFFSET(uint32, object, offset));
return stream;
}
static int32
getSizeVertexFmt(void*, int32, int32)
{
if(rw::platform != PLATFORM_XBOX)
return -1;
return 4;
}
void
registerVertexFormatPlugin(void)
{
vertexFmtOffset = Geometry::registerPlugin(sizeof(uint32), ID_VERTEXFMT,
createVertexFmt, nil, copyVertexFmt);
Geometry::registerPluginStream(ID_VERTEXFMT,
readVertexFmt,
writeVertexFmt,
getSizeVertexFmt);
}
}
}