added imguizmo; subraster handling etc

This commit is contained in:
aap
2017-12-31 10:50:49 +01:00
parent 578c5f81fb
commit ddca04fdc2
20 changed files with 2170 additions and 45 deletions

View File

@@ -350,7 +350,6 @@ int32 nativeRasterOffset;
void
rasterCreate(Raster *raster)
{
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
static uint32 formatMap[] = {
0,
D3DFMT_A1R5G5B5,
@@ -375,20 +374,53 @@ rasterCreate(Raster *raster)
0,
0, 0, 0, 0, 0
};
if(raster->flags & 0x80)
return;
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
uint32 format;
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
format = D3DFMT_P8;
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
}else
format = formatMap[(raster->format >> 8) & 0xF];
natras->format = format;
natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
natras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
format);
int32 levels;
// Dummy to use as subraster
if(raster->width == 0 || raster->height == 0){
raster->flags |= Raster::DONTALLOCATE;
raster->stride = 0;
return;
}
switch(raster->type){
case Raster::NORMAL:
case Raster::TEXTURE:
if(raster->flags & Raster::DONTALLOCATE)
return;
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
format = D3DFMT_P8;
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
}else
format = formatMap[(raster->format >> 8) & 0xF];
natras->format = format;
natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
levels = Raster::calculateNumLevels(raster->width, raster->height);
natras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
format);
break;
case Raster::ZBUFFER:
raster->flags |= Raster::DONTALLOCATE;
// TODO
break;
case Raster::CAMERA:
// TODO: get stuff from video mode
raster->flags |= Raster::DONTALLOCATE;
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->stride = 0;
raster->pixels = nil;
break;
case Raster::CAMERATEXTURE:
raster->flags |= Raster::DONTALLOCATE;
// TODO
break;
}
}
uint8*
@@ -666,7 +698,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
ras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? numLevels : 1,
ras->format);
raster->flags &= ~0x80;
raster->flags &= ~Raster::DONTALLOCATE;
}
void

View File

@@ -418,6 +418,7 @@ beginUpdate(Camera *cam)
view[13] = inv.pos.y;
view[14] = inv.pos.z;
view[15] = 1.0f;
memcpy(&cam->devView, view, sizeof(RawMatrix));
d3ddevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)view);
// Projection Matrix
@@ -451,12 +452,22 @@ beginUpdate(Camera *cam)
proj[15] = 1.0f;
}
proj[14] = -cam->nearPlane*proj[10];
memcpy(&cam->devProj, proj, sizeof(RawMatrix));
d3ddevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)proj);
// TODO: figure out where this is really done
setRenderState(D3DRS_FOGSTART, *(uint32*)&cam->fogPlane);
setRenderState(D3DRS_FOGEND, *(uint32*)&cam->farPlane);
D3DVIEWPORT9 vp;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
vp.X = cam->frameBuffer->offsetX;
vp.Y = cam->frameBuffer->offsetY;
vp.Width = cam->frameBuffer->width;
vp.Height = cam->frameBuffer->height;
d3ddevice->SetViewport(&vp);
// TODO: figure out when to call this
d3ddevice->BeginScene();
}

View File

@@ -502,7 +502,6 @@ createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
void
rasterCreate(Raster *raster)
{
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
static uint32 formatMap[] = {
D3DFMT_UNKNOWN,
D3DFMT_A1R5G5B5,
@@ -533,20 +532,38 @@ rasterCreate(Raster *raster)
0,
0, 0, 0, 0, 0
};
if(raster->flags & 0x80)
return;
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
uint32 format;
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
format = D3DFMT_P8;
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
}else
format = formatMap[(raster->format >> 8) & 0xF];
natras->format = 0;
natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
natras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
format);
int32 levels;
// Dummy to use as subraster
if(raster->width == 0 || raster->height == 0){
raster->flags |= Raster::DONTALLOCATE;
raster->stride = 0;
return;
}
switch(raster->type){
case Raster::NORMAL:
case Raster::TEXTURE:
if(raster->flags & Raster::DONTALLOCATE)
return;
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
format = D3DFMT_P8;
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
}else
format = formatMap[(raster->format >> 8) & 0xF];
natras->format = 0;
natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
levels = Raster::calculateNumLevels(raster->width, raster->height);
natras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
format);
default:
// unsupported
return;
}
}
uint8*
@@ -661,14 +678,14 @@ readNativeTexture(Stream *stream)
assert(unknownFlag == 0);
Raster *raster;
if(compression){
raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_XBOX);
raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_XBOX);
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
ras->format = compression;
ras->hasAlpha = hasAlpha;
ras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? numLevels : 1,
ras->format);
raster->flags &= ~0x80;
raster->flags &= ~Raster::DONTALLOCATE;
}else
raster = Raster::create(width, height, depth, format | type, PLATFORM_XBOX);
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);