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	fixed some syntax errors
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				| @ -477,9 +477,9 @@ Matrix::orthogonalError(void) | |||||||
| float32 | float32 | ||||||
| Matrix::identityError(void) | Matrix::identityError(void) | ||||||
| { | { | ||||||
| 	V3d r { right.x-1.0f, right.y, right.z }; | 	V3d r = { right.x-1.0f, right.y, right.z }; | ||||||
| 	V3d u { up.x, up.y-1.0f, up.z }; | 	V3d u = { up.x, up.y-1.0f, up.z }; | ||||||
| 	V3d a { at.x, at.y, at.z-1.0f }; | 	V3d a = { at.x, at.y, at.z-1.0f }; | ||||||
| 	return dot(r,r) + dot(u,u) + dot(a,a) + dot(pos,pos); | 	return dot(r,r) + dot(u,u) + dot(a,a) + dot(pos,pos); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -291,8 +291,8 @@ Geometry::calculateBoundingSphere(void) | |||||||
| { | { | ||||||
| 	for(int32 i = 0; i < this->numMorphTargets; i++){ | 	for(int32 i = 0; i < this->numMorphTargets; i++){ | ||||||
| 		MorphTarget *m = &this->morphTargets[i]; | 		MorphTarget *m = &this->morphTargets[i]; | ||||||
| 		V3d min {  1000000.0f,  1000000.0f,  1000000.0f }; | 		V3d min = {  1000000.0f,  1000000.0f,  1000000.0f }; | ||||||
| 		V3d max { -1000000.0f, -1000000.0f, -1000000.0f }; | 		V3d max = { -1000000.0f, -1000000.0f, -1000000.0f }; | ||||||
| 		V3d *v = m->vertices; | 		V3d *v = m->vertices; | ||||||
| 		for(int32 j = 0; j < this->numVertices; j++){ | 		for(int32 j = 0; j < this->numVertices; j++){ | ||||||
| 			if(v->x > max.x) max.x = v->x; | 			if(v->x > max.x) max.x = v->x; | ||||||
|  | |||||||
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