mirror of
https://github.com/aap/librw.git
synced 2024-11-25 05:05:42 +00:00
more work on initialization
This commit is contained in:
parent
a906d58bcb
commit
dd901ebfa3
@ -28,7 +28,7 @@ int32 build = 0xFFFF;
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#elif RW_D3D9
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int32 platform = PLATFORM_D3D9;
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#else
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int32 platform = PLATFORM_nil;
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int32 platform = PLATFORM_NULL;
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#endif
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char *debugFile = nil;
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@ -586,14 +586,9 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
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return dst;
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}
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void
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registerNativeRaster(void)
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static void*
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nativeOpen(void*, int32, int32)
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{
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nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster),
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0x12340000 | PLATFORM_D3D9,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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driver[PLATFORM_D3D8].rasterNativeOffset = nativeRasterOffset;
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driver[PLATFORM_D3D8].rasterCreate = rasterCreate;
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driver[PLATFORM_D3D8].rasterLock = rasterLock;
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@ -609,5 +604,22 @@ registerNativeRaster(void)
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driver[PLATFORM_D3D9].rasterFromImage = rasterFromImage;
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}
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static void*
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nativeClose(void*, int32, int32)
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{
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printf("d3d native close\n");
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}
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void
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registerNativeRaster(void)
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{
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Engine::registerPlugin(0, ID_RASTERD3D9, nativeOpen, nativeClose);
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nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster),
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ID_RASTERD3D9,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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}
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}
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}
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@ -21,6 +21,8 @@ using namespace d3d;
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void
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initializePlatform(void)
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{
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if(nativeRasterOffset == 0)
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registerNativeRaster();
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driver[PLATFORM_D3D8].defaultPipeline = makeDefaultPipeline();
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}
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@ -28,6 +28,8 @@ using namespace d3d;
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void
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initializePlatform(void)
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{
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if(nativeRasterOffset == 0)
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registerNativeRaster();
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driver[PLATFORM_D3D9].defaultPipeline = makeDefaultPipeline();
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}
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@ -20,6 +20,7 @@ namespace xbox {
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void
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initializePlatform(void)
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{
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registerNativeRaster();
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driver[PLATFORM_XBOX].defaultPipeline = makeDefaultPipeline();
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}
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@ -899,14 +900,9 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
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return dst;
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}
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void
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registerNativeRaster(void)
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static void*
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nativeOpen(void*, int32, int32)
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{
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nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster),
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0x12340000 | PLATFORM_XBOX,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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driver[PLATFORM_XBOX].rasterNativeOffset = nativeRasterOffset;
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driver[PLATFORM_XBOX].rasterCreate = rasterCreate;
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driver[PLATFORM_XBOX].rasterLock = rasterLock;
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@ -914,6 +910,23 @@ registerNativeRaster(void)
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driver[PLATFORM_XBOX].rasterNumLevels = rasterNumLevels;
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}
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static void*
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nativeClose(void*, int32, int32)
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{
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printf("xbox native close\n");
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}
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void
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registerNativeRaster(void)
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{
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Engine::registerPlugin(0, ID_RASTERXBOX, nativeOpen, nativeClose);
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nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster),
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ID_RASTERXBOX,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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}
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Texture*
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readNativeTexture(Stream *stream)
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{
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@ -25,7 +25,7 @@ PluginList Engine::s_plglist = {sizeof(Engine), sizeof(Engine), nil, nil};
