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added imguizmo; subraster handling etc
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skeleton/imgui/ImGuizmo.cpp
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1834
skeleton/imgui/ImGuizmo.cpp
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File diff suppressed because it is too large
Load Diff
169
skeleton/imgui/ImGuizmo.h
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169
skeleton/imgui/ImGuizmo.h
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@ -0,0 +1,169 @@
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// https://github.com/CedricGuillemet/ImGuizmo
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// v 1.04 WIP
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//
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// The MIT License(MIT)
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//
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// Copyright(c) 2016 Cedric Guillemet
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -------------------------------------------------------------------------------------------
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// History :
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// 2016/09/11 Behind camera culling. Scaling Delta matrix not multiplied by source matrix scales. local/world rotation and translation fixed. Display message is incorrect (X: ... Y:...) in local mode.
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// 2016/09/09 Hatched negative axis. Snapping. Documentation update.
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// 2016/09/04 Axis switch and translation plan autohiding. Scale transform stability improved
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// 2016/09/01 Mogwai changed to Manipulate. Draw debug cube. Fixed inverted scale. Mixing scale and translation/rotation gives bad results.
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// 2016/08/31 First version
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//
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// -------------------------------------------------------------------------------------------
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// Future (no order):
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//
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// - Multi view
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// - display rotation/translation/scale infos in local/world space and not only local
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// - finish local/world matrix application
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// - OPERATION as bitmask
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//
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// -------------------------------------------------------------------------------------------
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// Example
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#if 0
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void EditTransform(const Camera& camera, matrix_t& matrix)
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{
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static ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::ROTATE);
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static ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::WORLD);
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if (ImGui::IsKeyPressed(90))
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mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
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if (ImGui::IsKeyPressed(69))
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mCurrentGizmoOperation = ImGuizmo::ROTATE;
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if (ImGui::IsKeyPressed(82)) // r Key
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mCurrentGizmoOperation = ImGuizmo::SCALE;
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if (ImGui::RadioButton("Translate", mCurrentGizmoOperation == ImGuizmo::TRANSLATE))
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mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
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ImGui::SameLine();
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if (ImGui::RadioButton("Rotate", mCurrentGizmoOperation == ImGuizmo::ROTATE))
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mCurrentGizmoOperation = ImGuizmo::ROTATE;
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ImGui::SameLine();
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if (ImGui::RadioButton("Scale", mCurrentGizmoOperation == ImGuizmo::SCALE))
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mCurrentGizmoOperation = ImGuizmo::SCALE;
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float matrixTranslation[3], matrixRotation[3], matrixScale[3];
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ImGuizmo::DecomposeMatrixToComponents(matrix.m16, matrixTranslation, matrixRotation, matrixScale);
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ImGui::InputFloat3("Tr", matrixTranslation, 3);
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ImGui::InputFloat3("Rt", matrixRotation, 3);
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ImGui::InputFloat3("Sc", matrixScale, 3);
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ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, matrix.m16);
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if (mCurrentGizmoOperation != ImGuizmo::SCALE)
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{
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if (ImGui::RadioButton("Local", mCurrentGizmoMode == ImGuizmo::LOCAL))
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mCurrentGizmoMode = ImGuizmo::LOCAL;
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ImGui::SameLine();
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if (ImGui::RadioButton("World", mCurrentGizmoMode == ImGuizmo::WORLD))
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mCurrentGizmoMode = ImGuizmo::WORLD;
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}
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static bool useSnap(false);
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if (ImGui::IsKeyPressed(83))
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useSnap = !useSnap;
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ImGui::Checkbox("", &useSnap);
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ImGui::SameLine();
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vec_t snap;
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switch (mCurrentGizmoOperation)
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{
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case ImGuizmo::TRANSLATE:
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snap = config.mSnapTranslation;
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ImGui::InputFloat3("Snap", &snap.x);
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break;
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case ImGuizmo::ROTATE:
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snap = config.mSnapRotation;
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ImGui::InputFloat("Angle Snap", &snap.x);
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break;
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case ImGuizmo::SCALE:
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snap = config.mSnapScale;
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ImGui::InputFloat("Scale Snap", &snap.x);
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break;
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}
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ImGuiIO& io = ImGui::GetIO();
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ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
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ImGuizmo::Manipulate(camera.mView.m16, camera.mProjection.m16, mCurrentGizmoOperation, mCurrentGizmoMode, matrix.m16, NULL, useSnap ? &snap.x : NULL);
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}
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#endif
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#pragma once
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#ifdef USE_IMGUI_API
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#include "imconfig.h"
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#endif
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#ifndef IMGUI_API
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#define IMGUI_API
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#endif
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namespace ImGuizmo
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{
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// call inside your own window and before Manipulate() in order to draw gizmo to that window.
