fix multisampling a bit

This commit is contained in:
aap
2020-11-29 22:39:02 +01:00
parent aa205bbf7b
commit efc0c307d7
2 changed files with 6 additions and 5 deletions

View File

@@ -1744,12 +1744,12 @@ deviceSystemGLFW(DeviceReq req, void *arg, int32 n)
{
GLint maxSamples;
glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
if (maxSamples == 0)
return 1;
if(maxSamples == 0)
return 1;
return maxSamples;
}
case DEVICEGETMULTISAMPLINGLEVELS:
if (glGlobals.numSamples == 0)
if(glGlobals.numSamples == 0)
return 1;
return glGlobals.numSamples;
case DEVICESETMULTISAMPLINGLEVELS: