mirror of
https://github.com/aap/librw.git
synced 2025-12-18 16:39:51 +00:00
added imguizmo; subraster handling etc
This commit is contained in:
@@ -492,7 +492,7 @@ Camera::setFOV(float32 hfov, float32 ratio)
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w = 1;
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h = 1;
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}
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hfov = hfov*3.14159f/360.0f; // deg to rad
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hfov = hfov*3.14159f/360.0f; // deg to rad and halved
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float ar1 = 4.0/3.0;
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float ar2 = w/h;
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@@ -375,6 +375,7 @@ Atomic::clone()
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atomic->object.object.privateFlags |= WORLDBOUNDDIRTY;
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if(this->geometry)
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atomic->setGeometry(this->geometry, 0);
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atomic->renderCB = this->renderCB;
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atomic->pipeline = this->pipeline;
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s_plglist.copy(atomic, this);
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return atomic;
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@@ -350,7 +350,6 @@ int32 nativeRasterOffset;
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void
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rasterCreate(Raster *raster)
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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static uint32 formatMap[] = {
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0,
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D3DFMT_A1R5G5B5,
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@@ -375,20 +374,53 @@ rasterCreate(Raster *raster)
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0,
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0, 0, 0, 0, 0
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};
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if(raster->flags & 0x80)
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return;
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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uint32 format;
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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format = D3DFMT_P8;
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natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
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}else
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format = formatMap[(raster->format >> 8) & 0xF];
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natras->format = format;
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natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
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int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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int32 levels;
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// Dummy to use as subraster
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if(raster->width == 0 || raster->height == 0){
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raster->flags |= Raster::DONTALLOCATE;
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raster->stride = 0;
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return;
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}
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switch(raster->type){
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case Raster::NORMAL:
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case Raster::TEXTURE:
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if(raster->flags & Raster::DONTALLOCATE)
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return;
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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format = D3DFMT_P8;
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natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
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}else
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format = formatMap[(raster->format >> 8) & 0xF];
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natras->format = format;
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natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
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levels = Raster::calculateNumLevels(raster->width, raster->height);
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natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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break;
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case Raster::ZBUFFER:
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raster->flags |= Raster::DONTALLOCATE;
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// TODO
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break;
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case Raster::CAMERA:
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// TODO: get stuff from video mode
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raster->flags |= Raster::DONTALLOCATE;
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raster->originalWidth = raster->width;
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raster->originalHeight = raster->height;
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raster->stride = 0;
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raster->pixels = nil;
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break;
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case Raster::CAMERATEXTURE:
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raster->flags |= Raster::DONTALLOCATE;
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// TODO
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break;
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}
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}
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uint8*
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@@ -666,7 +698,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
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ras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? numLevels : 1,
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ras->format);
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raster->flags &= ~0x80;
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raster->flags &= ~Raster::DONTALLOCATE;
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}
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void
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@@ -418,6 +418,7 @@ beginUpdate(Camera *cam)
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view[13] = inv.pos.y;
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view[14] = inv.pos.z;
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view[15] = 1.0f;
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memcpy(&cam->devView, view, sizeof(RawMatrix));
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d3ddevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)view);
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// Projection Matrix
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@@ -451,12 +452,22 @@ beginUpdate(Camera *cam)
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proj[15] = 1.0f;
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}
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proj[14] = -cam->nearPlane*proj[10];
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memcpy(&cam->devProj, proj, sizeof(RawMatrix));
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d3ddevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)proj);
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// TODO: figure out where this is really done
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setRenderState(D3DRS_FOGSTART, *(uint32*)&cam->fogPlane);
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setRenderState(D3DRS_FOGEND, *(uint32*)&cam->farPlane);
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D3DVIEWPORT9 vp;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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vp.X = cam->frameBuffer->offsetX;
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vp.Y = cam->frameBuffer->offsetY;
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vp.Width = cam->frameBuffer->width;
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vp.Height = cam->frameBuffer->height;
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d3ddevice->SetViewport(&vp);
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// TODO: figure out when to call this
