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further work on ps2 pipelines
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@@ -226,7 +226,7 @@ struct MatFXGlobals
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{
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int32 atomicOffset;
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int32 materialOffset;
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Pipeline *pipelines[NUM_PLATFORMS];
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ObjPipeline *pipelines[NUM_PLATFORMS];
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};
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extern MatFXGlobals matFXGlobals;
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void registerMatFXPlugin(void);
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@@ -323,7 +323,7 @@ struct Skin
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struct SkinGlobals
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{
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int32 offset;
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Pipeline *pipelines[NUM_PLATFORMS];
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ObjPipeline *pipelines[NUM_PLATFORMS];
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};
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extern SkinGlobals skinGlobals;
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void registerSkinPlugin(void);
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@@ -351,7 +351,7 @@ struct Atomic : PluginBase<Atomic>, Object
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Frame *frame;
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Geometry *geometry;
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Clump *clump;
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Pipeline *pipeline;
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ObjPipeline *pipeline;
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Atomic(void);
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Atomic(Atomic *a);
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