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IMGUI_API void SetDrawlist();
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// call BeginFrame right after ImGui_XXXX_NewFrame();
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IMGUI_API void BeginFrame();
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// return true if mouse cursor is over any gizmo control (axis, plan or screen component)
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IMGUI_API bool IsOver();
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// return true if mouse IsOver or if the gizmo is in moving state
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IMGUI_API bool IsUsing();
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// enable/disable the gizmo. Stay in the state until next call to Enable.
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// gizmo is rendered with gray half transparent color when disabled
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IMGUI_API void Enable(bool enable);
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// helper functions for manualy editing translation/rotation/scale with an input float
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// translation, rotation and scale float points to 3 floats each
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// Angles are in degrees (more suitable for human editing)
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// example:
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// float matrixTranslation[3], matrixRotation[3], matrixScale[3];
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// ImGuizmo::DecomposeMatrixToComponents(gizmoMatrix.m16, matrixTranslation, matrixRotation, matrixScale);
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// ImGui::InputFloat3("Tr", matrixTranslation, 3);
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// ImGui::InputFloat3("Rt", matrixRotation, 3);
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// ImGui::InputFloat3("Sc", matrixScale, 3);
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// ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, gizmoMatrix.m16);
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//
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// These functions have some numerical stability issues for now. Use with caution.
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IMGUI_API void DecomposeMatrixToComponents(const float *matrix, float *translation, float *rotation, float *scale);
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IMGUI_API void RecomposeMatrixFromComponents(const float *translation, const float *rotation, const float *scale, float *matrix);
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IMGUI_API void SetRect(float x, float y, float width, float height);
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// Render a cube with face color corresponding to face normal. Usefull for debug/tests
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IMGUI_API void DrawCube(const float *view, const float *projection, float *matrix);
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// call it when you want a gizmo
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// Needs view and projection matrices.
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// matrix parameter is the source matrix (where will be gizmo be drawn) and might be transformed by the function. Return deltaMatrix is optional
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// translation is applied in world space
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enum OPERATION
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{
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TRANSLATE,
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ROTATE,
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SCALE
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};
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enum MODE
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{
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LOCAL,
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WORLD
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};
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IMGUI_API void Manipulate(const float *view, const float *projection, OPERATION operation, MODE mode, float *matrix, float *deltaMatrix = 0, float *snap = 0, float *localBounds = NULL, float *boundsSnap = NULL);
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};
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21
skeleton/imgui/LICENSE_imguizmo.txt
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21
skeleton/imgui/LICENSE_imguizmo.txt
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@ -0,0 +1,21 @@
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The MIT License (MIT)
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Copyright (c) 2016 Cedric Guillemet
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -144,6 +144,11 @@ WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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DestroyWindow(hwnd);
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break;
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case WM_SYSCOMMAND:
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
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return 0;
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break;
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case WM_QUIT:
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running = false;
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break;
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@ -492,7 +492,7 @@ Camera::setFOV(float32 hfov, float32 ratio)
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w = 1;
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h = 1;
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}
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hfov = hfov*3.14159f/360.0f; // deg to rad
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hfov = hfov*3.14159f/360.0f; // deg to rad and halved
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float ar1 = 4.0/3.0;
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float ar2 = w/h;
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@ -375,6 +375,7 @@ Atomic::clone()
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atomic->object.object.privateFlags |= WORLDBOUNDDIRTY;
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if(this->geometry)
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atomic->setGeometry(this->geometry, 0);
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atomic->renderCB = this->renderCB;
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atomic->pipeline = this->pipeline;
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s_plglist.copy(atomic, this);
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return atomic;
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@ -350,7 +350,6 @@ int32 nativeRasterOffset;
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void
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rasterCreate(Raster *raster)
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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static uint32 formatMap[] = {
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0,
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D3DFMT_A1R5G5B5,
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@ -375,9 +374,23 @@ rasterCreate(Raster *raster)
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0,
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0, 0, 0, 0, 0
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};
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if(raster->flags & 0x80)
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return;
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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uint32 format;
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int32 levels;
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// Dummy to use as subraster
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if(raster->width == 0 || raster->height == 0){
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raster->flags |= Raster::DONTALLOCATE;
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raster->stride = 0;
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return;
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}
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switch(raster->type){
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case Raster::NORMAL:
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case Raster::TEXTURE:
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if(raster->flags & Raster::DONTALLOCATE)
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return;
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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format = D3DFMT_P8;
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natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
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@ -385,10 +398,29 @@ rasterCreate(Raster *raster)
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format = formatMap[(raster->format >> 8) & 0xF];
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natras->format = format;
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natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
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int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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levels = Raster::calculateNumLevels(raster->width, raster->height);
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natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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break;
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case Raster::ZBUFFER:
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raster->flags |= Raster::DONTALLOCATE;
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// TODO
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break;
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case Raster::CAMERA:
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// TODO: get stuff from video mode
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raster->flags |= Raster::DONTALLOCATE;
