conan+ci: update

This commit is contained in:
Anonymous Maarten 2021-01-02 20:46:03 +01:00
parent 9c5b50536e
commit dd01289f38
2 changed files with 91 additions and 25 deletions

View File

@ -1,4 +1,4 @@
name: Build using conan
name: Build using conan+cmake
on:
pull_request:
push:
@ -10,18 +10,22 @@ jobs:
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
platform: ['null', 'gl3', 'd3d9', 'ps2']
gl3_gfxlib: ['glfw', 'sdl2']
exclude:
- os: windows-latest
platform: ps2
- os: ubuntu-latest
platform: d3d9
- os: ubuntu-latest
platform: ps2 # FIXME: add ps2toolchain conan package + ps2 profile
- os: macos-latest
platform: d3d9
- os: macos-latest
platform: ps2
- platform: 'null'
gl3_gfxlib: sdl2
- platform: d3d9
gl3_gfxlib: sdl2
- platform: ps2
gl3_gfxlib: sdl2
runs-on: ${{ matrix.os }}
continue-on-error: ${{ matrix.platform == 'ps2' }}
steps:
- uses: actions/checkout@v2
- uses: actions/setup-python@v2
@ -30,17 +34,50 @@ jobs:
- name: "Setup conan"
run: |
python -m pip install conan
conan user
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
conan config init
conan config set log.print_run_commands=True
- name: "conan install (download/build dependencies)"
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
- name: "Add os=Playstation2 + gcc.version=3.2 to .conan/settings.yml"
if: ${{ matrix.platform == 'ps2' }}
shell: python
run: |
conan install ${{ github.workspace }} -if build -o platform=${{ matrix.platform }} --build missing
import os, yaml
settings_path = os.path.expanduser("~/.conan/settings.yml")
yml = yaml.safe_load(open(settings_path))
yml["os"]["Playstation2"] = None
yml["compiler"]["gcc"]["version"].append("3.2")
yml["compiler"]["gcc"]["version"].sort()
yaml.safe_dump(yml, open(settings_path, "w"))
- name: "Create host profile"
shell: bash
run: |
if test "${{ matrix.platform }}" = "ps2"; then
cp conan/playstation2 host_profile
else
cp ~/.conan/profiles/default host_profile
fi
- name: "Export Playstation 2 CMake toolchain conan recipe"
run: |
conan export cmake/ps2toolchain ps2dev-cmaketoolchain/master@
- name: "Download/build dependencies (conan install)"
run: |
conan install ${{ github.workspace }} librw/master@ -if build -o platform=${{ matrix.platform }} -o gl3_gfxlib=${{ matrix.gl3_gfxlib}} --build missing -pr:h ./host_profile -pr:b default
env:
CONAN_SYSREQUIRES_MODE: enabled
- name: "conan build (build librw)"
- name: "Build librw (conan build)"
run: |
conan build ${{ github.workspace }} -if build -bf build -pf package
- name: "conan package (package librw)"
- name: "Package librw (conan package)"
run: |
conan package ${{ github.workspace }} -if build -bf build -pf package
- name: "Create binary package (cpack)"
working-directory: ./build
run: |
cpack
- name: "Archive binary package (github artifacts)"
uses: actions/upload-artifact@v2
with:
name: "${{ matrix.os }}-${{ matrix.platform }}"
path: build/*.tar.xz
if-no-files-found: error

View File

@ -1,5 +1,5 @@
from conans import ConanFile, CMake, tools
from conans.errors import ConanInvalidConfiguration
from conans.errors import ConanException, ConanInvalidConfiguration
import os
import shutil
import textwrap
@ -18,21 +18,39 @@ class LibrwConan(ConanFile):
default_options = {
"platform": "gl3",
"gl3_gfxlib": "glfw",
"openal:with_external_libs": False,
"sdl2:vulkan": False,
"sdl2:opengl": True,
"sdl2:sdl2main": False,
"sdl2:sdl2main": True,
}
no_copy_source = True
@property
def _os_is_playstation2(self):
try:
return self.settings.os == "Playstation2"
except ConanException:
return False
def config_options(self):
if self._os_is_playstation2:
self.options.platform = "ps2"
if self.settings.os == "Windows":
self.options["sdl2"].directx = False
def configure(self):
if self.options.platform != "gl3":
del self.options.gl3_gfxlib
def validate(self):
if self.options.platform == "d3d9" and self.settings.os != "Windows":
raise ConanInvalidConfiguration("d3d9 can only be built for Windows")
if self.options.platform == "ps2":
if not self._os_is_playstation2:
raise ConanInvalidConfiguration("platform=ps2 is only valid for os=Playstation2")
else:
if self._os_is_playstation2:
raise ConanInvalidConfiguration("os=Playstation2 only supports platform=ps2")
def requirements(self):
if self.options.platform == "gl3":
@ -41,6 +59,10 @@ class LibrwConan(ConanFile):
self.requires("glfw/3.3.2")
elif self.options.gl3_gfxlib == "sdl2":
self.requires("sdl2/2.0.12@bincrafters/stable")
elif self.options.platform == "ps2":
self.requires("ps2dev-ps2sdk/unknown@madebr/testing")
if self._os_is_playstation2:
self.requires("ps2dev-cmaketoolchain/{}".format(self.version))
def export_sources(self):
for d in ("cmake", "skeleton", "src", "tools"):
@ -62,16 +84,17 @@ class LibrwConan(ConanFile):
def build(self):
if self.source_folder == self.build_folder:
raise Exception("cannot build with source_folder == build_folder")
tools.save("Findglfw3.cmake",
textwrap.dedent(
"""
if(NOT TARGET glfw)
message(STATUS "Creating glfw TARGET")
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) #$<BUILD_INTERFACE:CONAN_PKG::glfw>)
endif()
"""), append=True)
if self.options.platform == "gl3" and self.options.gl3_gfxlib == "glfw":
tools.save("Findglfw3.cmake",
textwrap.dedent(
"""
if(NOT TARGET glfw)
message(STATUS "Creating glfw TARGET")
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
endif()
"""), append=True)
tools.save("CMakeLists.txt",
textwrap.dedent(
"""
@ -85,11 +108,17 @@ class LibrwConan(ConanFile):
""").format(self.install_folder.replace("\\", "/"),
self.source_folder.replace("\\", "/")))
cmake = CMake(self)
env = {}
cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform
cmake.definitions["LIBRW_INSTALL"] = True
cmake.definitions["LIBRW_TOOLS"] = True
if self.options.platform == "gl3":
cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper()
cmake.configure(source_folder=self.build_folder)
if self._os_is_playstation2:
cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
with tools.environment_append(env):
cmake.configure(source_folder=self.build_folder)
cmake.build()
def package(self):
@ -98,7 +127,7 @@ class LibrwConan(ConanFile):
def package_info(self):
self.cpp_info.includedirs.append(os.path.join("include", "librw"))
self.cpp_info.libs = ["librw"]
self.cpp_info.libs = ["librw" if self.settings.compiler == "Visual Studio" else "rw"]
if self.options.platform == "null":
self.cpp_info.defines.append("RW_NULL")
elif self.options.platform == "gl3":