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@@ -55,6 +55,8 @@ struct Im2DVertex
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void setV(float32 v) { this->v = v; }
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};
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void setD3dMaterial(D3DMATERIAL9 *mat9);
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#else
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enum {
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D3DLOCK_NOSYSLOCK = 0, // ignored
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@@ -103,6 +105,7 @@ enum {
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D3DDECLUSAGE_DEPTH, // 12
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D3DDECLUSAGE_SAMPLE, // 13
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};
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#endif
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extern int vertFormatMap[];
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@@ -141,8 +144,8 @@ void registerNativeRaster(void);
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void setRenderState(uint32 state, uint32 value);
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void setTextureStageState(uint32 stage, uint32 type, uint32 value);
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void flushCache(void);
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void setSamplerState(uint32 stage, uint32 type, uint32 value);
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void flushCache(void);
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void setTexture(uint32 stage, Texture *tex);
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void setMaterial(Material *mat);
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