mirror of https://github.com/aap/librw.git
conan+ci: update
This commit is contained in:
parent
9c5b50536e
commit
dd01289f38
|
@ -1,4 +1,4 @@
|
|||
name: Build using conan
|
||||
name: Build using conan+cmake
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
|
@ -10,18 +10,22 @@ jobs:
|
|||
matrix:
|
||||
os: [windows-latest, ubuntu-latest, macos-latest]
|
||||
platform: ['null', 'gl3', 'd3d9', 'ps2']
|
||||
gl3_gfxlib: ['glfw', 'sdl2']
|
||||
exclude:
|
||||
- os: windows-latest
|
||||
platform: ps2
|
||||
- os: ubuntu-latest
|
||||
platform: d3d9
|
||||
- os: ubuntu-latest
|
||||
platform: ps2 # FIXME: add ps2toolchain conan package + ps2 profile
|
||||
- os: macos-latest
|
||||
platform: d3d9
|
||||
- os: macos-latest
|
||||
platform: ps2
|
||||
- platform: 'null'
|
||||
gl3_gfxlib: sdl2
|
||||
- platform: d3d9
|
||||
gl3_gfxlib: sdl2
|
||||
- platform: ps2
|
||||
gl3_gfxlib: sdl2
|
||||
runs-on: ${{ matrix.os }}
|
||||
continue-on-error: ${{ matrix.platform == 'ps2' }}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-python@v2
|
||||
|
@ -30,17 +34,50 @@ jobs:
|
|||
- name: "Setup conan"
|
||||
run: |
|
||||
python -m pip install conan
|
||||
conan user
|
||||
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
|
||||
conan config init
|
||||
conan config set log.print_run_commands=True
|
||||
- name: "conan install (download/build dependencies)"
|
||||
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
|
||||
conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
|
||||
- name: "Add os=Playstation2 + gcc.version=3.2 to .conan/settings.yml"
|
||||
if: ${{ matrix.platform == 'ps2' }}
|
||||
shell: python
|
||||
run: |
|
||||
conan install ${{ github.workspace }} -if build -o platform=${{ matrix.platform }} --build missing
|
||||
import os, yaml
|
||||
settings_path = os.path.expanduser("~/.conan/settings.yml")
|
||||
yml = yaml.safe_load(open(settings_path))
|
||||
yml["os"]["Playstation2"] = None
|
||||
yml["compiler"]["gcc"]["version"].append("3.2")
|
||||
yml["compiler"]["gcc"]["version"].sort()
|
||||
yaml.safe_dump(yml, open(settings_path, "w"))
|
||||
- name: "Create host profile"
|
||||
shell: bash
|
||||
run: |
|
||||
if test "${{ matrix.platform }}" = "ps2"; then
|
||||
cp conan/playstation2 host_profile
|
||||
else
|
||||
cp ~/.conan/profiles/default host_profile
|
||||
fi
|
||||
- name: "Export Playstation 2 CMake toolchain conan recipe"
|
||||
run: |
|
||||
conan export cmake/ps2toolchain ps2dev-cmaketoolchain/master@
|
||||
- name: "Download/build dependencies (conan install)"
|
||||
run: |
|
||||
conan install ${{ github.workspace }} librw/master@ -if build -o platform=${{ matrix.platform }} -o gl3_gfxlib=${{ matrix.gl3_gfxlib}} --build missing -pr:h ./host_profile -pr:b default
|
||||
env:
|
||||
CONAN_SYSREQUIRES_MODE: enabled
|
||||
- name: "conan build (build librw)"
|
||||
- name: "Build librw (conan build)"
|
||||
run: |
|
||||
conan build ${{ github.workspace }} -if build -bf build -pf package
|
||||
- name: "conan package (package librw)"
|
||||
- name: "Package librw (conan package)"
|
||||
run: |
|
||||
conan package ${{ github.workspace }} -if build -bf build -pf package
|
||||
- name: "Create binary package (cpack)"
|
||||
working-directory: ./build
|
||||
run: |
|
||||
cpack
|
||||
- name: "Archive binary package (github artifacts)"
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: "${{ matrix.os }}-${{ matrix.platform }}"
|
||||
path: build/*.tar.xz
|
||||
if-no-files-found: error
|
||||
|
|
57
conanfile.py
57
conanfile.py
|
@ -1,5 +1,5 @@
|
|||
from conans import ConanFile, CMake, tools
|
||||
from conans.errors import ConanInvalidConfiguration
|
||||
from conans.errors import ConanException, ConanInvalidConfiguration
|
||||
import os
|
||||
import shutil
|
||||
import textwrap
|
||||
|
@ -18,21 +18,39 @@ class LibrwConan(ConanFile):
|
|||
default_options = {
|
||||
"platform": "gl3",
|
||||
"gl3_gfxlib": "glfw",
|
||||
"openal:with_external_libs": False,
|
||||
"sdl2:vulkan": False,
|
||||
