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implemented shader default and immediate pipeline for d3d9
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@@ -734,6 +734,7 @@ struct Clump
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// used by enumerateLights for lighting callback
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struct WorldLights
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{
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int32 numAmbients;
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RGBAf ambient; // all ambients added
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int32 numDirectionals;
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Light **directionals; // only directionals
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