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raster->originalWidth = raster->width;
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raster->originalHeight = raster->height;
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raster->stride = 0;
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raster->pixels = nil;
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break;
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case Raster::CAMERATEXTURE:
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raster->flags |= Raster::DONTALLOCATE;
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// TODO
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break;
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}
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}
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uint8*
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@ -666,7 +698,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
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ras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? numLevels : 1,
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ras->format);
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raster->flags &= ~0x80;
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raster->flags &= ~Raster::DONTALLOCATE;
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}
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void
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@ -418,6 +418,7 @@ beginUpdate(Camera *cam)
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view[13] = inv.pos.y;
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view[14] = inv.pos.z;
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view[15] = 1.0f;
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memcpy(&cam->devView, view, sizeof(RawMatrix));
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d3ddevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)view);
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// Projection Matrix
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@ -451,12 +452,22 @@ beginUpdate(Camera *cam)
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proj[15] = 1.0f;
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}
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proj[14] = -cam->nearPlane*proj[10];
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memcpy(&cam->devProj, proj, sizeof(RawMatrix));
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d3ddevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)proj);
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// TODO: figure out where this is really done
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setRenderState(D3DRS_FOGSTART, *(uint32*)&cam->fogPlane);
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setRenderState(D3DRS_FOGEND, *(uint32*)&cam->farPlane);
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D3DVIEWPORT9 vp;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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vp.X = cam->frameBuffer->offsetX;
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vp.Y = cam->frameBuffer->offsetY;
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vp.Width = cam->frameBuffer->width;
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vp.Height = cam->frameBuffer->height;
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d3ddevice->SetViewport(&vp);
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// TODO: figure out when to call this
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d3ddevice->BeginScene();
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}
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@ -502,7 +502,6 @@ createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
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void
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rasterCreate(Raster *raster)
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{
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XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
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static uint32 formatMap[] = {
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D3DFMT_UNKNOWN,
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D3DFMT_A1R5G5B5,
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@ -533,9 +532,23 @@ rasterCreate(Raster *raster)
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0,
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0, 0, 0, 0, 0
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};
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if(raster->flags & 0x80)
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return;
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XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
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uint32 format;
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int32 levels;
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// Dummy to use as subraster
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if(raster->width == 0 || raster->height == 0){
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raster->flags |= Raster::DONTALLOCATE;
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raster->stride = 0;
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return;
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}
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switch(raster->type){
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case Raster::NORMAL:
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case Raster::TEXTURE:
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if(raster->flags & Raster::DONTALLOCATE)
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return;
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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format = D3DFMT_P8;
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natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
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@ -543,10 +556,14 @@ rasterCreate(Raster *raster)
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format = formatMap[(raster->format >> 8) & 0xF];
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natras->format = 0;
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natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
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int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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levels = Raster::calculateNumLevels(raster->width, raster->height);
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natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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default:
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// unsupported
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return;
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}
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}
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uint8*
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@ -661,14 +678,14 @@ readNativeTexture(Stream *stream)
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assert(unknownFlag == 0);
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Raster *raster;
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if(compression){
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raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_XBOX);
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raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_XBOX);
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XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
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ras->format = compression;
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ras->hasAlpha = hasAlpha;
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ras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? numLevels : 1,
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ras->format);
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raster->flags &= ~0x80;
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raster->flags &= ~Raster::DONTALLOCATE;
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}else
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raster = Raster::create(width, height, depth, format | type, PLATFORM_XBOX);
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XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
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@ -425,6 +425,7 @@ beginUpdate(Camera *cam)
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view[13] = inv.pos.y;
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view[14] = inv.pos.z;
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view[15] = 1.0f;
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memcpy(&cam->devView, &view, sizeof(RawMatrix));
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setViewMatrix(view);
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// Projection Matrix
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@ -459,6 +460,7 @@ beginUpdate(Camera *cam)
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proj[14] = -2.0f*invz;
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proj[15] = 1.0f;
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}
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memcpy(&cam->devProj, &proj, sizeof(RawMatrix));
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setProjectionMatrix(proj);
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if(uniformState.fogStart != cam->fogPlane){
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@ -490,7 +492,7 @@ openGLFW(EngineStartParams *startparams)
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RWERROR((ERR_GENERAL, "glfwInit() failed"));
|
||||
return 0;
|
||||
}
|
||||
glfwWindowHint(GLFW_SAMPLES, 4);
|
||||
glfwWindowHint(GLFW_SAMPLES, 0);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
|
@ -23,10 +23,21 @@ int32 nativeRasterOffset;
|
||||
void
|
||||
rasterCreate(Raster *raster)
|
||||
{
|
||||
// Dummy to use as subraster
|
||||
if(raster->width == 0 || raster->height == 0){
|
||||
raster->flags |= Raster::DONTALLOCATE;
|
||||
raster->stride = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
switch(raster->type){
|
||||
case Raster::CAMERA:
|
||||
// TODO: set/check width, height, depth, format?