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d3ddevice->BeginScene();
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}
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@@ -502,7 +502,6 @@ createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
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void
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rasterCreate(Raster *raster)
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{
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XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
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static uint32 formatMap[] = {
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D3DFMT_UNKNOWN,
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D3DFMT_A1R5G5B5,
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@@ -533,20 +532,38 @@ rasterCreate(Raster *raster)
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0,
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0, 0, 0, 0, 0
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};
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if(raster->flags & 0x80)
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return;
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XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
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uint32 format;
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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format = D3DFMT_P8;
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natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
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}else
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format = formatMap[(raster->format >> 8) & 0xF];
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natras->format = 0;
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natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
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int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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int32 levels;
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// Dummy to use as subraster
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if(raster->width == 0 || raster->height == 0){
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raster->flags |= Raster::DONTALLOCATE;
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raster->stride = 0;
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return;
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}
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switch(raster->type){
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case Raster::NORMAL:
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case Raster::TEXTURE:
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if(raster->flags & Raster::DONTALLOCATE)
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return;
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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format = D3DFMT_P8;
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natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
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}else
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format = formatMap[(raster->format >> 8) & 0xF];
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natras->format = 0;
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natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
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levels = Raster::calculateNumLevels(raster->width, raster->height);
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natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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default:
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// unsupported
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return;
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}
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}
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uint8*
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@@ -661,14 +678,14 @@ readNativeTexture(Stream *stream)
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assert(unknownFlag == 0);
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Raster *raster;
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if(compression){
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raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_XBOX);
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raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_XBOX);
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XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
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ras->format = compression;
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ras->hasAlpha = hasAlpha;
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ras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? numLevels : 1,
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ras->format);
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raster->flags &= ~0x80;
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raster->flags &= ~Raster::DONTALLOCATE;
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}else
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raster = Raster::create(width, height, depth, format | type, PLATFORM_XBOX);
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XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
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@@ -425,6 +425,7 @@ beginUpdate(Camera *cam)
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view[13] = inv.pos.y;
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view[14] = inv.pos.z;
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view[15] = 1.0f;
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memcpy(&cam->devView, &view, sizeof(RawMatrix));
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setViewMatrix(view);
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// Projection Matrix
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@@ -459,6 +460,7 @@ beginUpdate(Camera *cam)
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proj[14] = -2.0f*invz;
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proj[15] = 1.0f;
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}
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memcpy(&cam->devProj, &proj, sizeof(RawMatrix));
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setProjectionMatrix(proj);
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if(uniformState.fogStart != cam->fogPlane){
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@@ -490,7 +492,7 @@ openGLFW(EngineStartParams *startparams)
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RWERROR((ERR_GENERAL, "glfwInit() failed"));
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return 0;
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}
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glfwWindowHint(GLFW_SAMPLES, 4);
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glfwWindowHint(GLFW_SAMPLES, 0);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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@@ -23,10 +23,21 @@ int32 nativeRasterOffset;
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void
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rasterCreate(Raster *raster)
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{
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// Dummy to use as subraster
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if(raster->width == 0 || raster->height == 0){
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raster->flags |= Raster::DONTALLOCATE;
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raster->stride = 0;
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return;
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}
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switch(raster->type){
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case Raster::CAMERA:
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// TODO: set/check width, height, depth, format?
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raster->flags |= Raster::DONTALLOCATE;
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raster->originalWidth = raster->width;
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raster->originalHeight = raster->height;
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raster->stride = 0;
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raster->pixels = nil;
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break;
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case Raster::ZBUFFER:
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// TODO: set/check width, height, depth, format?
