implemented shader default and immediate pipeline for d3d9

This commit is contained in:
aap
2020-04-20 11:50:41 +02:00
parent 4541fe86f7
commit e012918cd3
26 changed files with 1565 additions and 43 deletions

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@@ -734,6 +734,7 @@ struct Clump
// used by enumerateLights for lighting callback
struct WorldLights
{
int32 numAmbients;
RGBAf ambient; // all ambients added
int32 numDirectionals;
Light **directionals; // only directionals