mirror of
https://github.com/aap/librw.git
synced 2025-12-19 17:09:51 +00:00
more work on initialization
This commit is contained in:
@@ -24,10 +24,15 @@ namespace gl3 {
|
||||
void
|
||||
initializePlatform(void)
|
||||
{
|
||||
registerNativeRaster();
|
||||
#ifdef RW_OPENGL
|
||||
driver[PLATFORM_GL3].defaultPipeline = makeDefaultPipeline();
|
||||
matFXGlobals.pipelines[PLATFORM_GL3] = makeMatFXPipeline();
|
||||
skinGlobals.pipelines[PLATFORM_GL3] = makeSkinPipeline();
|
||||
|
||||
// uniforms need to be registered before any shaders are created
|
||||
registerBlock("Scene");
|
||||
registerBlock("Object");
|
||||
registerUniform("u_matColor");
|
||||
registerUniform("u_surfaceProps");
|
||||
#endif
|
||||
|
||||
initializeRender();
|
||||
|
||||
@@ -113,7 +113,7 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
|
||||
}
|
||||
|
||||
static void*
|
||||
nativeOpen(void*, int32 offset, int32)
|
||||
nativeOpen(void*, int32, int32)
|
||||
{
|
||||
driver[PLATFORM_GL3].rasterNativeOffset = nativeRasterOffset;
|
||||
driver[PLATFORM_GL3].rasterCreate = rasterCreate;
|
||||
@@ -124,16 +124,16 @@ nativeOpen(void*, int32 offset, int32)
|
||||
}
|
||||
|
||||
static void*
|
||||
nativeClose(void*, int32 offset, int32)
|
||||
nativeClose(void*, int32, int32)
|
||||
{
|
||||
printf("native close\n");
|
||||
printf("gl3 native close\n");
|
||||
}
|
||||
|
||||
void registerNativeRaster(void)
|
||||
{
|
||||
Engine::registerPlugin(0, 0x1234, nativeOpen, nativeClose);
|
||||
Engine::registerPlugin(0, ID_RASTERGL3, nativeOpen, nativeClose);
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(Gl3Raster),
|
||||
0x12340000 | PLATFORM_GL3,
|
||||
ID_RASTERGL3,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
|
||||
@@ -125,11 +125,6 @@ initializeRender(void)
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
|
||||
registerBlock("Scene");
|
||||
registerBlock("Object");
|
||||
registerUniform("u_matColor");
|
||||
registerUniform("u_surfaceProps");
|
||||
|
||||
glGenBuffers(1, &ubo_scene);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, ubo_scene);
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("Scene"), ubo_scene);
|
||||
|
||||
@@ -716,7 +716,7 @@ void
|
||||
registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(GlRaster),
|
||||
0x12340000 | PLATFORM_WDGL,
|
||||
ID_RASTERWDGL,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
|
||||
Reference in New Issue
Block a user