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fixed view matrix; im2d UV
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@@ -51,8 +51,8 @@ struct Im2DVertex
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void setCameraZ(float32 z) { }
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void setRecipCameraZ(float32 recipz) { this->w = recipz; }
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void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = D3DCOLOR_ARGB(a, r, g, b); }
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void setU(float32 u) { this->u = u; }
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void setV(float32 v) { this->v = v; }
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void setU(float32 u, float recipZ) { this->u = u; }
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void setV(float32 v, float recipZ) { this->v = v; }
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};
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void setD3dMaterial(D3DMATERIAL9 *mat9);
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