implemented fog for gl3

This commit is contained in:
aap
2016-07-05 18:22:22 +02:00
parent abe0bba5af
commit dcbbdfe6b2
7 changed files with 78 additions and 21 deletions

View File

@@ -124,6 +124,12 @@ Camera::destroy(void)
free(this);
}
void
Camera::clear(RGBA *col, uint32 mode)
{
DRIVER->clearCamera(this, col, mode);
}
struct CameraChunkData
{
V2d viewWindow;