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implemented d3d8 uninstance
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@@ -47,7 +47,10 @@ enum {
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};
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void instV3d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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void uninstV3d(int type, float *dst, uint8 *src, uint32 numVertices, uint32 stride);
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void instV2d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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void uninstV2d(int type, float *dst, uint8 *src, uint32 numVertices, uint32 stride);
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bool32 instColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride);
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void uninstColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride);
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}
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