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void
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Engine::init(void)
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{
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_nil);
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
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for(uint i = 0; i < NUM_PLATFORMS; i++){
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driver[i].defaultPipeline = defpipe;
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@ -40,10 +40,12 @@ Engine::init(void)
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}
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Frame::dirtyList.init();
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rw::gl3::registerNativeRaster();
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rw::ps2::registerNativeRaster();
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rw::xbox::registerNativeRaster();
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rw::d3d::registerNativeRaster();
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ps2::initializePlatform();
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xbox::initializePlatform();
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d3d8::initializePlatform();
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d3d9::initializePlatform();
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wdgl::initializePlatform();
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gl3::initializePlatform();
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}
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void
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@ -51,13 +53,6 @@ Engine::open(void)
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{
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rw::engine = (Engine*)malloc(s_plglist.size);
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s_plglist.construct(rw::engine);
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ps2::initializePlatform();
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xbox::initializePlatform();
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d3d8::initializePlatform();
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d3d9::initializePlatform();
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gl3::initializePlatform();
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wdgl::initializePlatform();
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}
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namespace null {
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@ -24,10 +24,15 @@ namespace gl3 {
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void
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initializePlatform(void)
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{
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registerNativeRaster();
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#ifdef RW_OPENGL
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driver[PLATFORM_GL3].defaultPipeline = makeDefaultPipeline();
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matFXGlobals.pipelines[PLATFORM_GL3] = makeMatFXPipeline();
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skinGlobals.pipelines[PLATFORM_GL3] = makeSkinPipeline();
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// uniforms need to be registered before any shaders are created
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registerBlock("Scene");
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registerBlock("Object");
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registerUniform("u_matColor");
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registerUniform("u_surfaceProps");
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#endif
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initializeRender();
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@ -113,7 +113,7 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
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}
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static void*
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nativeOpen(void*, int32 offset, int32)
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nativeOpen(void*, int32, int32)
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{
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driver[PLATFORM_GL3].rasterNativeOffset = nativeRasterOffset;
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driver[PLATFORM_GL3].rasterCreate = rasterCreate;
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@ -124,16 +124,16 @@ nativeOpen(void*, int32 offset, int32)
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}
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static void*
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nativeClose(void*, int32 offset, int32)
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nativeClose(void*, int32, int32)
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{
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printf("native close\n");
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printf("gl3 native close\n");
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}
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void registerNativeRaster(void)
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{
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Engine::registerPlugin(0, 0x1234, nativeOpen, nativeClose);
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Engine::registerPlugin(0, ID_RASTERGL3, nativeOpen, nativeClose);
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nativeRasterOffset = Raster::registerPlugin(sizeof(Gl3Raster),
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0x12340000 | PLATFORM_GL3,
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ID_RASTERGL3,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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@ -125,11 +125,6 @@ initializeRender(void)
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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registerBlock("Scene");
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registerBlock("Object");
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registerUniform("u_matColor");
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registerUniform("u_surfaceProps");
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glGenBuffers(1, &ubo_scene);
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glBindBuffer(GL_UNIFORM_BUFFER, ubo_scene);
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glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("Scene"), ubo_scene);
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@ -716,7 +716,7 @@ void
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registerNativeRaster(void)
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{
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nativeRasterOffset = Raster::registerPlugin(sizeof(GlRaster),
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0x12340000 | PLATFORM_WDGL,
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ID_RASTERWDGL,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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@ -15,6 +15,7 @@
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#include "d3d/rwd3d8.h"
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#include "d3d/rwd3d9.h"
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#include "gl/rwwdgl.h"