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@@ -80,6 +80,10 @@ struct InstanceDataHeader : rw::InstanceDataHeader
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#ifdef RW_GL3
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struct Shader;
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extern Shader *simpleShader;
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struct Im3DVertex
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{
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V3d position;
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@@ -3,7 +3,6 @@ namespace gl3 {
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#ifdef RW_OPENGL
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extern Shader *simpleShader;
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extern uint32 im2DVbo, im2DIbo;
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void openIm2D(void);
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void closeIm2D(void);
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@@ -25,9 +25,8 @@ int32 findBlock(const char *name);
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extern UniformRegistry uniformRegistry;
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class Shader
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struct Shader
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{
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public:
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GLuint program;
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// same number of elements as UniformRegistry::numUniforms
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GLint *uniformLocations;
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@@ -34,7 +34,7 @@ void
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main(void)
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{
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vec4 V = u_world * vec4(in_pos, 1.0);
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vec4 cV = u_view * V;
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vec4 cV = u_view * V;
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gl_Position = u_proj * cV;
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v_color = in_color;
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v_tex0 = in_tex0;
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@@ -49,10 +49,8 @@ out float v_fog;
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void
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main(void)
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{
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vec3 lightdir = vec3(1.0, 1.0, -1.0);
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vec4 V = u_world * vec4(in_pos, 1.0);
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vec4 cV = u_view * V;
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vec4 cV = u_view * V;
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gl_Position = u_proj * cV;
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vec3 N = mat3(u_world) * in_normal;
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@@ -66,5 +64,5 @@ main(void)
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v_tex0 = in_tex0;
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v_fog = clamp((cV.z - u_fogEnd)/(u_fogStart - u_fogEnd), 0.0, 1.0);
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v_fog = clamp((cV.z - u_fogEnd)/(u_fogStart - u_fogEnd), 0.0, 1.0);
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}
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@@ -60,7 +60,7 @@ main(void)
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mat4 world = u_world * m;
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vec4 V = world * vec4(in_pos, 1.0);
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vec4 cV = u_view * V;
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vec4 cV = u_view * V;
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gl_Position = u_proj * cV;
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vec3 N = mat3(world) * in_normal;
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@@ -74,5 +74,5 @@ main(void)
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v_tex0 = in_tex0;
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v_fog = clamp((cV.z - u_fogEnd)/(u_fogStart - u_fogEnd), 0.0, 1.0);
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v_fog = clamp((cV.z - u_fogEnd)/(u_fogStart - u_fogEnd), 0.0, 1.0);
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}
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@@ -179,11 +179,13 @@ struct Raster
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int32 originalWidth;
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int32 originalHeight;
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int32 originalStride;
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// TODO:
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// parent raster and offset
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// subraster
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Raster *parent;
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int32 offsetX, offsetY;
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static Raster *create(int32 width, int32 height, int32 depth,
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int32 format, int32 platform = 0);
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void subRaster(Raster *parent, Rect *r);
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void destroy(void);
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static Raster *createFromImage(Image *image, int32 platform = 0);
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Image *toImage(void);
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@@ -583,6 +585,11 @@ struct Camera
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Raster *frameBuffer;
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Raster *zBuffer;
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// Device dependant view and projection matrices
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// optional
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RawMatrix devView;
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RawMatrix devProj;
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// clump link handled by plugin in RW
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Clump *clump;
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LLLink inClump;
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@@ -456,6 +456,9 @@ Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platf
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// TODO: pass arguments through to the driver and create the raster there
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Raster *raster = (Raster*)rwMalloc(s_plglist.size, MEMDUR_EVENT); // TODO
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assert(raster != nil);
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raster->parent = raster;
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raster->offsetX = 0;
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raster->offsetY = 0;
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raster->platform = platform ? platform : rw::platform;
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raster->type = format & 0x7;
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raster->flags = format & 0xF8;
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@@ -471,6 +474,18 @@ Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platf
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return raster;
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}
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void
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Raster::subRaster(Raster *parent, Rect *r)
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{
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if((this->flags & DONTALLOCATE) == 0)
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return;
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this->width = r->w;
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this->height = r->h;
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this->offsetX += r->x;
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this->offsetY += r->y;
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this->parent = parent->parent;
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}
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void
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Raster::destroy(void)
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{
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