mirror of https://github.com/aap/librw.git
ci+dist: add github actions with conan
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name: Build using conan
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-cmake:
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strategy:
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matrix:
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os: [windows-latest, ubuntu-latest, macos-latest]
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platform: ['null', 'gl3', 'd3d9', 'ps2']
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exclude:
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- os: windows-latest
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platform: ps2
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- os: ubuntu-latest
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platform: d3d9
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- os: ubuntu-latest
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platform: ps2 # FIXME: add ps2toolchain conan package + ps2 profile
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- os: macos-latest
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platform: d3d9
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- os: macos-latest
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platform: ps2
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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with:
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python-version: '3.x'
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- name: "Setup conan"
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run: |
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python -m pip install conan
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conan user
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conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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conan config set log.print_run_commands=True
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- name: "conan install (download/build dependencies)"
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run: |
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conan install ${{ github.workspace }} -if build -o platform=${{ matrix.platform }} --build missing
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env:
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CONAN_SYSREQUIRES_MODE: enabled
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- name: "conan build (build librw)"
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run: |
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conan build ${{ github.workspace }} -if build -bf build -pf package
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- name: "conan package (package librw)"
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run: |
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conan package ${{ github.workspace }} -if build -bf build -pf package
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from conans import ConanFile, CMake, tools
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from conans.errors import ConanInvalidConfiguration
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import os
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import shutil
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import textwrap
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class LibrwConan(ConanFile):
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name = "librw"
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version = "master"
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license = "MIT"
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settings = "os", "arch", "compiler", "build_type"
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generators = "cmake", "cmake_find_package"
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options = {
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"platform": ["null", "gl3", "d3d9", "ps2"],
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"gl3_gfxlib": ["glfw", "sdl2"],
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}
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default_options = {
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"platform": "gl3",
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"gl3_gfxlib": "glfw",
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"sdl2:vulkan": False,
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"sdl2:opengl": True,
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"sdl2:sdl2main": False,
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}
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no_copy_source = True
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def config_options(self):
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if self.settings.os == "Windows":
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self.options["sdl2"].directx = False
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def configure(self):
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if self.options.platform != "gl3":
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del self.options.gl3_gfxlib
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if self.options.platform == "d3d9" and self.settings.os != "Windows":
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raise ConanInvalidConfiguration("d3d9 can only be built for Windows")
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def requirements(self):
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if self.options.platform == "gl3":
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self.requires("glew/2.1.0")
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if self.options.gl3_gfxlib == "glfw":
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self.requires("glfw/3.3.2")
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elif self.options.gl3_gfxlib == "sdl2":
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self.requires("sdl2/2.0.12@bincrafters/stable")
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def export_sources(self):
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for d in ("cmake", "skeleton", "src", "tools"):
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shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
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self.copy("args.h")
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self.copy("rw.h")
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self.copy("CMakeLists.txt")
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self.copy("LICENSE")
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@property
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def _librw_platform(self):
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return {
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"null": "NULL",
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"gl3": "GL3",
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"d3d9": "D3D9",
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"ps2": "PS2",
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}[str(self.options.platform)]
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def build(self):
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if self.source_folder == self.build_folder:
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raise Exception("cannot build with source_folder == build_folder")
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tools.save("Findglfw3.cmake",
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textwrap.dedent(
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"""
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if(NOT TARGET glfw)
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message(STATUS "Creating glfw TARGET")
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add_library(glfw INTERFACE IMPORTED)
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set_target_properties(glfw PROPERTIES
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INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) #$<BUILD_INTERFACE:CONAN_PKG::glfw>)
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endif()
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"""), append=True)
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tools.save("CMakeLists.txt",
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textwrap.dedent(
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"""
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cmake_minimum_required(VERSION 3.0)
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project(cmake_wrapper)
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include("{}/conanbuildinfo.cmake")
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conan_basic_setup(TARGETS)
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add_subdirectory("{}" librw)
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""").format(self.install_folder.replace("\\", "/"),
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self.source_folder.replace("\\", "/")))
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cmake = CMake(self)
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cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform
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cmake.definitions["LIBRW_INSTALL"] = True
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if self.options.platform == "gl3":
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cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper()
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cmake.configure(source_folder=self.build_folder)
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cmake.build()
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def package(self):
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cmake = CMake(self)
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cmake.install()
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def package_info(self):
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self.cpp_info.includedirs.append(os.path.join("include", "librw"))
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self.cpp_info.libs = ["librw"]
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if self.options.platform == "null":
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self.cpp_info.defines.append("RW_NULL")
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elif self.options.platform == "gl3":
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self.cpp_info.defines.append("RW_GL3")
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if self.options.gl3_gfxlib == "sdl2":
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self.cpp_info.defines.append("LIBRW_SDL2")
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elif self.options.platform == "d3d9":
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self.cpp_info.defines.append("RW_D3D9")
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elif self.options.platform == "ps2":
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self.cpp_info.defines.append("RW_PS2")
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