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#include "gl/rwgl3.h"
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#define PLUGIN_ID 2
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@ -717,21 +718,23 @@ skinRights(void *object, int32, int32, uint32)
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void
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registerSkinPlugin(void)
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{
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_nil);
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
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defpipe->pluginID = ID_SKIN;
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defpipe->pluginData = 1;
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for(uint i = 0; i < nelem(skinGlobals.pipelines); i++)
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skinGlobals.pipelines[i] = defpipe;
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skinGlobals.pipelines[PLATFORM_PS2] =
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ps2::makeSkinPipeline();
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skinGlobals.pipelines[PLATFORM_WDGL] =
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wdgl::makeSkinPipeline();
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skinGlobals.pipelines[PLATFORM_XBOX] =
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xbox::makeSkinPipeline();
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skinGlobals.pipelines[PLATFORM_D3D8] =
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d3d8::makeSkinPipeline();
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skinGlobals.pipelines[PLATFORM_D3D9] =
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d3d9::makeSkinPipeline();
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skinGlobals.pipelines[PLATFORM_WDGL] =
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wdgl::makeSkinPipeline();
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skinGlobals.pipelines[PLATFORM_GL3] =
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gl3::makeSkinPipeline();
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skinGlobals.offset = Geometry::registerPlugin(sizeof(Skin*), ID_SKIN,
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createSkin,
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@ -1220,21 +1223,23 @@ MatFX::enableEffects(Atomic *atomic)
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void
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registerMatFXPlugin(void)
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{
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_nil);
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
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defpipe->pluginID = 0; //ID_MATFX;
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defpipe->pluginData = 0;
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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matFXGlobals.pipelines[i] = defpipe;
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matFXGlobals.pipelines[PLATFORM_PS2] =
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ps2::makeMatFXPipeline();
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matFXGlobals.pipelines[PLATFORM_WDGL] =
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wdgl::makeMatFXPipeline();
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matFXGlobals.pipelines[PLATFORM_XBOX] =
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xbox::makeMatFXPipeline();
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matFXGlobals.pipelines[PLATFORM_D3D8] =
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d3d8::makeMatFXPipeline();
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matFXGlobals.pipelines[PLATFORM_D3D9] =
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d3d9::makeMatFXPipeline();
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matFXGlobals.pipelines[PLATFORM_WDGL] =
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wdgl::makeMatFXPipeline();
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matFXGlobals.pipelines[PLATFORM_GL3] =
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gl3::makeMatFXPipeline();
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matFXGlobals.atomicOffset =
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Atomic::registerPlugin(sizeof(int32), ID_MATFX,
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@ -21,6 +21,7 @@ namespace ps2 {
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void
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initializePlatform(void)
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{
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registerNativeRaster();
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driver[PLATFORM_PS2].defaultPipeline = makeDefaultPipeline();
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}
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@ -477,7 +477,7 @@ getSizeMipmap(void*, int32, int32)
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}
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static void*
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nativeOpen(void*, int32 offset, int32)
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nativeOpen(void*, int32, int32)
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{
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driver[PLATFORM_PS2].rasterNativeOffset = nativeRasterOffset;
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driver[PLATFORM_PS2].rasterCreate = rasterCreate;
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@ -487,19 +487,20 @@ nativeOpen(void*, int32 offset, int32)
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}
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static void*
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nativeClose(void*, int32 offset, int32)
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nativeClose(void*, int32, int32)
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{
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printf("ps2 native close\n");
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}
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void
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registerNativeRaster(void)
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{
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Engine::registerPlugin(0, ID_RASTERPS2, nativeOpen, nativeClose);
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nativeRasterOffset = Raster::registerPlugin(sizeof(Ps2Raster),
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0x12340000 | PLATFORM_PS2,
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ID_RASTERPS2,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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Engine::registerPlugin(0, 0x1234, nativeOpen, nativeClose);
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Texture::registerPlugin(0, ID_SKYMIPMAP, nil, nil, nil);
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Texture::registerPluginStream(ID_SKYMIPMAP, readMipmap, writeMipmap, getSizeMipmap);
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81
src/rwbase.h
81
src/rwbase.h
@ -255,7 +255,7 @@ public:
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enum Platform
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{
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PLATFORM_nil = 0,
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PLATFORM_NULL = 0,