|
||||
raster->flags |= Raster::DONTALLOCATE;
|
||||
raster->originalWidth = raster->width;
|
||||
raster->originalHeight = raster->height;
|
||||
raster->stride = 0;
|
||||
raster->pixels = nil;
|
||||
break;
|
||||
case Raster::ZBUFFER:
|
||||
// TODO: set/check width, height, depth, format?
|
||||
|
@ -80,6 +80,10 @@ struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
|
||||
#ifdef RW_GL3
|
||||
|
||||
struct Shader;
|
||||
|
||||
extern Shader *simpleShader;
|
||||
|
||||
struct Im3DVertex
|
||||
{
|
||||
V3d position;
|
||||
|
@ -3,7 +3,6 @@ namespace gl3 {
|
||||
|
||||
#ifdef RW_OPENGL
|
||||
|
||||
extern Shader *simpleShader;
|
||||
extern uint32 im2DVbo, im2DIbo;
|
||||
void openIm2D(void);
|
||||
void closeIm2D(void);
|
||||
|
@ -25,9 +25,8 @@ int32 findBlock(const char *name);
|
||||
|
||||
extern UniformRegistry uniformRegistry;
|
||||
|
||||
class Shader
|
||||
struct Shader
|
||||
{
|
||||
public:
|
||||
GLuint program;
|
||||
// same number of elements as UniformRegistry::numUniforms
|
||||
GLint *uniformLocations;
|
||||
|
@ -49,8 +49,6 @@ out float v_fog;
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec3 lightdir = vec3(1.0, 1.0, -1.0);
|
||||
|
||||
vec4 V = u_world * vec4(in_pos, 1.0);
|
||||
vec4 cV = u_view * V;
|
||||
gl_Position = u_proj * cV;
|
||||
|
@ -179,11 +179,13 @@ struct Raster
|
||||
int32 originalWidth;
|
||||
int32 originalHeight;
|
||||
int32 originalStride;
|
||||
// TODO:
|
||||
// parent raster and offset
|
||||
// subraster
|
||||
Raster *parent;
|
||||
int32 offsetX, offsetY;
|
||||
|
||||
static Raster *create(int32 width, int32 height, int32 depth,
|
||||
int32 format, int32 platform = 0);
|
||||
void subRaster(Raster *parent, Rect *r);
|
||||
void destroy(void);
|
||||
static Raster *createFromImage(Image *image, int32 platform = 0);
|
||||
Image *toImage(void);
|
||||
@ -583,6 +585,11 @@ struct Camera
|
||||
Raster *frameBuffer;
|
||||
Raster *zBuffer;
|
||||
|
||||
// Device dependant view and projection matrices
|
||||
// optional
|
||||
RawMatrix devView;
|
||||
RawMatrix devProj;
|
||||
|
||||
// clump link handled by plugin in RW
|
||||
Clump *clump;
|
||||
LLLink inClump;
|
||||
|
@ -456,6 +456,9 @@ Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platf
|
||||
// TODO: pass arguments through to the driver and create the raster there
|
||||
Raster *raster = (Raster*)rwMalloc(s_plglist.size, MEMDUR_EVENT); // TODO
|
||||
assert(raster != nil);
|
||||
raster->parent = raster;
|
||||
raster->offsetX = 0;
|
||||
raster->offsetY = 0;
|
||||
raster->platform = platform ? platform : rw::platform;
|
||||
raster->type = format & 0x7;
|
||||
raster->flags = format & 0xF8;
|
||||
@ -471,6 +474,18 @@ Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platf
|
||||
return raster;
|
||||
}
|
||||
|
||||
void
|
||||
Raster::subRaster(Raster *parent, Rect *r)
|
||||
{
|
||||
if((this->flags & DONTALLOCATE) == 0)
|
||||
return;
|
||||
this->width = r->w;
|
||||
this->height = r->h;
|
||||
this->offsetX += r->x;
|
||||
this->offsetY += r->y;
|
||||
this->parent = parent->parent;
|
||||
}
|
||||
|
||||
void
|
||||
Raster::destroy(void)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user