"sdl2:opengl": True,
|
||||
"sdl2:sdl2main": False,
|
||||
"sdl2:sdl2main": True,
|
||||
}
|
||||
no_copy_source = True
|
||||
|
||||
@property
|
||||
def _os_is_playstation2(self):
|
||||
try:
|
||||
return self.settings.os == "Playstation2"
|
||||
except ConanException:
|
||||
return False
|
||||
|
||||
def config_options(self):
|
||||
if self._os_is_playstation2:
|
||||
self.options.platform = "ps2"
|
||||
if self.settings.os == "Windows":
|
||||
self.options["sdl2"].directx = False
|
||||
|
||||
def configure(self):
|
||||
if self.options.platform != "gl3":
|
||||
del self.options.gl3_gfxlib
|
||||
|
||||
def validate(self):
|
||||
if self.options.platform == "d3d9" and self.settings.os != "Windows":
|
||||
raise ConanInvalidConfiguration("d3d9 can only be built for Windows")
|
||||
if self.options.platform == "ps2":
|
||||
if not self._os_is_playstation2:
|
||||
raise ConanInvalidConfiguration("platform=ps2 is only valid for os=Playstation2")
|
||||
else:
|
||||
if self._os_is_playstation2:
|
||||
raise ConanInvalidConfiguration("os=Playstation2 only supports platform=ps2")
|
||||
|
||||
def requirements(self):
|
||||
if self.options.platform == "gl3":
|
||||
|
@ -41,6 +59,10 @@ class LibrwConan(ConanFile):
|
|||
self.requires("glfw/3.3.2")
|
||||
elif self.options.gl3_gfxlib == "sdl2":
|
||||
self.requires("sdl2/2.0.12@bincrafters/stable")
|
||||
elif self.options.platform == "ps2":
|
||||
self.requires("ps2dev-ps2sdk/unknown@madebr/testing")
|
||||
if self._os_is_playstation2:
|
||||
self.requires("ps2dev-cmaketoolchain/{}".format(self.version))
|
||||
|
||||
def export_sources(self):
|
||||
for d in ("cmake", "skeleton", "src", "tools"):
|
||||
|
@ -62,16 +84,17 @@ class LibrwConan(ConanFile):
|
|||
def build(self):
|
||||
if self.source_folder == self.build_folder:
|
||||
raise Exception("cannot build with source_folder == build_folder")
|
||||
tools.save("Findglfw3.cmake",
|
||||
textwrap.dedent(
|
||||
"""
|
||||
if(NOT TARGET glfw)
|
||||
message(STATUS "Creating glfw TARGET")
|
||||
add_library(glfw INTERFACE IMPORTED)
|
||||
set_target_properties(glfw PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) #$<BUILD_INTERFACE:CONAN_PKG::glfw>)
|
||||
endif()
|
||||
"""), append=True)
|
||||
if self.options.platform == "gl3" and self.options.gl3_gfxlib == "glfw":
|
||||
tools.save("Findglfw3.cmake",
|
||||
textwrap.dedent(
|
||||
"""
|
||||
if(NOT TARGET glfw)
|
||||
message(STATUS "Creating glfw TARGET")
|
||||
add_library(glfw INTERFACE IMPORTED)
|
||||
set_target_properties(glfw PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
|
||||
endif()
|
||||
"""), append=True)
|
||||
tools.save("CMakeLists.txt",
|
||||
textwrap.dedent(
|
||||
"""
|
||||
|
@ -85,11 +108,17 @@ class LibrwConan(ConanFile):
|
|||
""").format(self.install_folder.replace("\\", "/"),
|
||||
self.source_folder.replace("\\", "/")))
|
||||
cmake = CMake(self)
|
||||
env = {}
|
||||
cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform
|
||||
cmake.definitions["LIBRW_INSTALL"] = True
|
||||
cmake.definitions["LIBRW_TOOLS"] = True
|
||||
if self.options.platform == "gl3":
|
||||
cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper()
|
||||
cmake.configure(source_folder=self.build_folder)
|
||||
if self._os_is_playstation2:
|
||||
cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
|
||||
env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
|
||||
with tools.environment_append(env):
|
||||
cmake.configure(source_folder=self.build_folder)
|
||||
cmake.build()
|
||||
|
||||
def package(self):
|
||||
|
@ -98,7 +127,7 @@ class LibrwConan(ConanFile):
|
|||
|
||||
def package_info(self):
|
||||
self.cpp_info.includedirs.append(os.path.join("include", "librw"))
|
||||
self.cpp_info.libs = ["librw"]
|
||||
self.cpp_info.libs = ["librw" if self.settings.compiler == "Visual Studio" else "rw"]
|
||||
if self.options.platform == "null":
|
||||
self.cpp_info.defines.append("RW_NULL")
|
||||
elif self.options.platform == "gl3":
|
||||
|
|
Loading…
Reference in New Issue