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// D3D7
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PLATFORM_GL = 2,
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// MAC
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@ -276,42 +276,63 @@ enum Platform
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FOURCC_PS2 = 0x00325350 // 'PS2\0'
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};
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#define MAKEPLUGINID(v, id) (((v & 0xFFFFFF) << 8) | (id & 0xFF))
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enum VendorID
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{
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VEND_CORE = 0,
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VEND_CRITERIONTK = 1,
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VEND_CRITERIONINT = 4,
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VEND_CRITERIONWORLD = 5,
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// Used for platform-specific stuff like rasters
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VEND_PLATFORM = 10,
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};
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enum PluginID
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{
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// Core
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ID_NAOBJECT = 0x0,
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ID_STRUCT = 0x1,
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ID_STRING = 0x2,
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ID_EXTENSION = 0x3,
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ID_CAMERA = 0x5,
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ID_TEXTURE = 0x6,
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ID_MATERIAL = 0x7,
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ID_MATLIST = 0x8,
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ID_FRAMELIST = 0xE,
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ID_GEOMETRY = 0xF,
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ID_CLUMP = 0x10,
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ID_LIGHT = 0x12,
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ID_ATOMIC = 0x14,
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ID_TEXTURENATIVE = 0x15,
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ID_TEXDICTIONARY = 0x16,
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ID_GEOMETRYLIST = 0x1A,
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ID_ANIMANIMATION = 0x1B,
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ID_RIGHTTORENDER = 0x1F,
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ID_UVANIMDICT = 0x2B,
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ID_NAOBJECT = MAKEPLUGINID(VEND_CORE, 0x00),
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ID_STRUCT = MAKEPLUGINID(VEND_CORE, 0x01),
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ID_STRING = MAKEPLUGINID(VEND_CORE, 0x02),
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ID_EXTENSION = MAKEPLUGINID(VEND_CORE, 0x03),
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ID_CAMERA = MAKEPLUGINID(VEND_CORE, 0x05),
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ID_TEXTURE = MAKEPLUGINID(VEND_CORE, 0x06),
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ID_MATERIAL = MAKEPLUGINID(VEND_CORE, 0x07),
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ID_MATLIST = MAKEPLUGINID(VEND_CORE, 0x08),
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ID_FRAMELIST = MAKEPLUGINID(VEND_CORE, 0x0E),
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ID_GEOMETRY = MAKEPLUGINID(VEND_CORE, 0x0F),
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ID_CLUMP = MAKEPLUGINID(VEND_CORE, 0x10),
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ID_LIGHT = MAKEPLUGINID(VEND_CORE, 0x12),
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ID_ATOMIC = MAKEPLUGINID(VEND_CORE, 0x14),
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ID_TEXTURENATIVE = MAKEPLUGINID(VEND_CORE, 0x15),
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ID_TEXDICTIONARY = MAKEPLUGINID(VEND_CORE, 0x16),
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ID_GEOMETRYLIST = MAKEPLUGINID(VEND_CORE, 0x1A),
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ID_ANIMANIMATION = MAKEPLUGINID(VEND_CORE, 0x1B),
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ID_RIGHTTORENDER = MAKEPLUGINID(VEND_CORE, 0x1F),
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ID_UVANIMDICT = MAKEPLUGINID(VEND_CORE, 0x2B),
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// Toolkit
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ID_SKYMIPMAP = 0x110,
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ID_SKIN = 0x116,
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ID_HANIMPLUGIN = 0x11E,
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ID_MATFX = 0x120,
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ID_PDS = 0x131,
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ID_ADC = 0x134,
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ID_UVANIMATION = 0x135,
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ID_SKYMIPMAP = MAKEPLUGINID(VEND_CRITERIONTK, 0x10),
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ID_SKIN = MAKEPLUGINID(VEND_CRITERIONTK, 0x16),
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ID_HANIMPLUGIN = MAKEPLUGINID(VEND_CRITERIONTK, 0x1E),
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ID_MATFX = MAKEPLUGINID(VEND_CRITERIONTK, 0x20),
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ID_PDS = MAKEPLUGINID(VEND_CRITERIONTK, 0x31),
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ID_ADC = MAKEPLUGINID(VEND_CRITERIONTK, 0x34),
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ID_UVANIMATION = MAKEPLUGINID(VEND_CRITERIONTK, 0x35),
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// World
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ID_MESH = 0x50E,
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ID_NATIVEDATA = 0x510,
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ID_VERTEXFMT = 0x511,
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ID_MESH = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x0E),
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ID_NATIVEDATA = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x10),
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ID_VERTEXFMT = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x11),
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// custom native raster
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ID_RASTERGL = MAKEPLUGINID(VEND_PLATFORM, PLATFORM_GL),
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ID_RASTERPS2 = MAKEPLUGINID(VEND_PLATFORM, PLATFORM_PS2),
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ID_RASTERXBOX = MAKEPLUGINID(VEND_PLATFORM, PLATFORM_XBOX),
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ID_RASTERD3D8 = MAKEPLUGINID(VEND_PLATFORM, PLATFORM_D3D8),
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ID_RASTERD3D9 = MAKEPLUGINID(VEND_PLATFORM, PLATFORM_D3D9),
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ID_RASTERWDGL = MAKEPLUGINID(VEND_PLATFORM, PLATFORM_WDGL),
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ID_RASTERGL3 = MAKEPLUGINID(VEND_PLATFORM, PLATFORM_GL3),
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};
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#define ECODE(c, s) c,
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