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https://github.com/aap/librw.git
synced 2025-12-18 16:39:51 +00:00
added palette support
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@@ -188,7 +188,7 @@ initrw(void)
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rw::platform = rw::PLATFORM_D3D8;
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rw::d3d::device = Device;
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if(0){
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if(1){
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char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.txd";
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rw::StreamFile in;
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if(in.open(filename, "rb") == NULL){
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@@ -209,6 +209,7 @@ initrw(void)
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}
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char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.dff";
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// char *filename = "D:\\rockstargames\\pc\\gta3\\models\\gta3_archive\\kuruma.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\player.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\od_newscafe_dy.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\admiral.dff";
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