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fixed view matrix; im2d UV
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@@ -114,8 +114,8 @@ struct Im2DVertex
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void setRecipCameraZ(float32 recipz) { }
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void setColor(uint8 r, uint8 g, uint8 b, uint8 a) {
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this->r = r; this->g = g; this->b = b; this->a = a; }
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void setU(float32 u) { this->u = u; }
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void setV(float32 v) { this->v = v; }
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void setU(float32 u, float recipz) { this->u = u; }
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void setV(float32 v, float recipz) { this->v = v; }
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};
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void setAttribPointers(AttribDesc *attribDescs, int32 numAttribs);
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